You're obviously a skim reader, because you clearly missed the point. Let me spell it out for you. THE SYSTEM IS ALREADY THERE. You're making the completely incorrect assumption that they would have to implement something new. They wouldn't, because it already exists. There is literally no development time here, and there would be no redistribution of funds or manpower. We also have HISTORICAL EVIDENCE of that system being used and acted upon in the past, right here in the forums. It is still being used now, which means that only waste of time, money, and manpower was their development of a new chat-restriction and quick-chat system. This is especially the case because SE is still going through the reports we submit through the reporting system (which still includes PvP), meaning they now wasted time, money, and manpower on a completely new system while they are still, at the same time, using the old one. Hitting the delete button is far cheaper and easier than managing two systems at once.
I never suggested that you suggested that ... moving on.
Completely false.
Firstly, you're still making arbitrary statements that you cannot back up with facts, such as "the casual PvP community does not generally care about having chat." SE hasn't done a survey or census on the topic, so I'd love to know how you know that the bulk of the casual community does not care about chat. The forum threads? Last I checked, we're 60 pages deep into this issue and there have been numerous self-proclaimed new and casual players who hate it. Even players who don't PvP hate it. Funnily enough, there's one just above my first response to you right here in this thread. Regardless, I'm not going to waste time arguing against empty opinions that cannot be substantiated. Moving on.
Their main objective is to make money, but nice try. They've also shown this in several other areas of the game that focus more on grind rather than fun. Some off hand examples would be the relic quests, weekly tome caps, weekly gear caps, the entire crafting and gathering system .. etc. Again, the point is giving people a time sync. Most MMO's work off of a similar system, so there's nothing new about that when it comes to FFxiv. It's a pretty well documented model of operation.
Also incorrect.
I'm gonna go out on a limb here and assume you weren't around in the PvP scene back in the day, because the reality is pretty far from your theory. To enlighten you, before Feast came out, PvP was fairly dead. Wolves Den had been a tremendous flop, and Front Lines was lack luster. Each new game mode replaced the last one and none of them had staying power. The majority of people you saw in matches were -you guessed it- regulars. The only thing keeping PvP alive was the target market it was designed for, which also happened to be the same people who organized a tracking system for matches played because SE won't do it themselves. Saved them some money, I suppose... Anyway, Feast came out. It was SE's first attempt at a more "hardcore" version of PvP, and queues had never been faster. Strangely, however, the casual 8v8 mode died pretty quickly. Yet, despite this, the hardcore 4v4 scene kept on going. Three seasons in, and it is still going ... very peculiar.
So far, the only casual draw to PvP has been the Garo event, which - to SE's credit - has been a resounding success. That said, it's not over. You can speculate on how well or poorly that will grow or sustain the community if you want to, but speculation is not fact. We can only wait and see how many of the new blood stick around versus how many of the old blood have flat out dropped the game over this.
All of these things have answers to them that are completely unrelated to your point, so, again, nice try. Firstly, comparing the general size of two communities is one thing, but comparing the content is another. You are very conveniently forgetting that all of the raids, dungeons, and trials in this game are designed to be progressive. Each new raid springboards off of the old one, and only the most recent raids are actually active. PvP is not like that. You want to talk about comparing apples and oranges? Because that's what you just did. Secondly, I see your party finder reference, and I raise you pages of rankings for Pre-made groups in Feast who have, no joke, hundreds upon hundreds of games played between each of them. It's not that Pre-made PvP is not a thing. It's that it is an exclusive thing. You're not likely to see recruitment adds in the PF, because PvP'ers are there to win. They're not there to swap out a bunch of random parts and fail a dozen times until they finally get it right. Again, you are talking about things that you do not know. Just because you're not a part of that community does not somehow make it small or less relevant.
You hit the nail on the head with this one. It's abundantly clear that there are several things which you don't know, but you're right that SE does prioritize PvE content ... So what? FFxiv is a PvE game. It always has been. PvP wasn't even implemented until patch 2.1. It will always come second to the standard content, but what does that have to do with SE taking a responsible stance towards their product? No one is asking SE to spend oodles of money here or shift the entire focus of the game. We're asking them to stop wasting money on entirely new systems that are far worse than the one they already had in place. We're asking them to communicate with their players. We're asking them to stop violating basic human rights and freedoms. We're asking them to provide fair and equal customer service. Regardless of whatever twisted reasoning you're undoubtedly going to apply to this, these are not unreasonable requests, and even if what you are saying were completely true (which it's not), it wouldn't make it right. Hopefully, by this point, you can see that. If not, then I'm not sure anyone can help you.