It's pretty clear to me that the base expectation pace of a dungeon clear doesn't not incorporate healer DPS. Therefore a healer not DPSing is not hindering the completion time of a dungeon.
Again, delay is a function of the expected metric for the clear time. Healer = 0 DPS is the expected metric for a clear time. Therefore a healer doing DPS = 0 is not delaying your run.
Now if you, as a player, have a higher expectation and metric, then you should probably be using things like PF to find a party of similar expectations. I will also add that a healer who's WANTS to do 0 DPS should also do the same thing, however. If you have specific expectations, you should be generating a party for those expectations - this will be true for either side of the argument.
As for the real life example, you only get to choose who you're hiring if you generate a PF for it. If you're leaving it to DF you're throwing all expectations to the wind and letting the developers decide who to give you - it's a crap shoot that only you can avoid.
This is assuming it's a delay if the healer dose 0 DPS. If dungeons are built around 0 DPS as a healer - there is no delay. The only time a healer will end up delaying the instance is you die and have to wait for weakness / run back to the point from a wipe.
If clear times are designed around 30-45 minute runs a min ilvl with 0 DPS contribution, that's the base line for the run. If a healer who doesn't DPS but you still clear the dungeon in 25 minutes, the 0 DPS healer hasn't delayed the run. Now if the healer who DPS brings the run time down to 20 minutes, than that is a BONUS to the run.
Where people have issue is the baseline of expectations compared to the devs.
True! But they didn't choose to go this route. Any particular reason why? To me, both ways of doing the DPS increase would still result in a DPS increase that matches the power creep curve they have in mind so it doesn't change the core of my point.
And you should. Ask, be polite, be respectful. I'm not trying to single you out particularly but the amount of comments of "I'm going to boot you for not DPSing as a healer" is coming to a point where players are refusing to heal because they don't want to deal with that.
Isn't that telling about a larger, community driven, issue on hand?
And yes, it's also not correct for a healer who only heals to be rude and asinine as well. This aspect of the healer community is another wedge driving into the healer community because they obstinately also believe they have no reason to improve.
The entire point of my asking these question in these posts is to try to bring the healer community at least back at the table.
If you want to cultivate a better player base, the first thing we need to do is respectfully understand each other and then try to encourage people to play better. We all come from different facets of life, skill levels, and time constraints. We have to respect those avenues and understand not everyone can play like the other and try to encourage players to reach a higher level of skill with the time and skill levels they do have so we can at least start to re-cultivate a more respectful and higher skill level within the healer community.
Don't turn a blind eye to healer's who don't DPS, but don't be like "DPS OR BOOT" either, which is unfortunately the current perception of ANYONE who is a pro-DPS.
Let's get back to the table and talk about this like ladies and gentlemen, okay? Not belittle or disrespect our fellow player.




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