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  1. #61
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Hunky View Post
    What Kazrah mentioned was a possible solution to make playing tank/healer less stressful, and in turn encourage more people to play tank/healer.
    I think his solution makes it boring. I don't want to be STUCK to healing along with my healer partner stuck to healing cuz the damage coming out is ridiculous. I mean your basically asking MIDAS savage level mechanical pushing to force dps failure so you have more cure time. Some form of constant high damage intake. And tanks having to swap for the mere reason they are going to be out of cooldowns for 20+ seconds.

    Do you realize to push damage so hard your constantly healing creates a high punishing situation right? And anything less than that, healer has time to DPS.

    Not so sure that's the best option
    (3)

  2. #62
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Continued on phone:
    I think a better solution you're looking for is to just make heals heal less. So you have to heal more often, and monsters do more damage but defensive cool downs reduce more damage.

    Cuz as it stands now you can get a tank full health pretty damn fast
    (3)

  3. #63
    Player
    Hunky's Avatar
    Join Date
    May 2015
    Posts
    216
    Character
    Rajesh Anand
    World
    Rafflesia
    Main Class
    Bard Lv 82
    Quote Originally Posted by Critical-Limit View Post
    snip
    I concede. You make excellent points. And deep down, I know I wouldn't want to spam cure spells all the time either. I enjoy dpsing as healer.

    The question is how can we make tank and healer jobs more accessible/approachable to players so that we can increase the amount of tanks and healers and alleviate dps queue times.

    While we could reduce the amount that healing spells heal, I don't think that's something everyone would want. I wouldn't. There are no easy answers to this.
    (2)

  4. #64
    Player
    AutoWhit's Avatar
    Join Date
    Aug 2013
    Location
    Kugane
    Posts
    153
    Character
    Gahz Rilla
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Someone at 60 doing one 100 dps has more problems than an inefficient rotation. Auto attack is worth about 300 dps with no cds, buffs, or party effects, not even heavy thrust up. If a drg is doing less than that, at lvl 60, in an expert roulette, then they simply dont care to do better.

    Just heavy thrust and auto attack, and nothing else, is 460.
    Do I seriously need to say "this is just an exaggerated example?"
    (1)

  5. #65
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Hunky View Post
    The question is how can we make tank and healer jobs more accessible/approachable to players so that we can increase the amount of tanks and healers and alleviate dps queue times.
    There's not a good solution, and it's because of failure state.

    If a Tank fails, it's a BAD deal. The boss runs everywhere, the healer has to Rez them and then they reestablish enmity, the whole party gets cleaved... A tank failing leads to horrible things.

    If a Healer fails, it's a BAD deal. The tank is going down, there's no AoE healing for the raidwide damage, etc. You get my point.

    If a DPS fails, you make fun of them, Rez and move on. DPS is the role for people who are going to fail.

    Tank and Healer simply have too much responsibility, and you can't remove it without turning the whole game into low-level Palace of the Dead.
    (12)

  6. #66
    Player
    Chevronone's Avatar
    Join Date
    Sep 2015
    Posts
    412
    Character
    O-o O-o
    World
    Brynhildr
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Greedalox View Post
    What're they gonna do about it? Kick the supposedly rare healer/tank? If anything, thats the time to level a tank or healer BECAUSE people can't get pissed at you because they don't wanna get kicked into a long queue.
    Agrees. I have no idea why people care so much what a few randos have to yelp about in df queue. You will never ever meet these people and chances are they aren't even on your server. What are they going to do? Kick me? Oh no, let me just reque and enjoy my red carpet instant heal while the three of them sit at the last boss until Kingdom Come.
    (2)

  7. #67
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Chevronone View Post
    Agrees. I have no idea why people care so much what a few randos have to yelp about in df queue. You will never ever meet these people and chances are they aren't even on your server. What are they going to do? Kick me? Oh no, let me just reque and enjoy my red carpet instant heal while the three of them sit at the last boss until Kingdom Come.
    That attitude leads to some REALLY bad tanks and healers getting carried. :P
    (0)

  8. #68
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ToasterMan View Post
    Be honest with me here. How many times have you actually seen that? I've never seen anyone that bad in all of my time playing this game.
    I see it 3-4 times a week, whenever I run Dun Scaith via DF. There's always at least one person trying to afk through the battles. It's only blatantly obvious when a tank or healer tries it.
    (0)
    Oooh, shiney...

  9. #69
    Player
    Mikaeus_The_Lunarch's Avatar
    Join Date
    Aug 2016
    Posts
    95
    Character
    Mikaeus Thelunarch
    World
    Adamantoise
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Xlantaa View Post
    I don't agree. Will be SAM - SAM - SAM -SAM - SAM - SAM -SAM - SAM - SAM -SAM - SAM - SAM -SAM - SAM - SAM -SAM - SAM - SAM -SAM - SAM - SAM -SAM - SAM - SAM -SAM - SAM - SAM -SAM - SAM - SAM -SAM - SAM - RDM -SAM - SAM - SAM -SAM - SAM - SAM -SAM - SAM - SAM -SAM - SAM - SAM -SAM - SAM - SAM -SAM - SAM - SAM -SAM - SAM - SAM -SAM - SAM - SAM -SAM - SAM - SAM -SAM - SAM - SAM -SAM - SAM - SAM -SAM - SAM - SAM - and a DRK
    i was gonna say that you forgot RDM, but i see you snuck one in there lol. i have zero interest in even trying SAM, at least at the moment anyway. RDM is definitely on my hype radar though!
    (1)

  10. #70
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by dragonseth07 View Post
    Tank and Healer simply have too much responsibility, and you can't remove it without turning the whole game into low-level Palace of the Dead.
    Actually, it's fairly easy if you wanted. You only need to do one thing:
    - Remove all un-avoidable damage and replace it with mechanics, i.e. avoidable damage.

    Mechanics don't care who's got aggro or not, they usually don't even aim at the MT anyway and they make up the majority of gameplay in an encounter - high end raids in particular. A11S for example is an encounter that with some modifications can easily be ported into a non-trinity game even, since there's no need to dish out loldamage even if you did mechanics correctly. The issue is just: This would make tanks obsolete and healers a crutch for bad players. Tanks and Healers rely on this non-gameplay of arbitrarily taking damage for their viability. And from that stems their responsibility as well - the damage isn't avoidable, so the DPS can git as gut as they want, no dice if tanks and healers aren't up to snuff.

    That's Trinity design for you.
    (2)

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