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  1. #1
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    632
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    Arenas that aren't just circular, square or rectangular, c'mon, some more variety would be nice, remember in Binding Coil T1 where you hopped around on different platforms? Remember in T5 where the terrain was uneven? More of those would be appreciated, Bismark was the only Primal not to have a circle/square arena.

    I also agree that coil felt like you were delving into the unknown, would like to see more of that kind of feeling when diving into raids.
    (8)

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Tizzy_Tormentor View Post
    Arenas that aren't just circular, square or rectangular, c'mon, some more variety would be nice, remember in Binding Coil T1 where you hopped around on different platforms? Remember in T5 where the terrain was uneven? More of those would be appreciated, Bismark was the only Primal not to have a circle/square arena.

    I also agree that coil felt like you were delving into the unknown, would like to see more of that kind of feeling when diving into raids.
    I'd like to add to this. If you played the end of 1.23 the raven battle had a pretty cool arena. where you had to go up to various heights to kill the meterors as they fell. it was much more interesting than just stand in a circle before it hits the ground.

    they definitely need more 3 dimensional arenas.
    (1)

  3. #3
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    - An actual battle ground that is not a square or circle. I'd love to fight in a forest, etc.
    - (Subjective) gear that looks really fantasy like and pretty
    - Enough with the jump rope tactics
    - Allow recovery, its fun and can make it more challenging sometimes. In Tera, the most difficult fights I did revolved around recovering the party.
    - Stop relying so heavily on adds in the fights. Even in 1.x this was a problem.
    (6)

  4. #4
    Player
    Nicolepwned's Avatar
    Join Date
    May 2015
    Posts
    106
    Character
    Rose Kilupa
    World
    Sargatanas
    Main Class
    Scholar Lv 100
    Stop punishing groups for bringing along 1+ people who have cleared. The Page system as it stands is beyond stupid imo.
    (2)

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nicolepwned View Post
    Stop punishing groups for bringing along 1+ people who have cleared. The Page system as it stands is beyond stupid imo.
    OMG, this. It's so annoying how I cannot help friends who are progging Savage without simultaneously screwing them out of loot which would only help them. I get the intent may be to limit selling runs, but honestly, who cares? Three months later, a catch-up patch will make acquiring that ilvl a simple weekly. All this system does is encourage people to stick with one group and only one unless they have alts.
    (1)

  6. #6
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nicolepwned View Post
    Stop punishing groups for bringing along 1+ people who have cleared. The Page system as it stands is beyond stupid imo.
    I wouldn't want to see it gone, but maybe eased so that one or two people with clears can help people who haven't cleared. I'd say no to 7 people who have cleared helping one who hasn't
    (0)

  7. #7
    Player
    EorzeaHero69's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    738
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100
    What I'd also like to happen is a new strat to keep a raid from finishing an ultimate attack like maybe use something to restrain them, damage em as much as possible to interrupt it, or if that's not possible, maybe use something to reflect it back at em and deal damage to it.
    (0)

  8. #8
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Any allusion to final fantasy V would be nice.
    (0)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  9. #9
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    First off, the loot system needs fixing. I'd either lower the price from token exchanges dramatically (like 2 for right side, 3 for left side, 4 for weapon) or scrap it altogether and just use a true token system instead of gear drops (fights drop a token that can be straight up traded for anything on the loot table).

    Second, the helper rule is fine and exists for a real reason (which is not to deter sellers like someone said earlier) but raid tiers need to be unlocked sooner. Assuming we keep the current ~3 month schedule and the same relative difficulty, I would unlock a raid tier every odd patch instead of waiting for the next tier to release. I would then add increasing amounts of echo after the next tier releases.

    Third, (while this is not directly related to raiding, it influences the value of raiding) I would delay crafted gear releases until the .X5 patch (so 4.05, 4.25, 4.45). That way, people can focus on the content at release and not have to decide between making gil or progression. It also gives value to BiS gear from the last raid tier because it'll help in early prog. That way, raiders don't feel forced to spend a small fortune on patch-day crafted gear (though they'll still be spending a small fortune on food and pots).

    Lastly, I would get rid of normal mode. If content is tuned like the Creator currently is, there is no need for a normal mode. It's already accessible enough. If they ever release something at the difficulty of Gordias or Midas again, then a NM mode makes sense. With the increased budget, give casual and MC players unique, creative raid content that helps them improve and builds a stairway into Omega. Keeping Omega exclusive helps build anticipation, mystique, and gives you a bigger carrot on that stick.
    (1)

  10. #10
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51
    1) Not a mini-version of itself in the final battle
    2) One moderately difficult endgame raid, without a non-savage baby raid spoiling its story
    3) A Coil-style loot system. No more of that token bulls***.

    I know none of it will happen, but I can dream.
    (1)

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