Quote Originally Posted by Synestra View Post
http://imgur.com/a/fOgYN

I always tought Shatter was hybrid of Secure and Seize with small twist so this is how i see it should be played. There is of course diffirent methods to win but this should atleast work when match starts, it allows double base capture and double flanking(assuming everyone goes to mid like usually)with support from group B in middle or groups A and C goes for ices that might spawn in enemy territory.

Maybe stuff like this only works if all teams are premades and not with PuG, it would be cool to see matches like that even with PuG tho. Too bad there are no rated frontlines :s
Alliance splitting died with Secure. It fell out of practise as more 24 man fights started instead of 72, and by the time Seize came about it was all bit lost with the mob mentality taking over, trying to move as a unified group. The groups that pulled it off were almost always successful which caused everyone else to want to do the same thing. Sadly it's not as easy to get that many people to move as a group.

I for one would love to see alliance splitting back again.