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  1. #1
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    The queue issue is not overblown.

    In HW, we saw how large a swing a single popular job could create with DRK. That job alone took the least popular role in the game and made it the most popular for a month+. DPS had instant queues for everything and were adventurer in need for weeks despite out numbering tanks and healers 3:1:1.

    So now you take 2 of the most popular and demanded jobs and release them both in the same expansion as DPS. There are going to be issues. You have to be blind to not see it.

    And, on the point of normalization, what people have to understand is it's not going to normalize nearly as fast as some people think.

    For a tank main, you have 30 levels. 10 on PLD, 10 on WAR, and 10 on DRK. After that, they are done with leveling content in Stormblood. The thing with adding a new job is you add on more play-time to a specific role. If there was a new tank job starting at 50, you would've almost doubled the amount of leveling work a tank main would need to do. That's what DRK did in HW. It added 30 levels worth of tank play-time to the game. Tank players now needed to invest 30 more levels into the role and all of the relevant content.

    In the meanwhile, a DPS player will still have tons of DPS leveling to do.

    So in the short term, it's a nightmare due to the influx of SAM and RDM players. In the mid term, it's still a nightmare due to all the tank / healer players that already finished leveling their mains and are moving on to DPS roles. It's only in the super long-term that things might normalize.
    (15)
    Last edited by Brian_; 02-20-2017 at 03:08 PM.

  2. #2
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Watch 5.0 release 1 Tank and 1 Healer.

    People will complain with no new DPS to fill the 2 DPS slots along with Tank and healer Jobs having only 1 slot in DF their queues will be a nightmare.

    But hey why complain when "More People" are playing Tank and Healers during the first month of 5.0.
    (6)

  3. #3
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Brian_ View Post
    The queue issue is not overblown.
    It sure is.

    Simply put, this game isn't 100% instance based, though it certainly can feel like that as a veteran player at end-game. So yes, the issue is overblown in the sense that queues for DPS have, and always will be, worse than the other roles. Your response is a great example of the level of exaggeration we're getting to. It's long term consequences? What, when people are running their one dungeon a day, and it takes them longer to queue, despite it being the only activity they log for (and complaining about it at that)? Okay. When people are refusing to RF raids and trials because, "lel can't skip soar"?

    Also worth note: It's always been faster to do anything BUT dungeons for DPS players. The only exception to the rule was on HW launch, where FATEs scaled poorly, and we didn't have PoTD. Dungeons, and DF are majorly for convenience, the latter for people who don't want to make friends or go through the 'trouble' of making their own party. The efficiency of doing DF/Dungeons has always been worse, so maybe people will finally turn to other methods and utilize the small amounts of variety we are given.

    If people want to conveniently ignore the other content and systems used to make partying easier in the game so that they can have something to worry so much about, that's fine. These days, seems like that's just the mantra of every MMO community. Meanwhile, a million SAM and RDM will be figuring out that this game actually does have other things to do.
    (3)
    Last edited by Nominous; 02-20-2017 at 04:28 PM.

  4. #4
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Nominous View Post
    It sure is.
    It seems like people have completely forgotten how EXP scaling took a quantum leap between 1-50 and 50-60 at HW release. Are you really not expecting the same for 60-70? We needed so much EXP to level from 50-51 that most ARR-based EXP amounts were like a drop of water in the ocean.

    I fully expect FATEs to scale poorly again before being buffed later to help people level alts. I fully expect PotD EXP to be nerfed into the ground post 60 until an updated PotD is released. I fully expect beast-tribe dailies, centurio hunts, and leves to be obsolete again.

    SE very deliberately made the MSQ the best way to level with HW was released. I expect the same from SB. And, the MSQ is heavily gated by instanced content.

    And PF? That's the same as DF. So you make a PF listing LF a tank and healer for content. 10000 other DPS will be doing that, too. I guess you can watch it like a hawk and pray that you snipe your way into a PF created by a tank or healer before the other thousands of DPS do.
    (16)
    Last edited by Brian_; 02-20-2017 at 05:11 PM.

  5. #5
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Derio View Post
    With SAM being so popular I can see 500k+ on certain servers
    Content selling has gone casual!


    Quote Originally Posted by Reaperking386 View Post
    Concerning the reason why they didn't do healers or tanks this expac. Based on their statistics, there was no increase on tanks or healers. Only the players who originally played tank or healers played those jobs.
    Well, to be fair.

    The parameters have changed this time.
    Instead of having a job of each role for people, allowing transference both directions.

    This time there's only jobs of a single role, meaning transference can only go in one direction.


    Quote Originally Posted by Pinkie_Pie View Post
    Thats the thing, people who wanted SAM as a tank were tanks themselves and dps who dont want their que times overflooded with other dps cause hehheh competition and long que times, spewing about there must be balance. Statistics don't lie on how many tank and how many dps.
    I personally play DPS mostly, but have dabbled in other roles.

    I'm not all the fond of the current tank's aesthetics, Samurai would have been a great tank for me.
    (6)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TaranTatsuuchi View Post
    I personally play DPS mostly, but have dabbled in other roles.

    I'm not all the fond of the current tank's aesthetics, Samurai would have been a great tank for me.
    If not for for the increased relative strength of tanks with the tank vitality shift, I'd probably have just gone on tanking dungeons on my Dragoon. Had CC not been removed, purposely making our skills irrelevant to ensure trinity play, I probably could have been 1 of 4 "tanks", easily allowing for the inflated DPS counts. And I can't imagine a more perfect fit for the SAM aesthetic than a strong DPS who can still take high advantage of occasional tanking.
    (1)