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  1. #91
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by BorisDaBlade View Post
    Snip
    I don't condone what the op did but you're idea as to why mass pulls are prefered is flawed. Yes it's faster but not only because of the time it take to run to the packs, it's for coooldown use.

    If I buff to AoE down a trash pack but the tank is only pulling one set at a time I lose the extra damage on the next pack making it take longer to kill them (+20%/40% damage is a huge loss), also I have less tp to make use of.

    Just gonna add that pulling as a dps and it getting kicked from dungeons due to it you would think it's a lesson to take on board... Looking at the op though I guess not.
    (3)
    Last edited by Underdog2204; 02-28-2017 at 12:20 AM.

  2. #92
    Player
    seraf's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Anrui Mydia
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BorisDaBlade View Post
    In leveling dungeons, you will have a lot of players undergeared, or just not quite up to the challenge. And it's been said in this thread, the HW mobs hit a bit harder than anything 50 and below.

    So even if you wanted to make the run go faster, you'll just end up slowing the run down because now the healer has to focus heal 2 targets instead of just the tank, taking away their ability to dps.

    It's about 4-5 seconds between packs of mobs with about 4 packs per boss, that's about 1 minute of running if a tank only does one pack at a time, a wipe will add that 1 minute just running back from the start.

    It's also been said that blm will rip hate from a tank very easily. Being a great BLM isn't just the ability to melt mobs. It's the ability to melt mobs and keep the aggro indicators at orange.
    aka: Quelling Strikes (also not pulling ahead of the Tank)
    (1)

  3. #93
    Player
    BorisDaBlade's Avatar
    Join Date
    Sep 2015
    Posts
    462
    Character
    Boris Taglia
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by seraf View Post
    aka: Quelling Strikes (also not pulling ahead of the Tank)
    Well, I didn't bring up cross class skills because the OP is fairly new and the whole system is going to change in a few months.

    But yes, the trinity is strong in ffxiv, let the tank do their job or the run will take longer no matter how many mobs a dps will go get for the tank.
    (1)

  4. #94
    Player
    Newmanxeno's Avatar
    Join Date
    Oct 2016
    Posts
    331
    Character
    Francia Alto
    World
    Seraph
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by sandyshbl View Post
    What I will do now: Ask at beginning if we can pull fast/not care about aggro so much.
    I don't know if it's the "kids" comment so much as the you wanting dialogue when it seems like you never tried to start one in the first place.
    But this thread should of died awhile ago, pretty much everyone agrees about pulling.
    (4)

  5. #95
    Player
    Newmanxeno's Avatar
    Join Date
    Oct 2016
    Posts
    331
    Character
    Francia Alto
    World
    Seraph
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Medicine View Post
    Ohhhhhh, this is a troll... Wow I really should read tags more often!
    Oh, jeez. Has that tag been there this whole time...
    (0)

  6. #96
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Newmanxeno View Post
    Oh, jeez. Has that tag been there this whole time...
    Dont know about that, but it wasnt set by the OP, if I understand it correctly - so they might actually be serious
    (1)

  7. #97
    Player
    Marou's Avatar
    Join Date
    Jun 2014
    Posts
    19
    Character
    Eris Marou
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by sandyshbl View Post
    Thanks for a constructive post.
    What I will do now: Ask at beginning if we can pull fast/not care about aggro so much.
    What I learned: I feel that one poster's comment about the 90/10 assertion holds true based on these 8 pages. 10% gave constructive criticism REGARDLESS of whether they disagreed with me or not.

    Just based on this thread I generalize two groups: 1. People who weren't personally offended and offered good advice, whether they agreed/disagreed with me or not.
    2. Those who were personally offended by use of 'kids', or perhaps they were wiped by their dps in a similar fashion and I'm bringing up a similar topic, so I'm the subject of their anger projection =).
    When I tank a dungeon I'd let you die if you were pulling stuff. Generally I'll start out with a moderate pull to gauge the healer and whether the DPS are performing adequately. After that my pulls are based on the following --

    Memory: if I remember a certain mob does fatal moves (final sting, big aoe damage), I'll do a smaller pull when those mob(s) are involved to ensure things go smoothly and mark the problematic mob(s) for quick death.
    DPS AoE & Healer DPS: If the DPS AoE isn't great but the healer is DPS'ing I'll limit my pulls to 1-2 packs of guys. It goes faster if the healer is adding their DPS while DPS is underperforming. They can't do that if they are under a bunch of pressure to keep me alive.
    If DPS AoE is fantastic and the healer is not letting me almost die every pull I'll pull as much as I can handle without dying (2+ packs of guys, depending on what mitigation cooldowns are up). The healer won't have time to DPS much, but it shouldn't matter.

    Taking that that into consideration, a DPS pulling things I didn't intend to be pulled is only going to mess up the dungeon run, make it less efficient, and potentially get everyone killed. Some of the leveling dungeons have guys that hit like trucks, it's generally only level 50 and 60 dungeons where I can get away with pulling 10+ mobs and live.
    (7)
    Last edited by Marou; 02-28-2017 at 12:49 AM.

  8. #98
    Player
    Stanazolol's Avatar
    Join Date
    Feb 2017
    Posts
    75
    Character
    Legit Stanazolol
    World
    Leviathan
    Main Class
    Warrior Lv 90
    DPS just quit pulling things. If the tank isn't pulling it, he either knows what he's doing, or is too bad to be handling it anyway. And just because one pull went well doesn't mean to immediately run off and pull the next group. That tank may have used some CDs on that pull he won't have for the next group you run off and pull. If you want a speed run say so at the beginning and the group may or may not oblige.
    (3)

  9. #99
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    Which dungeon are we talking, here? I try to keep up a brisk pace without necessarily chain pulling because in lower level dungeons there may be TP issues.

    It's annoying but as a tank, if I saw you running ahead to pull mobs, I'd just go take them off you. Then I'd ask the healer if they're okay with big pulls, then I'd pull everything I can. But depending on what level, there are certain dungeons that's not reasonable because I don't have the right cooldowns (level syncing) and the healer lacks sustained healing power, also due to level syncing. So what may seem stress free to you is actually an intense encounter for the healer and tank because the tank may have to work hard for group aggro and the healer becomes a healbot, spamming cure for the tank to survive.

    Consider their perspective. And communication goes a long way. Ask for the biggest pulls the tank and healer feel comfortable with. There are some dungeons it can't be done (mobs tethered, mobs hit too hard, no good cooldowns). There are others it will work for.
    (2)

  10. #100
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Pells View Post
    Chain pulling usually doesn't work because people need the few seconds between fights to regain TP/MP. BLM is one of the few classes that don't need to worry about this.
    This, if nothing else. As a BLM it's easy to forget as you have infinite resources, but many other jobs can run out of mp/tp quite easily depending on the moves they're using, especially on lower levels, and need the out-of-combat downtime to regen their resources. For kicks, try leveling a marauder/warrior and see the difference when it comes to chainpulling.
    (5)

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