Well it is a work in progress, and more of an experiment to see if we can come up with an algorithmic way. Going with this:I'm not implying we shouldn't have requirements for entry into various duties. We have that right now.
But let's use your example here, even though I think your weights are a little off based on the actual value of individual pieces of gear.
I used all those numbers and switched the weapon to i90. It gave me a result of: 214
So you'd be ok with someone carrying around an i90 weapon in, say... Weeping City? That'd be ok? I suspect it would not be ok and the same people in this thread who think that averaging item levels to figure out a basic gear level doesn't work would be saying the same thing.
You're looking for a programmed solution to this and there really isn't one that isn't horribly unfair. There isn't always an algorithmic way around everything. The BLM referenced in the OP is probably just making an absentminded mistake. But even if he was trying to be a troll and use a broom to kill A9, you're not going to stop him like this. People who want to waste your time are going to find a way to do it and all you're doing is creating roadblocks that both don't need to exist AND won't solve your problem.
I did not know that and thanks for the post. If we bring this idea to my weights, mh/oh would be 10/10 while mh/ no ability for offhand would be x20
Saying you need all slots be at least 180 to enter Weeping City should not be a stretch while needing the 205. There is plenty of damage that you can't avoid and asking for 1 shot if you are not geared well enough. It is more not fair to stress healers because people don't gear right, then making gear requirements that may seem a bit too strict. You can get 235 gear while using 150 gear, there should be no excuse to be so under geared in this time and age.
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