Admittedly my crafting and gathering class progression on this character are far from having an educated standpoint (only one even level capped), but I some of the annoyances and concerns I have with either system personally I have also heard from many another player in-game, namely that the two systems feel more disjointed and grindy than they ought to.

As such, I was wondering if those of you who enjoy crafting and gathering or, like me, would very much like to enjoy crafting and gathering (but can't quite), had any ideas on how crafting and/or gathering could be more closely and enjoyably integrated into the overall gaming experience?

For instance, would this mean creating some amount of experience overlap, such as when using weapons you personally made? Should there be experience gains from creating materia out of your own stuff? Should gathering nodes be spread over more zones and over more than just a couple loops per mineable/loggable zone? Should gathering gear even really be a thing, or does it make it impossible to place gathering nodes in truly dangerous areas? Could "Stealth" be better?

Through ideas as crazy or simple as you like, how would you more closely and enjoyably integrate crafting and gathering into the overall game experience?