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  1. #41
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by AmalonStar View Post
    Reading only some of the posts so I may repeat some ideas.

    Adding more restrictions to become a mentor is a good idea, it's too easy to become one.
    The problem is not that it is too easy to become a mentor.
    Running dungeons lots of times does not make you better suited for being a mentor than running them just a few times while actually knowing all the mechanics.
    Being a good mentor requires good knowledge of the game and the right attitude. It does not require having done stuff X number of times.

    In short the current requirements are neither too low or too high or even fine. They are just irrelevant.
    (6)

  2. #42
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,782
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I think it should be separated by tank / DPS / healer -- not one of each.

    Let me play the classes I enjoy and the classes I'm good at without taking on the ones I'm not.
    (3)

  3. #43
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by dragonseth07 View Post
    No amount of play will make a bad player good, if they don't care.
    Yes, but maybe if the requirements were much stricter we'd be less likely to see people getting the Mentor status just to have it.

    Oh who am I kidding? No matter how many gates they put it behind, there will always be bad players who farm it just to have the shiny crown next to their name without caring about what it means. Plus, it's not like they could take away the mentor status from the people that already earned it, even if they did raise the requirements.
    (1)

  4. #44
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    I disagree, 1000 instances is alot, I play this game a ton and I have over 700 commendations and I have still yet to complete 1000 instances. I think the requirements should be on the crowns not the mentors, does anyone ever complain about crafting mentors no because not to many people care about crafting enough to get upset about it. I think that its messed up tho that you can change your crown to any kind that you desire, I think that the pve mentor should be the highest type of mentor in the game I would say maybe raise the requirement on this the most.

    But I dont believe to simply be a mentor alone when most people in the nn are only gona be askin questions about the base game of arr should require anymore than it does now. But to me the pve mentor should be the steepest reward, because to me that means you are sayin that you have masters pve in the game so maybe raid, all extreme primal clears etc should be the requirement for this one. But just to simply wear the crown itself like the base crown I dont believe the requirements should increase. The differences in crowns should just matter more than being able to simply wear them all once you meet one requirement.
    (1)

  5. #45
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Quote Originally Posted by MistakeNot View Post
    The problem is not that it is too easy to become a mentor.
    Running dungeons lots of times does not make you better suited for being a mentor than running them just a few times while actually knowing all the mechanics.
    Being a good mentor requires good knowledge of the game and the right attitude. It does not require having done stuff X number of times.

    In short the current requirements are neither too low or too high or even fine. They are just irrelevant.
    You can run the 1k dungeons as unsynced to get the 1000 needed, what I was saying was to switch it to needing to run them normally, not as a lv 60 running ifrit norm a bunch of times.

    I was also saying to add other elements like X number of fates and such. I say this because I have watched ppl that were sprouts in the nn become mentors right after loosing the sprout and still not knowing mug about the game.
    (0)

  6. #46
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Why should logged on time count in? I know tons of players that are way better players (and mentors) than me, and they only started playing the game half a year ago.
    Why should they not be mentors despite the ability and willingness to be one, just because they didn't start playing back in 1.0 and have years of playtime logged? That seems like a really pointless requirement.

    I'm also inclined to think that more mentors = better. Yeah sure, we get some bad eggs, but if you made the requirements crazy high, barely any mentors would be in the newbie chat at all.
    As it is now, on the most populated EU server, we usually have 30-80 mentors online, and many are busy with their own stuff, so actively helping are..10-12 people?
    Not the same 10-12, of course, as one mentor becomes busy another one starts having time to help, and so on.
    Now imagine raising the bar to even become a mentor at all by a lot. We'd be left with maybe 10 mentors, of which 0-1 would actually have time to answer questions or run duties with the newbies. None or one person for over 200 newbies.
    That seems like a horrible idea, sorry.

    It's not like someone failing or being rude with a mentor crown means newbies will listen to him when they see him fail. The current requirements do so much good for very little bad (once in a while running into someone who brings shame to the title of mentor), I do not see any reason to change them.

    And btw, the main job of mentors is to help players that are ACTUALLY NEW TO THE GAME. While I do think mentors should at least do okay in duties, what matters is how much they can help with the everyday problems newbies encounter, not how big their epeen on FFlogs for A12S is If a player can't beat Zurvan EX or never entered Savage Alex, but can quickly answer where to get a chocobo, which classes are needed to upgrade to which job, what is included in the free trial, how to best level up in level range X, and knows very well how to do duties no one normally does that are required for story progression (like normal mode 4-man Garuda and stuff like that) I'd take them as a mentor any day over someone who's entire qualification is that he can beat A12S but is completely detached from the actual beginner's problems.
    Phew. Rant over.
    (6)

  7. #47
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Brian_ View Post
    You posted this garbage in another topic about mentors and I will repeat what I said then.

    You don't get good teachers by asking them to do it for free. You don't build an entire education system off the tiny amount of people who will do something purely out of passion while sacrificing everything else.

    You get good teachers by paying them a good salary, properly testing and screening your teachers, and putting in a proper and effective system of education.

    The problem right now isn't the reward.

    The problem right now is that SE only requires you to have an elementary school diploma to teach a college level class. The problem right now is that the mentor status, mentor roulette, and the novice channel are all complete failures as education systems. Removing the reward is not going to fix any of that. If you think the reward is the problem, you are blind.
    Then please, instead of attacking my opinion with your own, state what you would change to make only those who are truly educated stand above those who would just farm Ifrit NM unsycned 10000 times if need be just to get the title of mentor so they may start earning the mount? Because as long as you have a reward people want at the end they will still do all that is required to start earning it, just because they are able to perform the best doesn't mean they are fit to be teachers or would even want to help. You say its garbage but some agree with me and I personally have no problem helping people for free, I don't need a shiny, oversized, steroid pumped Pegasus to want to help people.
    (1)
    Last edited by AlphaFox; 02-07-2017 at 01:43 AM.

  8. #48
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Atoli View Post
    Why should logged on time count in? I know tons of players that are way better players (and mentors) than me, and they only started playing the game half a year ago.
    Why should they not be mentors despite the ability and willingness to be one, just because they didn't start playing back in 1.0 and have years of playtime logged? That seems like a really pointless requirement.

    I'm also inclined to think that more mentors = better. Yeah sure, we get some bad eggs, but if you made the requirements crazy high, barely any mentors would be in the newbie chat at all.
    As it is now, on the most populated EU server, we usually have 30-80 mentors online, and many are busy with their own stuff, so actively helping are..10-12 people?
    Not the same 10-12, of course, as one mentor becomes busy another one starts having time to help, and so on.
    Now imagine raising the bar to even become a mentor at all by a lot. We'd be left with maybe 10 mentors, of which 0-1 would actually have time to answer questions or run duties with the newbies. None or one person for over 200 newbies.
    That seems like a horrible idea, sorry.

    It's not like someone failing or being rude with a mentor crown means newbies will listen to him when they see him fail. The current requirements do so much good for very little bad (once in a while running into someone who brings shame to the title of mentor), I do not see any reason to change them.

    And btw, the main job of mentors is to help players that are ACTUALLY NEW TO THE GAME. While I do think mentors should at least do okay in duties, what matters is how much they can help with the everyday problems newbies encounter, not how big their epeen on FFlogs for A12S is If a player can't beat Zurvan EX or never entered Savage Alex, but can quickly answer where to get a chocobo, which classes are needed to upgrade to which job, what is included in the free trial, how to best level up in level range X, and knows very well how to do duties no one normally does that are required for story progression (like normal mode 4-man Garuda and stuff like that) I'd take them as a mentor any day over someone who's entire qualification is that he can beat A12S but is completely detached from the actual beginner's problems.
    Phew. Rant over.
    Correct me if I'm wrong (don't have all the jerbles to 60 so I'm not a mentor) but from what I've read from others that the mentor queue puts you in a lot of EX Primal parties. If the roulette can put you in content where you need to be good, I do think that is important and it's not "epeen" to suggest that they should have to be a mentor in a high end content. If they're not good enough to be a guiding light in the darkest content they're expected to be able to complete then they're not actually a mentor.

    Although like I said before I do see value in having a generic "I like to help people" status, for where do go in MSQ and stuff like that. But if you're seen as a teacher but you can barely do your rotations then I do think that is not a good thing, not a quality of being a mentor. Although I do suggest unbinding all the mentor icons to specific roles. So you could be a mentor of crafting but have not unlocked tank, or PvP.

    Agreed about the the game time and stuff though, just because you're old doesn't make you helpful. Making 5,000 ran instances isn't really going to have any effect, or will only have a negative effect.
    (0)
    Last edited by Shougun; 02-07-2017 at 01:45 AM.

  9. #49
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Shougun View Post
    Correct me if I'm wrong (don't have all the jerbles to 60 so I'm not a mentor) but from what I've read from others that the mentor queue puts you
    Like I said earlier that everyone overlooked , all crowns do not mean the same thing, for instance if someone is a crafting mentor but uses mentor roulette should they be expected to just kick butt in every form of content I wouldnt think so. To me the only mentor that should be amazing at pve is the pve mentor, if you put the sword by ur name then you better know how to play all aspects of the game very well. This is the only type of mentor that deserves heavy gating, but to have a basic crown you can simply be average at the game but knowledgeable of all the things new players need to know. But the problem is to many players that are average are choosing to wear the pve mentor crown.
    (0)

  10. #50
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    986
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Mentor Roulette only includes ARR ex primals, not Heavensward ones.
    It also requires you to complete all content in the roulette before you can run it.
    You can be a Mentor without having the roulette unlocked.
    (1)

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