This I don't understand, just because DPS don't get called out doesn't make it less stressfull if you are actually trying to be good.
Maybe it's my mindset I have to know the fight in a different way than a tank or healer as a DPS. Everyone knows this, I still pay attention to the tanks placement and can tell how they are slightly off or way off and how that may or may not affect how I now place myself. How other DPS place themselves, the time between phases, bow that time may cause me to me to alter my rotation for the best DPS output, manage my buffs and abilities just like a healer/tank. The timing of spawns, the order in which they must die, timeframe in which they must die and a plethera of other things. All in the name of being as efficient as possible, the same as required as the other two roles.
I assume people don't understand the fustration a dps player can feel when you are actually the reason your party wipes. When you die and the phase doesn't get pushed because your large contributuon is missing. The one thing that you are there to guaruntee happens does not happen because you screwed up somewhere. Your party wipes because you are performing subpar or were not as efficient as possible with your rotation. You left the boss too early and didn't push the envelope, you were slightly oiut of place and may have killed someone else. You took unnescessary damage and caused the healer to have to bail you out. The tes when you put the tank in a bad position and they have to adjust, which throws the whole party off.
I think people confuse lower skill floor for DPS and not beimg able to call out bad players for bad dps and positioning for being easy. While this is my opnion, I do believe DPS has a lower skill floor than a healer oR tank, I wholeheartedly believe that DPD played as hard as possible has a higher skill ceiling than the other two roles.
Edit: Everyone is entitled to their opinion I guess, everyone argues that their role is harder than the next. Something that happens across almost every game.