I'm just thrilled, will it be a circle or square arena? Rectangle arena in a10s was a shock for me!
I'm just thrilled, will it be a circle or square arena? Rectangle arena in a10s was a shock for me!
I agree with harder and more interesting raids but i dont want healers to heal all time because they're " Healers so dey heal lel". I'm very interested in dpsing as a healer, i would really be sad if i couldn't anymore...
Why on earth would you not want healers to perform their primary function? Summoner is always an option for you if you find dot upkeep fascinating.
For what it's worth, DPS always WILL be an option for the true paragons of the healer role - it is in virtually every other MMO I've played. I think many of us would just like the extreme focus on it toned down considerably, not outright removed. Even Mythic raid healers in WoW still keep their dots up on bosses and stuff - they just overall spend more time healing than DPSing, and this holds true for all echelons of content, not just the hardest content in the game.
That's more what I would like to see, rather than a situation like PVP where healers can't contribute offensively at ALL.
I didn't say i dont want to heal, but I like the idea of being an offensive healer. Mostly since i share the same base as smn do.Why on earth would you not want healers to perform their primary function? Summoner is always an option for you if you find dot upkeep fascinating.
For what it's worth, DPS always WILL be an option for the true paragons of the healer role - it is in virtually every other MMO I've played. I think many of us would just like the extreme focus on it toned down considerably, not outright removed. Even Mythic raid healers in WoW still keep their dots up on bosses and stuff - they just overall spend more time healing than DPSing, and this holds true for all echelons of content, not just the hardest content in the game.
That's more what I would like to see, rather than a situation like PVP where healers can't contribute offensively at ALL.
It only means, that the fights in the game are lack of HPS check and other things, that require the healers attention. Would be nice, if healers will only do they jobs and simple- have no time for DPS, because the group will be always in dunger
I really don't see what's interesting in this. I think being able to dps and heal requires way more skills
I just want a sense of adventure. Alex was boring. I remember getting excited during the trailer for Midas and seeing that giant city only to get in there and it was just a sky box.
And more involved fights. I'd like some environment activities going on.
Few things.
1. Less party wipe mechanics. It is bored. I have 36000 HP for nothing. Someone fail chain? YOu're dead. Someone Fail Puddles? your dead, Someone Fail X thing, even if you don't fail, you're dead anyway. I knwo the team work is important, but is becoming annoying. Sophia is a good example. Even if people die, you still can complete it if resurrect them. People who is doing the mechanics correctly shouln't be punished.
2. Make both tanks and both healers necesary to avoid Solo-tank /Solo-heal situations on PF, but this in general, not only for Omega.
3. More variety. I liked a lot the Alexander. But it is always machines and goblins. More variety of enemies could be cool.
With that I'm happy.
Memorization is why Touhou is a thing. Players know what's coming next and prepare accordingly. Memorization is as much a skill as reaction time.
#bringbackmidasdifficulty
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