Quote Originally Posted by Shougun View Post
Correct me if I'm wrong (don't have all the jerbles to 60 so I'm not a mentor) but from what I've read from others that the mentor queue puts you in a lot of EX Primal parties. If they're not good enough to be a guiding light in the darkest content they're expected to be able to complete then they're not actually a mentor.
The hardest content currently in the roulette is Dun Scaith. EX Primals in the roulette are old, overgeared lvl 50 ones, and while that can get tricky, it's far from needing to be able to beat current endgame content.
And like Moomba33 said, you can be a mentor without even unlocking the roulette at all. If you want to unlock it, you need to beat all content up to Dun Scaith, but it's all just normal dungeons and ARR primals and 24-man raids, no savage raiding or current primals. So while that's not hard to beat, if you are actually too bad to do that, you won't be able to use the roulette anyways. Of course that leaves entering duties with newbies from the network, but I'll go out on a limb and say that anyone who is invested enough to do that is knowledgable enough about the game to play their role well enough to complete said duty (for example, I am absolutely not convinced about my endgame tanking capabilities, but I can tank well enough to help out newbies with whatever they could want or need).

Quote Originally Posted by Shougun View Post
Although like I said before I do see value in having a generic "I like to help people" status, for where do go in MSQ and stuff like that. But if you're seen as a teacher but you can barely do your rotations then I do think that is not a good thing, not a quality of being a mentor. Although I do suggest unbinding all the mentor icons to specific roles. So you could be a mentor of crafting but have not unlocked tank, or PvP.
1. I think you are highly overestimating what mentors are supposed to do. Mentoring is supposed to be for NEW players. Newbies lose their sprout status once they finish basic Heavensward, so having a specific "endgame" mentor that teaches them about savage raiding and the like makes no sense, because newbies graduate long before they hit that point.
2. That's already how it works. Basically, you can only wear the mentor symbol of the type you actually have aquired, so a Crafting Mentor can't wear a PvP mentor symbol and stuff like that.
While I absolutely think PvE mentors should be knowledgeable about all PvE encounters that a newbie might need (including mechanics to look out for and of course capable gameplay in general), that does NOT include endgame content because of the reason mentioned previously.