Results -9 to 0 of 765

Threaded View

  1. #10
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by dotsforlife View Post
    The very definition of hinder is to create difficulties for (someone or something), resulting in delay or obstruction.

    I don't know how that can be any clearer for people. The issue I have personally with healers who "only" choose to heal, or ANY role who "only" chooses to do the minimum, is that they're being selfish/lazy and hindering my playing time. I don't have nearly as much time to game like most people do, so when I do I want to progress and get things done efficiently to keep the workflow going smoothly. As a boss you wouldn't hire an employee if you knew they were just doing enough to get by would you? No, you wouldnt. Same concept applies here, and that's where the problem derives from. Selfish and lazy players costing others. No one is expecting perfection or pro skills, just the courtesy to play the role they chose FULLY.
    It's pretty clear to me that the base expectation pace of a dungeon clear doesn't not incorporate healer DPS. Therefore a healer not DPSing is not hindering the completion time of a dungeon.

    Again, delay is a function of the expected metric for the clear time. Healer = 0 DPS is the expected metric for a clear time. Therefore a healer doing DPS = 0 is not delaying your run.

    Now if you, as a player, have a higher expectation and metric, then you should probably be using things like PF to find a party of similar expectations. I will also add that a healer who's WANTS to do 0 DPS should also do the same thing, however. If you have specific expectations, you should be generating a party for those expectations - this will be true for either side of the argument.

    As for the real life example, you only get to choose who you're hiring if you generate a PF for it. If you're leaving it to DF you're throwing all expectations to the wind and letting the developers decide who to give you - it's a crap shoot that only you can avoid.


    Quote Originally Posted by Zojha View Post
    hindrance - noun
    A thing that provides resistance, delay, or obstruction to something or someone.

    delay - verb
    Make (someone or something) late or slow.

    1. Damage as per developers design speeds up the run.
    2. Not dealing damage as per developer's design slows down the run.
    -> A. Thus, a person not dealing damage slows down the run.

    3. Slowing down the run equals creating a delay as per definition of the word.
    4. A thing that creates a delay is a hindrance as per definition of the word.
    - Refer to A
    -> B. Players who don't deal damage are a hindrance as per developer's design and the definition of those words.

    QED.
    This is assuming it's a delay if the healer dose 0 DPS. If dungeons are built around 0 DPS as a healer - there is no delay. The only time a healer will end up delaying the instance is you die and have to wait for weakness / run back to the point from a wipe.

    If clear times are designed around 30-45 minute runs a min ilvl with 0 DPS contribution, that's the base line for the run. If a healer who doesn't DPS but you still clear the dungeon in 25 minutes, the 0 DPS healer hasn't delayed the run. Now if the healer who DPS brings the run time down to 20 minutes, than that is a BONUS to the run.

    Where people have issue is the baseline of expectations compared to the devs.


    Quote Originally Posted by IttyBitty View Post
    If this were the case, you would have one DPS skill that received traits to increase damage alongside level increases. Or they'd buff the damage component of the "Maim & Mend" traits.
    True! But they didn't choose to go this route. Any particular reason why? To me, both ways of doing the DPS increase would still result in a DPS increase that matches the power creep curve they have in mind so it doesn't change the core of my point.


    Quote Originally Posted by Taika View Post
    I just can't comprehend how it's considered rude to ask someone to contribute in the party for more than 20% (or less) of the time - especially when the exact same principle is applied to all the jobs: I would ask the same from a tank or DD who'd afk for 80% of the time too. And I do always ask nicely and politely, saying, for example "Hey [healer], since the tank or anyone else isn't taking much damage here, could you please put some DoTs up / use Holy / Gravity?". Just like I'd ask for a BRD to sing Requiem if they're not otherwise doing it.

    Then, if the answer is "no, I'm here to only heal", or even worse, "I'm here to /follow the tank and drink coffee while my fairy heals"...



    How come it's not considered rude to flat out refuse to contribute as much as the rest of your team, but instead it is considered rude to ask party members to contribute evenly?

    Of course I wouldn't support kicking a new healer who's learning their job and the instance and are busy enough with all that without any DPS. But those who're comfortable and familiar with their job and the instance and are simply refusing to be helpful when they could, after being asked to do so in a nice manner, I see no issue kicking.
    And you should. Ask, be polite, be respectful. I'm not trying to single you out particularly but the amount of comments of "I'm going to boot you for not DPSing as a healer" is coming to a point where players are refusing to heal because they don't want to deal with that.

    Isn't that telling about a larger, community driven, issue on hand?

    And yes, it's also not correct for a healer who only heals to be rude and asinine as well. This aspect of the healer community is another wedge driving into the healer community because they obstinately also believe they have no reason to improve.

    The entire point of my asking these question in these posts is to try to bring the healer community at least back at the table.

    If you want to cultivate a better player base, the first thing we need to do is respectfully understand each other and then try to encourage people to play better. We all come from different facets of life, skill levels, and time constraints. We have to respect those avenues and understand not everyone can play like the other and try to encourage players to reach a higher level of skill with the time and skill levels they do have so we can at least start to re-cultivate a more respectful and higher skill level within the healer community.

    Don't turn a blind eye to healer's who don't DPS, but don't be like "DPS OR BOOT" either, which is unfortunately the current perception of ANYONE who is a pro-DPS.

    Let's get back to the table and talk about this like ladies and gentlemen, okay? Not belittle or disrespect our fellow player.
    (2)
    Last edited by Ghishlain; 02-25-2017 at 02:07 AM.