1. Stat attributes. Right now it's main stat or nothing which make it a pointless 'choice' and only liability for SMN/SCH who share them from the same pool. Was not fixed in HW.
2. Resistances tab in character menu. A lot of useless information there. All status resistances are always 0. All physical resistances are always 100. Why it has it's own tab when more useful currencies tab was moved elsewhere? Was not fixed in HW.
3. Beast tribe tokens will still take inventory space instead of being a currency like in any other MMO. Was not fixed in HW despite everyone struggling with inventory space.
4. No cooldowns reset when entering an instance. Sometimes I switch to a healer outside of city when que pops and then have to wait 20 seconds before casting Protect with major cooldowns taking minutes to recharge. Was not fixed in HW, but at least they've added reset upon party wipe.
5. When switching to a crafter it starts with max CP but gatherers start with only 400 GP (when 600-650 needed for current rotations) or even worse, with 0 GP when switching after death. Was not fixed in HW.
6. I have all error messages turned off but it still shows errors in red text in center of my screen. Was not fixed in HW.
7. Chocobo porters will be as useless as always. They should make them free and much faster and give some temporary buff for anyone except lv10 characters to use them.
8. Emergency skills like Benediction and Hallowed Ground still having a lag. Other skills have it too, if you use Fester right after Bio it'll not register for example. Was not fixed in HW.
9. Even with cutscenes disabled black screen with supposed skipped intro before the boss still interrupts whatever you are doing. Was not fixed in HW.
10. Able to use FC and LS chat in a dungeon but can't use tells or friend list. Was not fixed in HW.
Seeing as all this migrated into HW it's highly likely we'll see these small issues in Stormblood again.