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  1. #1
    Player
    Cordie's Avatar
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    Aug 2015
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    Ishgard
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    Character
    Cordelia Primerain
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    Lich
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    Black Mage Lv 70
    Quote Originally Posted by Altena View Post
    [...]
    If anything, my proposal will change a "forced-greed" system into a "forced-need", and I see nothing wrong if it takes good faith to adjust everyone's priorities on a case-by-case basis -still have party chat for that.

    As for the newbie's need for gear there is nothing special about it:
    Quote Originally Posted by Altena View Post
    I need GC seals, and I need desynth levels.
    Therefore I need the gear just as much as you do.
    (0)
    Last edited by Cordie; 03-05-2017 at 05:10 AM.

  2. #2
    Player
    Altena's Avatar
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    Apr 2012
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    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Cordie View Post
    If anything, my proposal will change a "forced-greed" system into a "forced-need", and I see nothing wrong if it takes good faith to adjust everyone's priorities on a case-by-case basis -still have party chat for that.

    As for the newbie's need for gear there is nothing special about it:
    Not sure why you bothered quoting my other post because it doesn't help your "point".

    I am perfectly fine with a newbie rolling NEED on items for gear and having loot priority.
    Just like I will roll NEED on items that are specific to my class - I will play a class that gives me a higher chance of giving me the correct gear that levels my desynths.

    If I want seals, I don't need loot priority as any piece of gear will suffice. I am happy to Greed with the rest of my party members.
    If I want desynth, I will choose a class that gives me priority over that crafting class.
    If I need to upgrade my gear, I will play the class that needs that gear.

    The current system is fine. Your "suggestion" is horrible as it only benefits those that don't give a damn what they get.
    (5)
    Last edited by Altena; 03-05-2017 at 07:11 AM.

  3. #3
    Player
    Cordie's Avatar
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    Ishgard
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    Cordelia Primerain
    World
    Lich
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    Black Mage Lv 70
    Quote Originally Posted by Altena View Post
    Not sure why you bothered quoting my other post because it doesn't help your "point".

    I am perfectly fine with a newbie rolling NEED on items for gear and having loot priority.
    Just like I will roll NEED on items that are specific to my class
    You are (and should be) valuing both cases the same, in which case my suggestion is viable and fair.

    Quote Originally Posted by Altena View Post
    The current system is fine. Your "suggestion" is horrible as it only benefits those that don't give a damn what they get.
    Current system is quite a bit off.
    My suggestion benefits those who need pieces for gearing other classes, glamours, as well as what you mention (seals/desynth) -we could even move desynth into a seperate category according to what you mention.
    It's not ok to put the needs of 1 group above 2 (or 3) others.
    (0)

  4. #4
    Player
    Underdog2204's Avatar
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    Aug 2013
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    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Cordie View Post
    Current system is quite a bit off.My suggestion benefits those who need pieces for gearing other classes, glamours, as well as what you mention (seals/desynth) -we could even move desynth into a seperate category according to what you mention.
    It's not ok to put the needs of 1 group above 2 (or 3) others.
    Instead of leveling the class and playing it to get the gear? Then they don't really need it huh....

    Lets just face it, you're solution is desinged to punish new players and help get gear for classes they may not ever play instead - Newbie tank - "Ohh I really could do with that new chest... Damn the BRD got it and I got BLM gloves... I don't like magic users so thanks for nothing I guess..."

    Instead of you know playing the class and gearing it at the same time >.>

    Quote Originally Posted by Cordie View Post
    Making the "need" button available to everyone irrespective of job/class/role, as I suggested, does not exclude any job/class/role.

    Gear for classes they may play is not magically excluded if everyone can roll "need".
    So you want everyone to be holding onto lvl30 gear just incase they may just play it in the future and they cannot guarantee getting it again? Yeah genious suggestion...

    Need atm doesn't exclude any job/class/role, you just have to be playing it... Such a hard concept for you to understand...
    (3)
    Last edited by Underdog2204; 03-05-2017 at 08:33 AM.

  5. #5
    Player
    Cordie's Avatar
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    Ishgard
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    Cordelia Primerain
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    Lich
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    Black Mage Lv 70
    Quote Originally Posted by Underdog2204 View Post
    Instead of leveling the class and playing it to get the gear? Then they don't really need it huh....
    Making the "need" button available to everyone irrespective of job/class/role, as I suggested, does not exclude any job/class/role.

    Quote Originally Posted by Underdog2204 View Post
    Lets just face it, you're solution is desinged to punish new players and help get gear for classes they may not ever play instead
    Gear for classes they may play is not magically excluded if everyone can roll "need".
    (0)

  6. #6
    Player
    Altena's Avatar
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    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Cordie View Post
    You are (and should be) valuing both cases the same, in which case my suggestion is viable and fair.
    I am. But no it does not. It allows specific targetting of loot for players that do need it for specific purposes. Repeating myself again *sigh*.

    Want that Tank glamour? Then play tank.
    Need that Tank body piece for gear? Then play tank.
    Need Armorer desynth? Then play tank.
    Need seals? Then play any thing and you can still NEED on items that drop exclusive to you.

    Even your own math shows that the chance of obtaining a piece of gear relevant to the class you're playing is fairly evenly matched across the board.

    Quote Originally Posted by Cordie View Post
    Not sure if you agree here, but a difference of 1-5% chance is pretty insignificant.


    Current system is quite a bit off.
    My suggestion benefits those who need pieces for gearing other classes, glamours, as well as what you mention (seals/desynth) -we could even move desynth into a seperate category according to what you mention.
    It's not ok to put the needs of 1 group above 2 (or 3) others.
    You have it backwards. It only benefits people who need to gear other classes, and those who want seals.
    Furthermore you could argue that it actually penalizes seal seekers as well - as they no longer have any priority so they have a higher chance of walking out with nothing.
    - It flat out penalizes those that need gear for desynth - as it abolishes the ability to target specific gear (such as levelling Armorer desynth on Tank).
    - It massively penalizes those that need stuff for glamour - as those that are hunting glamour are targetting a specific piece. Why would you go on anything but the class you want the glamour for if that was your main reason for doing the dungeon.
    - Finally, that newbie Tank that is trying to level up their first job? Yeah they can forget about gear..

    You are putting words in my mouth....

    It's perfectly ok to have a loot priority that allows absolutely everyone to TARGET specific things that they actually really need. Especially when the chance of obtaining said item is practically the same across all roles.
    It is NOT ok to specifically expect others to pass on things just because someone else "Needs" it. As everyone "Needs" loot. However removing the ability to target specific things just penalizes nearly everyone involved, and means that more people will end up with stuff they don't need, and not get the stuff that they do.

    Quote Originally Posted by Cordie View Post
    Making the "need" button available to everyone irrespective of job/class/role, as I suggested, does not exclude any job/class/role.
    But it does. Because that Tank can no longer prioritize their Tank gear. Now that tank piece that they had a 100% chance of winning if it dropped, suddenly drops to 25% - and that is 25% of the whatever % chance that the piece dropped in the first place..

    I mean with all your math brains I am surprised you haven't figured this one out..

    You say there is like a rough 15% chance to see the piece you need.
    With everyone able to suddenly NEED on that piece, you drop your odds of obtaining that piece down to less than 5% chance of getting it.
    Really scary when you look at it.

    Gear for classes they may play is not magically excluded if everyone can roll "need".
    If they need gear for a specific class, targeted loot is more beneficial in the current system. There is literally no argument here.

    Again I repeat...

    That chest piece (or pants) that has what.. 15% chance to drop to begin with, suddenly becomes sub-5% chance to obtain...

    Just play the class you so desperately need that gear for. If you're unwilling to play that class, then no - you don't need that specific piece for gear (because you obviously aren't willing to play it), and you can simply roll with the rest of the party already.
    (6)
    Last edited by Altena; 03-05-2017 at 09:01 AM.

  7. #7
    Player
    Cordie's Avatar
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    Ishgard
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    Cordelia Primerain
    World
    Lich
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Altena View Post
    It allows specific targetting of loot for players that do need it for specific purposes.
    It allows the exact same targeting of loot to players that need it for any/all reasons. This is exactly what “non-specific” is.

    Quote Originally Posted by Altena View Post
    Not sure if you agree here, but a difference of 1-5% chance is pretty insignificant.
    Not when the maximum is 20%. A 4% difference makes for 20% of that range. I wouldn’t call it “insignificant”.

    Quote Originally Posted by Altena View Post
    You have it backwards. …
    My suggestion benefits people who need gear for any reason, really.
    You can still target specific gear if everyone can roll “need” on it. You can target all gear, as a matter of fact. It’s a win-win.



    Update:
    So it's perfectly fine to ask other people to greed/pass in the current scheme, but it's not in the one I propose?

    If you think your chances of geting some piece are too low, then I guess the "Poor you. Run the dungeon again." mentality expressed by some here fits your case very well. (Ask ppl who farm for ponies/chickens about it).

    I only have 1 suggestion, bardaboo, and I am asked to explain over and over that it is fair to everyone.
    (0)
    Last edited by Cordie; 03-05-2017 at 09:20 AM.

  8. #8
    Player
    Altena's Avatar
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    Apr 2012
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    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Cordie View Post
    It allows the exact same targeting of loot to players that need it for any/all reasons. This is exactly what “non-specific” is.
    How can you even remotely claim that "loot targetting" and "non specific" is the same thing? Uh what?
    Targetting means that you're aiming for a particular thing. That tank body. Those healer pants. Those BRD gloves.
    Non-specific means you're not targetting anything specific at all.

    When you're throwing darts at a target.. Are you just throwing darts at the wall? Or are you aiming for the bullseye?
    Non-specific is just throwing darts at the wall and hoping it will land. You even hit things you don't want to - like the dude standing next to the dart board.
    Targetted lotting is like aiming for the actual thing you want - the bullseye.

    Or in blatent terms.. Non-specific is "everything", targetted is "specific".

    They are literally polar opposites........

    Not when the maximum is 20%. A 4% difference makes for 20% of that range. I wouldn’t call it “insignificant”.
    However you aren't taking into account that "everyone being able to NEED on everything" drops your 20% down to 5%.... Like how is that not getting through your head?
    If you play tank, you have that full 20% chance of obtaining that Fending choker. It's not shared.
    By your system, you suddenly drop that 20% (or whatever) chance of obtaining that Fending choker down to 5%.


    My suggestion benefits people who need gear for any reason, really.
    You can still target specific gear if everyone can roll “need” on it. You can target all gear, as a matter of fact. It’s a win-win.
    BUT IT DOESN'T!

    It only benefits one audience. Those that want gear for a class that they aren't playing.

    It is NOT a win-win.

    That BRD that ran off with your Fending Choker that you really wanted, actually wanted an Aiming Choker that you were able to lot on.
    You end up with a piece of accessory that you don't care about and toss it in for seals, and they do the same to your precious Fending choker.

    You both get seals, sure - however you both wanted loot for gear. Neither got it.
    (6)
    Last edited by Altena; 03-05-2017 at 09:23 AM.

  9. #9
    Player
    Cordie's Avatar
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    Aug 2015
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    Ishgard
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    157
    Character
    Cordelia Primerain
    World
    Lich
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Altena View Post

    Non-specific means you're not targetting anything specific at all.
    You may as well be – it’s not excluded.
    “Everything” includes “specific”.

    Quote Originally Posted by Altena View Post
    By your system, you suddenly drop that 20% (or whatever) chance of obtaining that Fending choker down to 5%.
    (Updated my previous post for that)


    Quote Originally Posted by Altena View Post
    It only benefits one audience. Those that want gear for a class that they aren't playing. …
    My suggestion benefits (i) those that want gear for a class they aren’t playing to the same extent it benefits
    (ii) those who want gear for the class they are playing,
    (iii) those who want gear for glamours for a class they aren’t playing,
    (iv) those who want gear for glamours for the class they are playing,
    (v) those who want gear for desynths,
    (vi) those who want the gear for seals.
    It is exactly the same for everyone.

    If you don’t want a piece pass on it. If you want a specific piece communicate this to your party (same thing as now).

    Quote Originally Posted by bardaboo View Post
    You can ask. But under your idea you are at the mercy of three people (or seven) not just one person.
    I see no problem with that. It's the same as when a piece doesn't correspond to anyone's class/job in the current system.
    (0)
    Last edited by Cordie; 03-05-2017 at 10:13 AM.