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  1. #101
    Player
    Stanazolol's Avatar
    Join Date
    Feb 2017
    Posts
    75
    Character
    Legit Stanazolol
    World
    Leviathan
    Main Class
    Warrior Lv 90
    And if you ignore all that and run off to pull anyway the least you could do is bring them to the tank and not run around in large circles making me chase you down.

    And for the love of all things holy, if you pull my mobs for me you better dps them down with some skill or it won't be long before we let you die and continue on without your heavy bag of useless.
    (5)

  2. #102
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by sandyshbl View Post
    I Only in ff14 so far
    To be honest, no it doesn't. It's pretty much always going to be like that. I've too played a good portion of the MMO's you listed and FFXIV is its own thing really and needs it's own mindset when it comes to grouping as this one is possibly the most strictest of trinity games I can think of that's on the market. No companions of SWTOR's caliber to help, no class tricks WoW has to help, etc. This game is predominatly a slower paced game.

    Blade and Soul is my main game and believe me when I say I have to ready myself and put the brakes on when I'm ready to log on FFXIV.
    (0)

  3. #103
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Aylis View Post
    To be honest, no it doesn't. It's pretty much always going to be like that. I've too played a good portion of the MMO's you listed and FFXIV is its own thing really and needs it's own mindset when it comes to grouping as this one is possibly the most strictest of trinity games I can think of that's on the market. No companions of SWTOR's caliber to help, no class tricks WoW has to help, etc. This game is predominatly a slower paced game.

    Blade and Soul is my main game and believe me when I say I have to ready myself and put the brakes on when I'm ready to log on FFXIV.
    ff 14 way more challenging than blade and soul tho
    (1)

  4. #104
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    As a healer, here's my train of thought when DPS pull ahead of tank

    1) Mistakes happen, got a little antsy. Forgivable
    2) Hmm, your pushing it. I'm not angry yet but you better cool your jets
    3) I'm pissed with you and will let you know I'm pissed
    4) I WILL let you die, wipe or no.
    5) Vote kick commenced
    (11)

  5. #105
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Silver-Strider View Post
    As a healer, here's my train of thought when DPS pull ahead of tank

    1) Mistakes happen, got a little antsy. Forgivable
    2) Hmm, your pushing it. I'm not angry yet but you better cool your jets
    3) I'm pissed with you and will let you know I'm pissed
    4) I WILL let you die, wipe or no.
    5) Vote kick commenced
    Lol yep that about sums up my order too.
    (2)

  6. #106
    Player ShadowHunterrX's Avatar
    Join Date
    Aug 2013
    Posts
    208
    Character
    Mivau Lawantal
    World
    Moogle
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by sandyshbl View Post
    More selective reporting. CNN? FOX? Is that you? I actually thanked several people throughout the thread, both those who agreed and disagreed with me. PSA: Understanding and agreeing are two different things.

    Oh and you got it wrong. 2nd on hate meter? You mean 1st and tanking boss. Yup I'm elitist.

    The 2 playstyles in my comment where not pointed towards you. Because it only happends in general and is a minor complain.
    (0)
    Last edited by ShadowHunterrX; 02-28-2017 at 02:53 AM.

  7. #107
    Player
    Stitches1974's Avatar
    Join Date
    Sep 2016
    Posts
    396
    Character
    Velt Starcaller
    World
    Excalibur
    Main Class
    Bard Lv 60
    Quote Originally Posted by Aylis View Post
    T This game is predominatly a slower paced game.

    FFXIV is a much faster paced, keep you on your toes game compared to WoW. I like 14 because it actually is a challenge.
    (0)

  8. #108
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Hmm, I rarely see this but has happen we had plenty of communication tank said I'm not pulling that group off you. I proceed not to cure that puller bc its detrimental to my hit points >.>
    (0)

  9. #109
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by hobostew View Post
    I think OP is having a problem because in WoW and other games people kinda steamroll leveling dungeons so he wouldn't get kicked necessarily. In FFXIV the level sync makes it a bit harder to do so most people will avoid doing so outside of the level cap dungeons.
    Steamrolling content ensures it's swift demise. This speed run farm/grind mentality is a problem as far as I am concerned. Granted the dungeons in this game are pretty highly scripted, which creates problems as well since you can almost run them on auto pilot once you know them.

    Before I continue though, I want to echo the comments of everyone who is saying that if you pull as a DD, you're going to tick off the tank and possibly the healer too. Dungeons are so much smoother when everyone just takes care of their role. You spank it, you tank it, was a phrase that was regularly use here in the past, I believe it may apply here.

    But, looking at dungeons and other content in this game, it's farmed and ground into dust because it's the same every time, I bet some players could walk through blindfolded. In an ideal world (IMHO) dungeons would be similar experiences from run to run, but NOT the same. They need to be large enough to support multiple routes, additional random spawns, respawns that matter and wandering mini-bosses. This would mean that you can't simply auto-pilot through while Netflixing in the background. They'd also be impossible to overgear unless you run unsync'd. In that ideal world, the rewards would be worth the effort, rather than demanding multiple runs to get a decent chance of a drop, drop rates would need to be higher.

    That's actually one of the more annoying elements of all MMORPGs. The developers seem to think that to stretch content life they have to a) force us (incentivize) to run old content with important or useful drops, and b) keep the drop rates low so that many runs are needed to acquire what players want/need preventing players from exhausting the usefulness of the content too quickly.

    Then, to prevent player fatigue and annoyance, developers seem to use this criteria; dungeons need to be quick, and simple, so no complex maps, no puzzles, no multiple paths and heaven forbid respawning trash or wandering mini-bosses, and above all easily over geared whether sync'd or not.

    The result is what we have, people running the same content hundreds of times (so I have seen claimed many times here) to farm tokens or drops or some other resource that is available only from older content that the Devs want players to keep running. Players burn out and get jaded quickly with that kind of routine play.

    I'd like to see dungeons with some duration, not just a short gauntlet of trash to each Boss. SE, you might as well go back to FFXIII and their 'kill tubes' if that is how the dungeons are going to continue to be designed. Dungeons with branching paths and multiple routes, set encounters, random encounters, respawns, and wandering mini bosses; along with a few puzzle aspects to add some lateral thinking and fun. Qarn is a decent example of this because there are puzzles that you can complete to obtain additional drops. More of that, more 'fun' in dungeons and less grind please.

    But, if you start down that road SE, consider those players who currently grind content for one reason or another. For every hour that they can grind in the game they can obtain a certain amount of reward. Dungeons need to be balanced in terms of their rewards such that those players are still adequately rewarded for their time running content, so drop frequency and drop chance need to be increased and balanced accordingly.

    Maybe I am asking for something that is impossible, maybe not. All I know is that every player I personally know, who has heavily farmed content has burned out.

    Quote Originally Posted by Masekase_Hurricane View Post
    Quote Originally Posted by Silver-Strider View Post
    As a healer, here's my train of thought when DPS pull ahead of tank

    1) Mistakes happen, got a little antsy. Forgivable
    2) Hmm, your pushing it. I'm not angry yet but you better cool your jets
    3) I'm pissed with you and will let you know I'm pissed
    4) I WILL let you die, wipe or no.
    5) Vote kick commenced
    Lol yep that about sums up my order too.
    Most tanks will get pretty well ticked in the same order, though some frequent flyers in Duty Finder may skip step 1 all together.
    (1)
    Last edited by Kosmos992k; 02-28-2017 at 03:24 AM.

  10. 02-28-2017 03:26 AM

  11. #110
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    Quote Originally Posted by sandyshbl View Post
    I just perma constant pull cause I want to speed up the run and not have down time. I've been kicked several times cause "I'm being stupid".
    It doesn't matter how many MMOs you've played. It's about social etiquette. If you went into a shop and constantly cut the queue you would be escorted out the shop eventually. This is the same.

    There's a queue you need to accept. The tank pulls first. It's how the game works. The DPS then go to work.

    If you can't get over this and want to go against the grain. BYE!
    (4)

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