lets just agree that any game with dash mechanics are among the best ever made.Heck, you could blend that and the Blade & Soul style, and make it so that you can control where you land relative to the enemy through movement control during a very, very feint remaining delay, with perfect evasion during the transition and the ability to pop oGCDs in-travel with no animation time/lock past exiting Shukuchi (e.g. Shadeshift). Also, increase the range by 5 yalms, and use a modified CD, an average of the flat 1-minute CD and only the portion the maximum range used (half range, 30 seconds --> 45 once averaged).
There, now that's a Shukuchi.
(Technically just plugging from a HW NIN prospective abilities thread from... way back when, which I'd hoped to tie into a thematic resource, for which this would be a Shukuchi variant available on 'shaded' targets...)
i guess ill experiment with it when i can.You "can" macro pretty much anything, however macros don't queue, so you'll nearly always take a DPS loss. Macros for anything involved in your rotation are a bad idea. However, macros for certain utility, such as what I suggested above, don't really have any negative effect and can make things more convenient.
well the animation lock affects all other jobs abilities to move to a spot or party member as well. Really suvks but its no different from aetherial manipulation/elusive jump
Atleast you can free aim it. I find Aetherial Manipulation to be more pesky given that you have to target a party member.
Ease of use depends on if you are using a controller or keyboard+mouse. But, I meant more that Shukuchi gives you control over movement, whereas Aetherial Manipulation is dependent on a party member standing where you want to go.
so ive been playing around with the suggestions involving macros.
this does help from a positioning and responsiveness perspective, but the ability is still very ineffective unless used in specific scenarios like avoiding large AOE from an enemies origin and teleporting back on said enemy after it's attack.
overall, the abilities cooldown is still very long and its range is too short, not to compensate for it's effectiveness, but for the sake of balancing in terms of travel(ninja's outclassing mounts due to one ability).
if you are assuming that i am asking for a rework, than you are not mistaken. the ability could be better without effecting the games mechanics.
I can never use them fast enough to matter. Wish jobs that got them could just bind them to double tapping a direction.
among other concepts that i would want for the ability, this is one of them. the ability to dash in any direction while targeting an enemy would be highly appreciated as a replacement. however, the ability would of course need to have limited use: you may only do this while targeting an enemy and an enemy for the sole purpose of the ability to not be abused as a means for faster travel.
on top of this, the ability needs less cool down. my suggestion is to have a cost and regeneration system: start with 3/5 dashes. 1 dash would replenish per 3 seconds. maximum dashes is 5.
to be fair, an ability like this would be too good for just one job. other dps jobs could have it but in a different style.
Last edited by Mysticdraggon; 02-28-2017 at 01:41 PM.
Not a ninja main but how would you all feel if it applied a stealth/suiton type buff regardless of engagement for say 5 seconds to facilitate sneak/trick attacks and up the recasts a bit to say 90-120s? As opposed to the suggested landing position selection around target.
Slight dps buff to balance the execution difficulty, wouldn't completely remove the need for suiton as it would be to long a timer to use on every sa/ta. Just something I thought about messing around with the job in duneons.
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