It seems to me that you really under estimate what a whm is capable of, maybe you should try looking at it with an open mind rather than a closed one.If you actually genuinely believe the relatively inconsequential numerical advantages WHM has make up for what AST or SCH bring to the table (which WHM has no real answers for), and ESPECIALLY if you believe the current relative homogenization of the healers we have is at all an ideal or acceptable design going forward and isn't something we should want changed for the better, I think we're definitely done talking here.
{Have a safe journey.}
Do people like you actively avoid reading what you're replying to? I don't mean read it as in seeing the words on your screen, but actually READ it and take in the information contained in the words.
He's saying that every encounter in the game is designed around the point that you have healers in your party (except open world, purely solo content, which is almost never a topic of conversation when considering skill effectiveness or usefulness). Having healers in your party when doing stuff that protect is actually designed around means that you'll never not have the buff active unless you die, which you shouldn't be doing anyway. So, because literally everything at that level (dungeons, trials, raids, etc.) expects you to have this particular buff, it loses any usefulness unless you just happen to be retarded enough to think you shouldn't cast it on the party.
Simply put, they could design mobs to deal 5% less damage and remove protect, and except for the fact that we've been casting protect for years now, no one would be any the wiser of it. A redesign of making protect a spell like stoneskin is equally asinine simply because stoneskin already exists and is already useful in an active capacity.
For someone that comments about having an open mind, yours is pretty closed.
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