Your post makes no sense, you are actually implying we should not have any minimum requirements. Guess what? weighting them is also math, what you seem to be missing is that going from a 250 > 270 ring is the same as 250 >270 weapon just because the game does the aveerage that way. It does not, each slot is weighted differently and this should be reflected in the gear average itself. It is reflected in tome prices and material cost, so it is absurd and makes no sense it is not reflected in gear average.
each slot should be weighed, each slot is not an equal increase. Way you are talking makes me feel you do not even understand how weighing works, it will look like this:
Current:
weapon 255
head 260
body 260
hands 260
belt 270
legs 270
feet 260
earring 270
neck 260
brace 270
ring 260
ring 270
3165/12 = 263 like it says in game but this is not a true average on how the different slots are weighted differently in stat giving and improvements. Now if we take my suggested weights earlier we get:
weapon 255 x10 = 2550
head 260 x3 = 780
body 260 x5 = 1300
hands 260 x 3 = 780
belt 270 x 1 = 270
legs 270 x 5 = 1350
feet 260 x 3 = 780
earring 270 x 1 = 270
neck 260 x 1 = 260
brace 270 x 1 = 270
ring 260 x 1 = 260
ring 270 x 1 = 270
9140 / 35 = 261
because of my weapon it pulled my average down then what the game says, and with good reason to do so. This will prevent all the complaints presented in this thread, like padding the right to pass an ilevel check with wrong stats.
lets see if my weights lets this person to enter there, requirement is 210
145 x 10 = 1450
everything else = 25 x 250 =6250
7700/35 =220... welp.. it is a work in progress but the current system clearly doesn't work. Also ALL <<<<< DFs need a minimum , even if it is like sastaha level 8 average, etc. The level 50s that cap at 110 should need level 70 or something because i gotta say, having someone with 90 left, a 45 nq weapon and 20-40 level per right was unbearable. carrying people so much to the point it is like 3 people, not 4 is old. I always hated the way this games handles such situations but didn't find the need to be outspoken about it, till this thread.
Making a system that makes rush levelers take 5 minutes to gear themselves in a somewhat respectable manner is not asking much.