Quote Originally Posted by Shurrikhan View Post
For me, probably the easiest help to "integration" 1.x gave was that I didn't need to make a new gear set every few levels
As a crafter, I like having better gear to make every few levels. That's what I took up crafting for in the first place. I want a steady stream of stuff that I can make which is actually useful in my own gameplay. It's boring to make stuff just to sell it, or to make stuff to turn in (or worse yet, make stuff just to destroy it again if you're leveling desynth as well). I hate leveling just for the sake of leveling alone. I'm leveling it in order to make my own gear and supplies, so I want plenty of chances to do so along the way.

And for crafting and combat classes alike, when I level up, my biggest reward is seeing what new pieces of gear that unlocks for me. (Well, it usually is, anyway, except in a few cases, where an important new skill is unlocked.) It's rather disappointing when I level up and realize there's nothing new at that level. It hardly seems like leveling at all in those cases.

I will agree it's hard on inventory space, though.