Quote Originally Posted by Risvertasashi View Post
It's funny, but this really just shows how arbitrary it all is. The sort of person that's willing to give friendly advice, and seek out knowledge when they notice they don't have it... I'm OK with such people being mentors even if they're not walking encyclopedias. But setting very long time requirements or other things will just mean people like this you see will be old *and* still bad at it. Meanwhile, newer but skilled players that might have picked up a lot of knowledge quickly... would be locked out.

If there's a good way to filter "willing to help" I might be OK with that, but I can't think of a way. Adding very high instance, time, commendations, whatever... won't filter out the selfish and lacking.
Well yes however you don't just suddenly gain a title because you are "willing to help". You could be clueless but still willing, which is where the problem lies. A playtime filter would at least filter out people who PotD'd their 3 rolesand spammed a bunch of dungeons. I guess my point in this is the requirement is just flat out too low. Yes some people that are willing and likely knowledgeable will have to wait until they get to that point - however on the reverse end of the argument you won't have as many people who meet the requirements that don't have a clue.

You don't just get something because you are "willing" to get it. You have to earn it as well.

I think what other people suggested is a great idea - having a lower entry for the "willing" people, and a much higher requirement for becoming a PvE or PvP mentor. Sure, those "willing" people are more than welcome to offer advice in a dungeon, however it will weed out a lot of the sprouts that look to the mentors for advice, while the mentors are busy eating a bunch of avoidable damage.

It is definitely nearly impossible to get a perfect balance in this case, however the chances of a player with higher playtime being more knowledgeable about the game is more likely than a sprout who is.