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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by JunseiKei View Post
    You're assuming dungeons will be just as unfulfilling as they are now. I'm hoping the last fight with The Griffen in Baelsar's Wall is anything to go by, that we will see an increase in mobs doing enmity ignoring attacks on all party members with just enough going on that cleric stancing could spell death. I'd personally welcome such a change; I'd love dungeons that are "easy," but more action packed to the point that even if I'm "just healing," I have too much going on to afford me to DPS for any length of time.

    Not required in MSQ at this point, no but there have been points in time where job quests did need it. We're also not taking into account open world, where a person would potentially be solo questing. You're only looking at instances and MSQ.
    Hence my mention of scaling. Although Baelsar's Wall does a better job than most HW dungeons, you still have significant downtime where the inability to DPS would mean healers have literally nothing to do. Honestly, higher level floors of PotD are a perfect template for dungeons. Tanks actually need to be mindful of pulls and cooldown usage and Healers equally have much shorter windows to DPS due to the damage. In that sense, I agree with you. I'd prefer more healer checks regardless of how they're designed since whenever I do play healer, I would rather heal (I main DPS jobs. I get enough of it ) Unfortunately, the current design of content just does not support that mindset.

    No, there isn't. You will never need abilities as potent as Holy or Aero III in any solo-able content. The vast majority of quests pair you with NPCs who keep you nearly topped off should there be larger mob packs and open world mobs barely do anything unless you pull a bunch of them.
    (4)
    Last edited by Bourne_Endeavor; 02-11-2017 at 05:37 AM.

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