Yeah I know what you mean, when it's no longer relevant that's it's fine but newly released stuff where you still see bring high deeps and just get WAR or DRK in for tanks thats a issue.
Saying that thought PLD's DPS is fine as it is.
Progression isn't all about high dps. I'm not very experienced compared to some of the raiders here, but I did early progression on creator savage. When you progress on a new content you do whatever it takes to cover whatever you lack. Died to aoe unavoidable damage? Meld vit (dps/healers). Wiped to dps check? Bring better food/potion, optimize cd planning, change strats. Need more physical/magic mitigation on tank? Have him switch between pld/drk. Need more healing boost? Bring mnk.
If I remember correctly world first a2s clear used pld due to the physical mitigation and possibly cover, despite the lack of aoe dps (and a2s has tons of adds), world first a3s clear used drk for the extra dps because of the tight dps check, despite the tank dmg mostly being physical. Also a7s and a8s world first clears had mnk for mantra. If you really think people optimize for "high deeps" in new relevant contents, I question your experience with progressions (or lack of).
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.