Even I can be a mentor. I ignore most the mechanics in non-endgame duties.
But usually I set my status to PvP mentor so it shouldn't be a problem.


Even I can be a mentor. I ignore most the mechanics in non-endgame duties.
But usually I set my status to PvP mentor so it shouldn't be a problem.
I honestly feel if you want better mentors is to remove the rewards that are attached to the title. If the only reward you got from being mentor was the satisfaction of helping new people I feel less people would wear it or even bother. However, just like PvP, you may not like it but you wave a fancy glamour or mount and people will flock to it till they earn it, then drop it. Least that is how I feel about it.





Probably more of them would be nicer mentors haha, not sure that'd make them better though :P.I honestly feel if you want better mentors is to remove the rewards that are attached to the title. If the only reward you got from being mentor was the satisfaction of helping new people I feel less people would wear it or even bother. However, just like PvP, you may not like it but you wave a fancy glamour or mount and people will flock to it till they earn it, then drop it. Least that is how I feel about it.
Imo next time they do PvP they should add a rank system, reward you based on your play (as an aside to winning except if you get lowest rank then still no reward, so even if your team doesn't win if you did well it counted). The winning thing made it so it was like 1/3 chance, plus a bunch of people who just tried to leech and were rewarded for it too.
Last edited by Shougun; 02-06-2017 at 03:56 PM.




I agree. Like I said before I don't know much about the mentor system, but it is just so odd based on the requirements to be a mentor that the simplest of mechanics and job performance were shot from this player. It just doesn't add up.This is entirely possible. Though I feel like if I were to let my friend/sibling who doesn't often play the game, I would warn the party - especially if I were to run around with a "mentor" icon or anything that signifies that I know what I am doing.
The other possibility is that they bought the account.
I have grouped with quite a few mentors, and even the ones that were jerks still knew which direction faces up. They are more likely to be elitist asshats than noobs. One time I had a healer with a mentor icon who spammed medica throughout the entirety of Halatali, constantly taking hate from a sprout tank. The thing is though, he knew what he was doing and admitted it. Stating, "What better way to learn how to tank than to get hate back from those that take it." He totally took advantage of how forgivable the training dungeons are, but during the process made the new tank feel totally inadequate. We ended up kicking him; a mentor.
So that was a case of a player having an extensive knowledge of the game, and knowing what could be ignored. The mentor the OP describes though, seems to be clueless, and I can only conclude that someone else was playing the owner's account, and probably without their knowledge. Because of this possibility, I feel the requirements don't need to change and it was just a matter of really bad luck for the OP.



what constraints would you put on further for mentors? Not that it matters to me I got a returning Vet status, and just continued to talk in the NN as I did months ago as a mentor, but besides all of that, considering jump potions becoming a thing, all you need is 300 comms which isnt so easy to get as a dps, but not as hard as the other two roles. I only say this, because its absolutely the oppositte trend i see when i get comms, I usually do better as a dps, who can type to the party more frequently and just have fun. So do the comms need an increase? should it be 2 dps(would be marginally better if it isnt just brd/mch or maybe better yet 1 melee 1 ranged) the types of quests completion wont be a thing, since the potions will remove that completely, so now itd have to be based on experience. And in bad players cases, comms most likely being the biggest gate. But they are partial to any number of variables outside of sheer skill. In fact bad players can get alot of comms for just being people people and making the run enjoyable....so where would you draw the lines? Mentors dont necessarily have to be top raiders, they just have to have a good understanding of roles, interaction and willingness to help newer players get into the game and be more efficient at getting to their goals.
Last edited by ADVSS; 02-06-2017 at 04:05 PM.


Most of the crappy mentors are probably only in for the Burger King crown next to their name. So replacing the symbol with something more "lame" might help a bit





I agree the mentor requirements are too low but 5000 instances is a bit overkill.
I have been playing since 1.0 and have never unsubbed so far and I do pretty much all content. I farmed all the ponies and birds too and all relic grinds completed at least for two-three jobs) and all raids and even still I do not have the Lifer II achievement (as of this post I am 4,489/5000).
I am very knowledgeable about the game and the jobs and I try to be a good mentor, but even I would have my status revoked for probably half a year if they changed it to 5000. It is just too many and that's coming from a very active player.
So maybe 1000 is too low but 5000 is too high imo....maybe 2000-3000?
Last edited by Miste; 02-06-2017 at 05:28 PM.

dear lord please don't change it! i barely get any time to play as it is and i'm only on like 400/1000. for that to be raised would completely suck for me as this is something i want to do


I think the requirements are just fine. As others have said, it doesn't matter how much instances or play time someone has, bad players will be bad. Also, clearing content like Alex Savage and recent Extreme Primals do absolutely nothing for new players and shouldn't matter in the promotion of a Mentor. New players just need the basics of the game, class tips, and casual content help. And savage raiders really can't offer new players anything different than a good mentor who is perfectly knowledgeable and adept about these basic parts of the game.
I'd also like to add that in my experience, for every bad mentor, there is a bad new player. These new players either a) refuse to listen or ignore tips on how to play their job correctly or a fight mechanic. b) refuse to listen to someone simply because of the "mentor" status and how it has gotten a bad reputation. There are absolutely bad mentors out there. But, there are also very good ones out there who truly help. It goes both ways. Both mentors and new players are equally responsible in giving and taking knowledge.
You posted this garbage in another topic about mentors and I will repeat what I said then.I honestly feel if you want better mentors is to remove the rewards that are attached to the title. If the only reward you got from being mentor was the satisfaction of helping new people I feel less people would wear it or even bother. However, just like PvP, you may not like it but you wave a fancy glamour or mount and people will flock to it till they earn it, then drop it. Least that is how I feel about it.
You don't get good teachers by asking them to do it for free. You don't build an entire education system off the tiny amount of people who will do something purely out of passion while sacrificing everything else.
You get good teachers by paying them a good salary, properly testing and screening your teachers, and putting in a proper and effective system of education.
The problem right now isn't the reward.
The problem right now is that SE only requires you to have an elementary school diploma to teach a college level class. The problem right now is that the mentor status, mentor roulette, and the novice channel are all complete failures as education systems. Removing the reward is not going to fix any of that. If you think the reward is the problem, you are blind.
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