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  1. #1
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61

    NIN: Shukuchi could be better...[Rework?]

    Among other abilities that feel unessessary in the rogue and Ninja catagory, i just want to take this time to discuss Shukuchi.

    Shukuchi is not a bad ability when executed quickly. it gives the caster enough time to use actions that usually takes a while to cast as well as using specific items.

    the only problem is that i feel as if the ability overall mechanics and use feel unnecessary, hence why it is useful only when used "quickly". to add, i understand (or maybe im mistaken) that Shukuchi's limitations are for the benefit of not abusing it to decrease travel time.(hence why the ability has limited range and such a long CD)

    i feel as if the ability could be simplified to the point where the user is not required to use actions such as pointing were to go, as well as modify its utility to make it more useful. all this without breaking the game's mechanics.

    thoughts?

    best suggested concepts:

    Quote Originally Posted by Zojha View Post
    I just wish it was a simple Shadowstep as you know it from dozens of other games - Instantly move behind (to the rear of) the selected target. Bonus points if you allow people to queue Trick Attack right after.

    The only thing I ever found it useful for is cheesing draw-in mechanics, such as the platform tilt in Sophia. That aside, even when macro'd, it's egh. You can't even use it to get out of AoE indicators quickly, because you're considered at the starting location until you pop up at the end - that's only worth it at max range and even there, running isn't much slower. It's just a rather pointless ability overall >_>
    Quote Originally Posted by Shurrikhan View Post
    Heck, you could blend that and the Blade & Soul style, and make it so that you can control where you land relative to the enemy through movement control during a very, very feint remaining delay, with perfect evasion during the transition and the ability to pop oGCDs in-travel with no animation time/lock past exiting Shukuchi (e.g. Shadeshift). Also, increase the range by 5 yalms, and use a modified CD, an average of the flat 1-minute CD and only the portion the maximum range used (half range, 30 seconds --> 45 once averaged).

    There, now that's a Shukuchi.

    (Technically just plugging from a HW NIN prospective abilities thread from... way back when, which I'd hoped to tie into a thematic resource, for which this would be a Shukuchi variant available on 'shaded' targets...)
    Quote Originally Posted by Jandor View Post
    I can never use them fast enough to matter. Wish jobs that got them could just bind them to double tapping a direction.
    Quote Originally Posted by Blueyes View Post
    Personally I wish both Shukuchi and Aether Manipulation would just automatically send your character the max distance in front of you if you don't have a target selected. If you do have a target selected you'll travel to that exact spot or the furthest you can travel towards the position of your target.
    (0)
    Last edited by Mysticdraggon; 03-05-2017 at 07:26 AM. Reason: created a concept list based on feedback

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    I have to make a point to use Shukuchi, it looks and feels awesome to use but it is so sub optimal it makes me sad
    (3)

  3. #3
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Lambdafish View Post
    I have to make a point to use Shukuchi, it looks and feels awesome to use but it is so sub optimal it makes me sad
    this is true. there is a lot of potential for the ability. it feels good to use it especially why you feel as if you have outsmarted the enemy. however, if you are not quick enough, shukuchi's overall cast time is not worth it compared to how much you can do without using it (such as actually moving toward the direction you want to go).
    (0)

  4. #4
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    You can macro it to make it quicker.

    /ac shukuchi <t>

    Can use it as a gap closer of sorts doing that. Can mess up positionals though so I tend to use it with dancing edge or dots.

    Also makes it a faster gtfo button can just soft target a party member and jump to them.

    Useful in thing like dun weeping city /dun Snaith first bosses with the pull in attacks whirls and and death. If a party members on the webs jut hit shukuchi and jump to them. Same for the death draw in in dun Saith. Let's you keep dosing ignore the first draw in entirely and shukuchi out on the second

    Do wish the range was longer though would make it much better
    (3)
    Last edited by Dzian; 02-27-2017 at 02:48 AM.

  5. #5
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,607
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    As the person above me stated, you can macro it.

    /ac Shukuchi <t>
    /ac Shukuchi

    If you have a target, you will teleported to it. If nothing is targeted, you can free aim it as usual.

    Also, if you play with a controller you can macro it to your R3 button. Then you can "click" and aim very quickly.
    (1)

  6. #6
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Darkstride View Post
    As the person above me stated, you can macro it.

    /ac Shukuchi <t>
    /ac Shukuchi

    If you have a target, you will teleported to it. If nothing is targeted, you can free aim it as usual.

    Also, if you play with a controller you can macro it to your R3 button. Then you can "click" and aim very quickly.
    this is actually very interesting could you also do macros for other abilities like ninjutsu and combos? or are they limited to one command?
    (0)

  7. #7
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    I just wish it was a simple Shadowstep as you know it from dozens of other games - Instantly move behind (to the rear of) the selected target. Bonus points if you allow people to queue Trick Attack right after.

    The only thing I ever found it useful for is cheesing draw-in mechanics, such as the platform tilt in Sophia. That aside, even when macro'd, it's egh. You can't even use it to get out of AoE indicators quickly, because you're considered at the starting location until you pop up at the end - that's only worth it at max range and even there, running isn't much slower. It's just a rather pointless ability overall >_>
    (5)

  8. #8
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Zojha View Post
    I just wish it was a simple Shadowstep as you know it from dozens of other games - Instantly move behind (to the rear of) the selected target. Bonus points if you allow people to queue Trick Attack right after.
    100% agree, which is why i think the ability would be better with stun and flanking utility.

    for example, while targeting an enemy, using the ability will teleport yourself behind the target, stunning them if you cast it nearby said target. plus, decrease CD but only if the ability is used against a target and not a controlled point: i would also like it if the ability had this as an additional mechanic only available when targeting an enemy, for the controlled teleport still has it's uses as comments above say.
    (0)

  9. #9
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,607
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mysticdraggon View Post
    this is actually very interesting could you also do macros for other abilities like ninjutsu and combos? or are they limited to one command?
    You "can" macro pretty much anything, however macros don't queue, so you'll nearly always take a DPS loss. Macros for anything involved in your rotation are a bad idea. However, macros for certain utility, such as what I suggested above, don't really have any negative effect and can make things more convenient.
    (2)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zojha View Post
    I just wish it was a simple Shadowstep as you know it from dozens of other games - Instantly move behind (to the rear of) the selected target. Bonus points if you allow people to queue Trick Attack right after.

    The only thing I ever found it useful for is cheesing draw-in mechanics, such as the platform tilt in Sophia. That aside, even when macro'd, it's egh. You can't even use it to get out of AoE indicators quickly, because you're considered at the starting location until you pop up at the end - that's only worth it at max range and even there, running isn't much slower. It's just a rather pointless ability overall >_>
    Heck, you could blend that and the Blade & Soul style, and make it so that you can control where you land relative to the enemy through movement control during a very, very feint remaining delay, with perfect evasion during the transition and the ability to pop oGCDs in-travel with no animation time/lock past exiting Shukuchi (e.g. Shadeshift). Also, increase the range by 5 yalms, and use a modified CD, an average of the flat 1-minute CD and only the portion the maximum range used (half range, 30 seconds --> 45 once averaged).

    There, now that's a Shukuchi.

    (Technically just plugging from a HW NIN prospective abilities thread from... way back when, which I'd hoped to tie into a thematic resource, for which this would be a Shukuchi variant available on 'shaded' targets...)
    (1)
    Last edited by Shurrikhan; 02-27-2017 at 06:14 AM.

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