Quote Originally Posted by DinahDemiurge View Post
AutoWhit, how about you tell us what is good about standing and donig nothing. Please. How does this help the party?
It doesn't. By the same token, It doesn't hurt the party either.

Assuming all 4 members of the party are achieving their primary role, a duty will succeed. The speed at which this happens depends on how well the party does with secondary roles (except DDs, poor bastards only get to kill things).

Its a skill floor and a skill ceiling kind of system.
If a Healer is only capable of healing the party, They're standing on the skill floor.
If that Healer can keep the party alive while maintaining a steady output of damage, they're reaching for the skill ceiling.

Standard duties are designed with the consideration that 4 players standing on the skill floor can clear it. However, 4 players reaching for the skill ceiling in that same duty will be able to clear it much more effectively/efficiently.

All I'm trying to point out is that there is nothing inherently wrong with a Healer who doesn't throw down DPS during downtimes. Just as their isn't anything wrong with a Tank who isn't dancing in and out of tank stance to maximize their damage output balanced against their enmity generation and damage taken.
They're not going to be the best players, but as long as they're not failing your duty, why does it matter that it took you 5 extra minutes to clear? If you want speedruns, make your own parties and set your own rules.