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  1. #11
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Agree that Mentor minimum requirement is too low, I read a lot of ppl agreed this when it was coming out.

    But there are many ppl AFK at the the same spot all the days, so I tho login time should not be a factor.
    Maybe use total achievement point instead of login time which also can reflect how long has this player played.
    (4)

  2. #12
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by dragonseth07 View Post
    No amount of play will make a bad player good, if they don't care.
    Of course not, but it will at least weed out the people that sub for 3 months, level a few jobs to 60 and suddenly they are "mentors". Like I said, they just seemed too green. It wasn't that they were "bad" (well they were) but they just seemed like they didn't know the stuff that a mentor should.

    Quote Originally Posted by Nicobo View Post
    Agree that Mentor minimum requirement is too low, I read a lot of ppl agreed this when it was coming out.

    But there are many ppl AFK at the the same spot all the days, so I tho login time should not be a factor.
    Maybe use total achievement point instead of login time which also can reflect how long has this player played.
    That's another good one to use, yep!
    (0)

  3. #13
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Increased mentor quality could be a nice thing but I don't think any of the suggested solutions would do that. Has to be a skill test, and perhaps focused on a particular job to make being mentor status both easier (mentor of tanks, or even specifically Paladin, etc etc) / higher qualification. A well designed Maat fight for each job role or something. Could add cool Mentor rewards for increasing your competency too, like a really hard tutorial burning circle / Maat fight gets you in, but there are then further ways to increase that ability to provide to other players and these could be your badges of honor if you so wished to improve yourself that way.

    A side reason to add these things is because the tutorial system sort of stops at the basics, I would like to see it help train people into extreme like content. Could even bind these challenges into the game in other ways, like making sure certain hard content has a skill test first (so the quality of DF/PF is increased and everyone has a proven basic expectation, like BLM is here, they KNOW how to rotate as they had to master the rotation in order to get the content unlocked - so its not really a question of ability). Of course dropping skill test requirements as content gets older, or if people go in unsynced/in a group with ignore restrictions on.

    Just increasing the duties, play time, or what have you doesn't really substantially or effectively increase quality. I'm sure there are far better players with far less time than the average played time, or average instances completed.
    (4)

  4. #14
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by ErryK View Post
    Well, it's 1 of each role at 60, plus 1000 instances complete, plus 300 commendations.

    In my opinion, the role condition can stay. but the instances needs to be massively increased, maybe to the 5,000 mark when you get the Lifer II achievement. And commendations should be increased relatively high, either 1,000 or 500. 300 is a bit low.
    I would say increase Commendations to 500, but instead of having it be a 5000 total mark for duties, it should require you to do literally everything that would normally be included in the Mentor Roulette (they could make it where you have to be synch'd as well). This way the Mentor status is unlocked along with the roulette and it would force them to at least have completed all of the duties once (that is also keeping the 1000 total duties).
    (0)
    Last edited by The_Last_Dragoon; 02-06-2017 at 11:57 AM.

  5. #15
    Player
    Bixillarla's Avatar
    Join Date
    Apr 2014
    Posts
    1,251
    Character
    Willow Rivers
    World
    Jenova
    Main Class
    Scholar Lv 90
    Quote Originally Posted by The_Last_Dragoon View Post
    I would say increase Commendations to 500, but instead of having it be a 5000 total mark for duties, it should require you to do literally everything that would normally be included in the Mentor Roulette (they could make it where you have to be synch'd as well). This way the Mentor status is unlocked along with all of the dungeons along with the roulette and it would force them to at least have completed all of the duties once (that is also keeping the 1000 total duties).
    This is already done. When new dungeons/radis/trials come out the mentor roulette is locked until you do the duties once to unlock it again. you have to have done everything in the mentor roulette once to unlock it.
    (1)

  6. #16
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Bixillarla View Post
    This is already done. When new dungeons/radis/trials come out the mentor roulette is locked until you do the duties once to unlock it again. you have to have done everything in the mentor roulette once to unlock it.
    I'm just saying that they lock Mentor status behind the roulette wall as well, XD. I'm also unsure if the current requirements can't easily be circumvented by unsynch'd runs as well.
    (0)

  7. #17
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I don't know much about the mentor system, but could this just be case of 'little bro hopped on my account'?

    If that was the case, it really wouldn't matter what the requirements are.
    (0)

  8. #18
    Player

    Join Date
    Sep 2013
    Posts
    261
    The req isn't low, being a mentor is just a 'status' that the player can set. Doesn't mean you're the best player in the world, it just shows that you played the game a lot and it doesn't necessarily mean that the player is good either. But as always, the dungeons between 41/43 to 49, are >usually< plague with terrible players, let it be Tank,Healers or DPS.

    Sure the req could be higher once stormblood gets release, but then what?

    Up the limit on commendation? Ridiculous.
    Add a 'playtime' req? Leave your PC/Console on 24/7 until you're set.
    Like commendation, more dungeons/trials/raid done? Ridiculous.

    All the things most of you guys ask more is just about 'play time'. Now, the people who talked about the achievment system coming into play, that could be worth it. But then again, if you played a lot, you should easily have over 5k if you played since 2.0 (or you live on the game).

    No matter what happens to the mentor req, there will always be bad players, simple as that.
    (3)

  9. #19
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Gemina View Post
    I don't know much about the mentor system, but could this just be case of 'little bro hopped on my account'?

    If that was the case, it really wouldn't matter what the requirements are.
    This is entirely possible. Though I feel like if I were to let my friend/sibling who doesn't often play the game, I would warn the party - especially if I were to run around with a "mentor" icon or anything that signifies that I know what I am doing.

    The other possibility is that they bought the account.

    Quote Originally Posted by RubenSnizzle View Post
    snip....

    No matter what happens to the mentor req, there will always be bad players, simple as that.
    Well yes, but like I said earlier - in this case (and many other cases I am sure) it seemed less about someone just being bad, and more about someone being "new". This player did not seem innately bad, they just didn't really know what they were doing. Bad players generally at least try to dodge AoE for example instead of just standing there. It was more the fact they seemed oblivious to basic mechanics of the game.
    (0)

  10. #20
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by The_Last_Dragoon View Post
    I'm just saying that they lock Mentor status behind the roulette wall as well, XD. I'm also unsure if the current requirements can't easily be circumvented by unsynch'd runs as well.
    Even if it couldn't be circumvented (had to run normal sync), it doesn't assure quality. I mean I get people trying to keep simple solutions but I am confident the only real change modifications like play time, achievements, number of runs, and things like that would do is just make it so less people are mentors and NOT increase the quality of the number of actual mentors that existed. To be honest the end result would probably be a higher percent of bad mentors but less mentors total, because a lot of good players who aren't ancient couldn't be mentors. Effectively these suggestions turn the mentor system into a good old boys club, which I think is entirely unnecessary - and bad.

    It must be something that checks your quality and not your quantity. Any quantity suggestions will only make it more difficult to become mentor, and the suggestions I've seen would be in manor of a grind which assures zero quality testing. (A proper test of quality may include some amounts of quantity, but the purpose is not specifically quantity)

    I wouldn't care if people could become mentor within an hour of reaching end game, if the tests they preformed ensured their quality. It's not really relevant to me how long you've played, how many emotes you've earned, as much as how well you can teach the activity you're supposedly a mentor of. Of course good attitude is important, but you can't really test that besides simple commendation tests (which are biased to specific jobs, so not that fair to use) and just let GM punish those who show bad attitude. (I have more commendations than I have instances ran for example, life of being a tank lol).

    As far as being as helpful to newer players as possible we should have as many mentors as possible, that are also good at what they're a mentor of.

    Seems like people want a sort of general helper though, so they could have different settings in the mentor program. Imo a mentor is someone who could without a doubt answer questions up to extreme, as long as they're not too obscure - but I could definitely see it being helpful to have a group of people who flag themselves as "I'd love to help you, ask me about titan hard mode, MSQ details, where I should go level, what to do at the Golden Saucer" and stuff like that. Achievements and progress things like that could be used for a generic helper, but for a mentor who queues for combat.. achievements is not a good dictator of anything, it doesn't make you a better player (maybe certain savage achievements, although you could argue small amounts of carrying - not as much as other contents though).

    I'm only saying this stuff because a. I think SE could benefit from adding more learning tools, especially if they add jumping potions, and b. I think mentors should actually be reliably mentors (I've seen many where I wonder how in the world they got that status, but then I see the requirements and I know - and seeing peoples recommendations here I have little confidence the situation would change if not get worse). So I agree some changes to the system could be beneficial in multiple ways, but I don't think people are going about it in a way that will make meaningful change.

    Having 1.0 achievements, 2.0 old seasonal, a lot of afk time, running way too many runs of a very specific dungeon for tome farming, these do not assure anything besides that I've played a bit. A mentor is not just a person who's played a lot. And as people who want the system to change are pointing out, mentors don't really have a high bar - so adding more bars that don't actually change your end result at best will do nothing at worst will just make it worse.

    Going back to the skill tests I mentioned in the other post. As I suggested these advanced tests being helpful to train people to handle extreme content in a repeatable and less stressful way. I also think its important they're solo (Maat) / or very small party tests so that you can't rely on anyone else - especially as if you're alone the game can test you on very specific mechanics. Some crazy test that requires a BLM to run at a specific DPS while not dying (don't perform, don't pass), handling their ley, fire/blizzard rotation, and buff mechanics to near perfection. Can reuse monster/bosses and boss mechanics and have some NPC with specific coding to more quickly create these tests as well, so SE isn't spending too much resources on them (keep them cheap but effective, don't need to design new monsters or w.e). Mentor for BLM and general dungeon content - when you switch out of BLM you're no longer a mentor (but could perhaps be a lower tier 'general dungeon'.. if they want to go that route with the system), get all the jobs to Mentor status and it'd be a real badge of capability since it means all jobs to 60 AND you can play them to a very high caliber (master mentor).

    If people are concerned they don't know certain dungeons anymore could add a requirement to being a Mentor is that you run old content every so often - but most dungeons have mechanics at are not too hard to pick up once you're used to the game (this is less true for primal fights). Although I would prefer if SE added a way you could simulate dungeons / fights, so you could practice them and you could add controls like unsync/sync, group/solo, basic AI partners (basically egi you choose the job of). That way you could run a specific old content, for visuals, nostalgia, information before the real deal, and you could also revive at specific bosses. Maybe something about a room that you use the power of the echo to see one possible future (as a lore explanation). Ofc no rewards, and exclude content that doesn't have a world first yet (avoid messing with the meta of savage raiders, until they're done being masochistic :P).

    tl;dr: A lot of suggestions are working the basis of quantity, if you concern is about quality then your suggestions should focus on quality. If your concern is about quantity then what are you actually doing to the mentor system? The system doesn't need to be about congratulating players for being long term players, other new players don't need that.
    (4)
    Last edited by Shougun; 02-06-2017 at 02:26 PM.

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