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  1. #191
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Chronons View Post
    capital and time investment in a more robust PVP reporting system (applicable to any other PVP system for that matter), payment for man hours worked on development of said system, payment for man hours required to maintain and implement said system, payment for man hours required to communicate changes to the community, and the opportunity cost of investing all of the previous mentioned resources here as opposed to elsewhere.
    You're obviously a skim reader, because you clearly missed the point. Let me spell it out for you. THE SYSTEM IS ALREADY THERE. You're making the completely incorrect assumption that they would have to implement something new. They wouldn't, because it already exists. There is literally no development time here, and there would be no redistribution of funds or manpower. We also have HISTORICAL EVIDENCE of that system being used and acted upon in the past, right here in the forums. It is still being used now, which means that only waste of time, money, and manpower was their development of a new chat-restriction and quick-chat system. This is especially the case because SE is still going through the reports we submit through the reporting system (which still includes PvP), meaning they now wasted time, money, and manpower on a completely new system while they are still, at the same time, using the old one. Hitting the delete button is far cheaper and easier than managing two systems at once.

    Quote Originally Posted by Chronons View Post
    Nowhere did I suggest that SE should not invest in PVP.
    I never suggested that you suggested that ... moving on.

    Quote Originally Posted by Chronons View Post
    What I suggested is that they will not invest in the changes that the veteran/hardcore PVPers desire. That is what the majority of this thread and all of the other related ones consist of. The casual PVP player does not generally care about having chat, they do not want to have to grind to receive unique rewards, or having strongly competitive matches.
    Completely false.

    Firstly, you're still making arbitrary statements that you cannot back up with facts, such as "the casual PvP community does not generally care about having chat." SE hasn't done a survey or census on the topic, so I'd love to know how you know that the bulk of the casual community does not care about chat. The forum threads? Last I checked, we're 60 pages deep into this issue and there have been numerous self-proclaimed new and casual players who hate it. Even players who don't PvP hate it. Funnily enough, there's one just above my first response to you right here in this thread. Regardless, I'm not going to waste time arguing against empty opinions that cannot be substantiated. Moving on.

    Quote Originally Posted by Chronons View Post
    Their main objectives are fun and accessibility.
    Their main objective is to make money, but nice try. They've also shown this in several other areas of the game that focus more on grind rather than fun. Some off hand examples would be the relic quests, weekly tome caps, weekly gear caps, the entire crafting and gathering system .. etc. Again, the point is giving people a time sync. Most MMO's work off of a similar system, so there's nothing new about that when it comes to FFxiv. It's a pretty well documented model of operation.

    Quote Originally Posted by Chronons View Post
    SE has tried to push their PVP. However, they have not done so by trying to increase the amount of hardcore/midcore/veteran players in the community.
    Also incorrect.

    I'm gonna go out on a limb here and assume you weren't around in the PvP scene back in the day, because the reality is pretty far from your theory. To enlighten you, before Feast came out, PvP was fairly dead. Wolves Den had been a tremendous flop, and Front Lines was lack luster. Each new game mode replaced the last one and none of them had staying power. The majority of people you saw in matches were -you guessed it- regulars. The only thing keeping PvP alive was the target market it was designed for, which also happened to be the same people who organized a tracking system for matches played because SE won't do it themselves. Saved them some money, I suppose... Anyway, Feast came out. It was SE's first attempt at a more "hardcore" version of PvP, and queues had never been faster. Strangely, however, the casual 8v8 mode died pretty quickly. Yet, despite this, the hardcore 4v4 scene kept on going. Three seasons in, and it is still going ... very peculiar.

    So far, the only casual draw to PvP has been the Garo event, which - to SE's credit - has been a resounding success. That said, it's not over. You can speculate on how well or poorly that will grow or sustain the community if you want to, but speculation is not fact. We can only wait and see how many of the new blood stick around versus how many of the old blood have flat out dropped the game over this.

    Quote Originally Posted by Chronons View Post
    Evidenced by the fact that there are 16 Savage duties, not including Ex Primals. There are 6 PVP modes, 3 of which are dead. Evidenced by a scanning of the Party Finder on any given day, you will find more Savage parties than PVP ones.
    All of these things have answers to them that are completely unrelated to your point, so, again, nice try. Firstly, comparing the general size of two communities is one thing, but comparing the content is another. You are very conveniently forgetting that all of the raids, dungeons, and trials in this game are designed to be progressive. Each new raid springboards off of the old one, and only the most recent raids are actually active. PvP is not like that. You want to talk about comparing apples and oranges? Because that's what you just did. Secondly, I see your party finder reference, and I raise you pages of rankings for Pre-made groups in Feast who have, no joke, hundreds upon hundreds of games played between each of them. It's not that Pre-made PvP is not a thing. It's that it is an exclusive thing. You're not likely to see recruitment adds in the PF, because PvP'ers are there to win. They're not there to swap out a bunch of random parts and fail a dozen times until they finally get it right. Again, you are talking about things that you do not know. Just because you're not a part of that community does not somehow make it small or less relevant.

    Quote Originally Posted by Chronons View Post
    I don’t know how the number of PVP matches stacks up to Savage raids attempted, but that is not a measure of what SE prioritizes.
    You hit the nail on the head with this one. It's abundantly clear that there are several things which you don't know, but you're right that SE does prioritize PvE content ... So what? FFxiv is a PvE game. It always has been. PvP wasn't even implemented until patch 2.1. It will always come second to the standard content, but what does that have to do with SE taking a responsible stance towards their product? No one is asking SE to spend oodles of money here or shift the entire focus of the game. We're asking them to stop wasting money on entirely new systems that are far worse than the one they already had in place. We're asking them to communicate with their players. We're asking them to stop violating basic human rights and freedoms. We're asking them to provide fair and equal customer service. Regardless of whatever twisted reasoning you're undoubtedly going to apply to this, these are not unreasonable requests, and even if what you are saying were completely true (which it's not), it wouldn't make it right. Hopefully, by this point, you can see that. If not, then I'm not sure anyone can help you.
    (1)
    Last edited by Februs; 02-03-2017 at 06:17 AM.

  2. #192
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Februs View Post
    You're obviously a skim reader, because you clearly missed the point. Let me spell it out for you.
    I answered every one of your main points as clearly and as concisely as possible. Just because you may not agree with my rebuttals doesn’t mean I missed your message.

    Quote Originally Posted by Februs View Post
    THE SYSTEM IS ALREADY THERE
    Then what need is there for a change? You are advocating for it to be upgraded, reworked, or implemented more. All of which require the resources I laid out for you. The system SE has chosen to implement requires the initial investment of development, but no hassles of handling reports that having a chat requires into the future. No matter how emphatically you insist that using the ban system more wouldn't incur a cost, its wrong.

    Quote Originally Posted by Februs View Post
    I never suggested that you suggested that ... moving on.
    Well, you felt the need to write about how important it was for SE to invest in PVP so their game would have longer subscription periods. I felt it was pertinent to address it.

    Quote Originally Posted by Februs View Post
    Firstly, you're still making arbitrary statements that you cannot back up with facts, such as "the casual PvP community does not generally care about having chat." SE hasn't done a survey or census on the topic, so I'd love to know how you know that the bulk of the casual community does not care about chat. The forum threads? Last I checked, we're 60 pages deep into this issue and there have been numerous self-proclaimed new and casual players who hate it. Even players who don't PvP hate it. Funnily enough, there's one just above my first response to you right here in this thread. Regardless, I'm not going to waste time arguing against empty opinions that cannot be substantiated. Moving on.
    Surveys are not the only measure to be taken into account. I have news for you, people really vote with their feet - not surveys. If the chat removal was such that it was insurmountable by the PVP community, casual or otherwise they would stop playing PVP or worse - un sub. You do realize that you are discounting my opinion for your own unsubstantiated opinion right? Despite the fact that you have no evidence to suggest that your assumption is right. I can at least point to what people are actually doing as a data point for what might be true.

    Quote Originally Posted by Februs View Post
    Their main objective is to make money, but nice try.
    You do understand that it meant that casual PVPer’s objectives are fun and accessibility as opposed to others who want competition, strategy and long term goals. Wasn't talking about SEs objectives. Don't skim read, its rude.

    Quote Originally Posted by Februs View Post
    I'm gonna go out on a limb here and assume you weren't around in the PvP scene back in the day, because the reality is pretty far from your theory.
    Nope, I’ve been PVPing since all there was Wolves Den. SE introduced team based modes like Secure and Slaughter to get more people to play that weren’t interested in the very straight forward Wolves Den mode. We then saw Seal Rock and Shatter added over time. Both of which added more of a PVE element to PVP modes. You can help your team now without ever having to actually PVP. SE has always been interesting in getting more players into PVP, especially their biggest player base – the casuals.

    Quote Originally Posted by Februs View Post
    All of these things have answers to them that are completely unrelated to your point, so, again, nice try.
    I gave you a laundry list of evidence. I'm sorry it doesn't back up your narrative, but its there none the less. Maybe if you call it arbitrary it will go away.

    Quote Originally Posted by Februs View Post
    You hit the nail on the head with this one. It's abundantly clear that there are several things which you don't know, but you're right that SE does prioritize PvE content ... So what? FFxiv is a PvE game. It always has been. PvP wasn't even implemented until patch 2.1. It will always come second to the standard content, but what does that have to do with SE taking a responsible stance towards their product? No one is asking SE to spend oodles of money here or shift the entire focus of the game. We're asking them to stop wasting money on entirely new systems that are far worse than the one they already had in place. We're asking them to communicate with their players. We're asking them to stop violating basic human rights and freedoms. We're asking them to provide fair and equal customer service.
    Wow there is a lot in this one. So you agree SE prioritizes PVE over PVP, then we can stop using Savage as a response to why PVP should get the same attention. Cool, MOVING ON. If you want them to stop wasting money on stupid things like chat macros then threaten to un-sub and mean it. They have already called the bluff. The only response we have gotten from SE is - Oh, we will make you some more macros that you hate. Please look forward to it. Beyond that you don’t have basic rights and freedoms in a pretend world played on the computer that you pay to be apart. Where is that Eorzian Constitution when I need it… SE can censor whatever, whenever they want.
    Look, I don’t disagree with your sentiments. As I have said previously in this thread I am, have been, and will continue to be a FFXIV PVP junkie despite whatever SE does. However, I don’t agree that we disenfranchised players have any kind of moral high ground or authority over what SE does or will do with their business model as many seem to suggest.

    Quote Originally Posted by Februs View Post
    Regardless of whatever twisted reasoning you're undoubtedly going to apply to this, these are not unreasonable requests, and even if what you are saying were completely true (which it's not), it wouldn't make it right. Hopefully, by this point, you can see that. If not, then I'm not sure anyone can help you.
    Facts don't care about your feelings.
    (3)
    Last edited by Chronons; 02-03-2017 at 07:39 AM. Reason: char lims are bad mkay

  3. #193
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80


    TL;DR this thread - Chat ban is bad, remove it. Done, thread over.
    (4)

  4. #194
    Player
    Arthur_Gwen's Avatar
    Join Date
    Jan 2017
    Posts
    193
    Character
    Guinevere Jin
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by jameseoakes View Post
    I think this thread is showing why we got this chat ban
    No.

    This thread shows how many new pvper don't know the game/do better and they'll never have a chance to know
    (0)

  5. #195
    Player
    Arthur_Gwen's Avatar
    Join Date
    Jan 2017
    Posts
    193
    Character
    Guinevere Jin
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Chocolys View Post
    Actually if you look at the first 2 first posts in this thread both of which are on opposition to the chat removal, at the time of this message you got (I'm not counting the rest of the likes in this thread because it's probably the same people liking again and again):

    1: 26 likes for chat removed
    2: 29 likes disagreeing with the chat removal.

    So that should not be reassuring you that much.

    It should also tell you that most of the people happy with the changes are silent and do not post on the forum about it, while the people unhappy about the chat removal are the most vocal as you can also see by all the unhappy chat removal thread duplicates.
    I didn't count likes but

    Seriously all meaningful replies I saw were from those players who do A LOT feasts

    And they're telling ppl we need chats
    (0)

  6. #196
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
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    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Arthur_Gwen View Post
    No.

    This thread shows how many new pvper don't know the game/do better and they'll never have a chance to know
    I doubt they would get much from the end chat in a Feast game to be honest, not like there is really time to explain mechanics during a match.
    (2)

  7. #197
    Player
    Nirokun's Avatar
    Join Date
    Mar 2011
    Posts
    264
    Character
    Nirokun Moon
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by jameseoakes View Post
    I doubt they would get much from the end chat in a Feast game to be honest, not like there is really time to explain mechanics during a match.
    Chat macros and chat during respawn. Really a big help for coordination with team and letting them know personal status (ex. need MP, purify down, LB ready).
    (0)
    "Dream lofty dreams, and as you dream, so you shall become." - James Lane Allen

  8. #198
    Player
    HiroesX81's Avatar
    Join Date
    May 2016
    Posts
    114
    Character
    Hiroes Libresta
    World
    Famfrit
    Main Class
    Astrologian Lv 100
    I think no chat Feast is awesome. Keep it that way. Either voice com or find other ways to communicate.
    (4)

  9. #199
    Player
    HiroesX81's Avatar
    Join Date
    May 2016
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    114
    Character
    Hiroes Libresta
    World
    Famfrit
    Main Class
    Astrologian Lv 100
    So you needed chat to tell him he was a fool and bash on him.

    Buddy you just proved his point
    (2)

  10. #200
    Player
    HiroesX81's Avatar
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    May 2016
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    114
    Character
    Hiroes Libresta
    World
    Famfrit
    Main Class
    Astrologian Lv 100
    [/QUOTE]
    Quote Originally Posted by Maxidelta View Post
    I'm on the fence about the whole thing, but lets not pretend the majority wanting chat back on these forums have been anything but snarky, rude and impolite. I refuse to believe SE put such a restriction in place if they didn't feel it was an actual problem, a little hamfisted and extreme sure, but it shows it might be bad enough to warrant such an extreme action.
    Thats what I say, logs dont lie and Im positive SE took careful consideration and examined the evidence before doing this. Only the serious hardcore pvp community is against this ban. Meanwhile Im having a blast
    (2)

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