I don't know much about the mentor system, but could this just be case of 'little bro hopped on my account'?
If that was the case, it really wouldn't matter what the requirements are.




I don't know much about the mentor system, but could this just be case of 'little bro hopped on my account'?
If that was the case, it really wouldn't matter what the requirements are.
This is entirely possible. Though I feel like if I were to let my friend/sibling who doesn't often play the game, I would warn the party - especially if I were to run around with a "mentor" icon or anything that signifies that I know what I am doing.
The other possibility is that they bought the account.
Well yes, but like I said earlier - in this case (and many other cases I am sure) it seemed less about someone just being bad, and more about someone being "new". This player did not seem innately bad, they just didn't really know what they were doing. Bad players generally at least try to dodge AoE for example instead of just standing there. It was more the fact they seemed oblivious to basic mechanics of the game.




I agree. Like I said before I don't know much about the mentor system, but it is just so odd based on the requirements to be a mentor that the simplest of mechanics and job performance were shot from this player. It just doesn't add up.This is entirely possible. Though I feel like if I were to let my friend/sibling who doesn't often play the game, I would warn the party - especially if I were to run around with a "mentor" icon or anything that signifies that I know what I am doing.
The other possibility is that they bought the account.
I have grouped with quite a few mentors, and even the ones that were jerks still knew which direction faces up. They are more likely to be elitist asshats than noobs. One time I had a healer with a mentor icon who spammed medica throughout the entirety of Halatali, constantly taking hate from a sprout tank. The thing is though, he knew what he was doing and admitted it. Stating, "What better way to learn how to tank than to get hate back from those that take it." He totally took advantage of how forgivable the training dungeons are, but during the process made the new tank feel totally inadequate. We ended up kicking him; a mentor.
So that was a case of a player having an extensive knowledge of the game, and knowing what could be ignored. The mentor the OP describes though, seems to be clueless, and I can only conclude that someone else was playing the owner's account, and probably without their knowledge. Because of this possibility, I feel the requirements don't need to change and it was just a matter of really bad luck for the OP.



what constraints would you put on further for mentors? Not that it matters to me I got a returning Vet status, and just continued to talk in the NN as I did months ago as a mentor, but besides all of that, considering jump potions becoming a thing, all you need is 300 comms which isnt so easy to get as a dps, but not as hard as the other two roles. I only say this, because its absolutely the oppositte trend i see when i get comms, I usually do better as a dps, who can type to the party more frequently and just have fun. So do the comms need an increase? should it be 2 dps(would be marginally better if it isnt just brd/mch or maybe better yet 1 melee 1 ranged) the types of quests completion wont be a thing, since the potions will remove that completely, so now itd have to be based on experience. And in bad players cases, comms most likely being the biggest gate. But they are partial to any number of variables outside of sheer skill. In fact bad players can get alot of comms for just being people people and making the run enjoyable....so where would you draw the lines? Mentors dont necessarily have to be top raiders, they just have to have a good understanding of roles, interaction and willingness to help newer players get into the game and be more efficient at getting to their goals.
Last edited by ADVSS; 02-06-2017 at 04:05 PM.
The req isn't low, being a mentor is just a 'status' that the player can set. Doesn't mean you're the best player in the world, it just shows that you played the game a lot and it doesn't necessarily mean that the player is good either. But as always, the dungeons between 41/43 to 49, are >usually< plague with terrible players, let it be Tank,Healers or DPS.
Sure the req could be higher once stormblood gets release, but then what?
Up the limit on commendation? Ridiculous.
Add a 'playtime' req? Leave your PC/Console on 24/7 until you're set.
Like commendation, more dungeons/trials/raid done? Ridiculous.
All the things most of you guys ask more is just about 'play time'. Now, the people who talked about the achievment system coming into play, that could be worth it. But then again, if you played a lot, you should easily have over 5k if you played since 2.0 (or you live on the game).
No matter what happens to the mentor req, there will always be bad players, simple as that.


Even I can be a mentor. I ignore most the mechanics in non-endgame duties.
But usually I set my status to PvP mentor so it shouldn't be a problem.
I honestly feel if you want better mentors is to remove the rewards that are attached to the title. If the only reward you got from being mentor was the satisfaction of helping new people I feel less people would wear it or even bother. However, just like PvP, you may not like it but you wave a fancy glamour or mount and people will flock to it till they earn it, then drop it. Least that is how I feel about it.





Probably more of them would be nicer mentors haha, not sure that'd make them better though :P.I honestly feel if you want better mentors is to remove the rewards that are attached to the title. If the only reward you got from being mentor was the satisfaction of helping new people I feel less people would wear it or even bother. However, just like PvP, you may not like it but you wave a fancy glamour or mount and people will flock to it till they earn it, then drop it. Least that is how I feel about it.
Imo next time they do PvP they should add a rank system, reward you based on your play (as an aside to winning except if you get lowest rank then still no reward, so even if your team doesn't win if you did well it counted). The winning thing made it so it was like 1/3 chance, plus a bunch of people who just tried to leech and were rewarded for it too.
Last edited by Shougun; 02-06-2017 at 03:56 PM.


Most of the crappy mentors are probably only in for the Burger King crown next to their name. So replacing the symbol with something more "lame" might help a bit

dear lord please don't change it! i barely get any time to play as it is and i'm only on like 400/1000. for that to be raised would completely suck for me as this is something i want to do
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