I get your concern but if I wasn't explicit enough, I'm fairly sure I can alleviate at least my intentions to you. I want people to be mentor easily and readily, but only for that which they're good at lol. So for general helping, just flipping on the "I'm a nice person who made it to the end of the story you're doing" is great. I DONT want mentor to be specifically epeen or "I can do all the rotations perfectly" I only want people to be good at what they need to teach :P. I'm not looking to evacuate all mentors because they haven't ran 500 fates, 10,000 dungeons, 50 days of game time, or whatever - perhaps people who are suggesting those time gated changes can instead suggest a new mentor field: psychiatrist mentor lol "I've grinded too much, talk to me if you're feeling burnt out" haha (joke, mostly).
Personally would make it easier to become just a general mentor but be very careful with roulette and mentor specific titles (like I'll have a crafter to 60 soon, but if you asked me question about crafter beyond what is a good website I'd probably give you all the wrong info lol). Haven't made the collectible stuff on crafter but I can say that stuff is easy peezy on gatherer so having collected those doesn't make me that helpful. Not sure (since I don't know those roles very well) what sort of test you could make though. Perhaps there isnt one? I don't know :P.
Exactly why I was aiming for a simple star no star + mentor status thing, don't want it too complex for others to understand or banish anyone who can't complete savage mode with one arm tied behind their back while wearing an eye patch.. but I do want to suggest changes to the mentor system that makes it more specific to your ability. You know how to play WHM? You join a queue as WHM and you have mentor icon with a star (or whatever simple consistent change people want) saying hey "I'm a helper, and I know WHM" vs like you're on Paladin but also have mentor status on - you'd have no star but you'd still be mentor. I'm not sure if that star should prevent you from using the mentor roulette (if you don't have one).. since we want as many mentors as possible.. but I keep referencing monk and black mage in my posts because I've seen some literal awful monk and mentor black mages where they messed up their stacks 24/7. I checked their lodestone and they were leveling those jobs, which is fine - but they'd be terrible teachers of the job they were playing lol.
And as you're mentioning the tutorials you might see why I think it could add double encouragement to SE to make some really good tutorials (a system SE can reference to make sure you know your stuff, a system that can help new players improve, and also help stabilize/evaluate current players). Also on a personal level I want to see content that gives me an environment to test my limits just by myself - no super boss WHM to save me, just some NPC maybe and a load of complex mechanics. I would love to see a bullet hell ultimate challenge (not required to be mentor ofc, just want to have some really challenging ME content where I can improve me without killing other people's stuff and also not relying on others as well). It does give me an ulterior motive to suggesting the mentor changes though :P.
Might kill some of the general helpers or crafting mentors though?



. I want people to be mentor easily and readily, but only for that which they're good at lol. So for general helping, just flipping on the "I'm a nice person who made it to the end of the story you're doing" is great. I DONT want mentor to be specifically epeen or "I can do all the rotations perfectly" I only want people to be good at what they need to teach :P. I'm not looking to evacuate all mentors because they haven't ran 500 fates, 10,000 dungeons, 50 days of game time, or whatever - perhaps people who are suggesting those time gated changes can instead suggest a new mentor field: psychiatrist mentor lol "I've grinded too much, talk to me if you're feeling burnt out" haha (joke, mostly).
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