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  1. #1
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Rennies View Post
    Why do we -need- Protect, anyway? It doesn't really add any value to the game. It's a buff you apply at the start of the dungeon, and you ignore it unless someone dies. They could rework it so that it's a spell that offers more engaging play for WHMs.
    I thought the same with buffs in WoW and they removed them in their latest expansion. I now miss them, it feels odd zoning into a dungeon and not using Mark of the Wild on the party. I'd like more buffs introduced in FF14.
    (0)

  2. #2
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,508
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    From what I've understood, they're reallocating the cross class skills more based on role than class... So I'm guessing things like Stoneskin on PLD, Eye for an Eye on BLM, Virus on WHM and Physick on DPS will be gone...

    All in all, the only good thing I can see coming out of it all that I can think of is tanks finally getting access to Keen Flurry, but even then... Parry...
    (0)

  3. #3
    Player
    LordNickage's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Lord Nick
    World
    Hyperion
    Main Class
    Gladiator Lv 62
    Quote Originally Posted by CaptainLagbeard View Post
    From what I've understood, they're reallocating the cross class skills more based on role than class... So I'm guessing things like Stoneskin on PLD, Eye for an Eye on BLM, Virus on WHM and Physick on DPS will be gone...

    All in all, the only good thing I can see coming out of it all that I can think of is tanks finally getting access to Keen Flurry, but even then... Parry...
    Didn't they say parry is either getting a total rework by 4.0 or potentially getting removed? It would be interesting to see what a lot of the moves that rely on it become.
    (1)

  4. #4
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Cross class system doesn't even help Dragoon out. Everyone can take skills from Lancer but Dragoon can't even get Raging Strikes! WTF is that anyway? Also Astrologian can't even cross class Arcanist abilities to get Eye for an Eye or Virus >.>.

    I wish they would move the rework to arrive before Stormblood. My hype for Stormblood has petered out with the clown fiesta of the Garo event.
    (0)

  5. #5
    Player
    Mendalas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Mendalas Dragoonai
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Chiramu View Post
    Also Astrologian can't even cross class Arcanist abilities to get Eye for an Eye or Virus >.>.
    We have our own Virus (Disable) which is just as good imo. Also Eye for an Eye not really needed imo, especially when you can just bole the tank if he really needs damage reduction. It seems like they were already thinking ahead when making AST. They gave them some role specific abilities that are similar to other healers but different in a way. I'm excited to see what they are gonna do for SB
    (1)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,027
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd rather see the cross-class system fleshed out rather than closed down, but that's only because I actually want some fair semblance of progressive player identity, realistic inter-connectivity, and customization.

    For instance, each class may come equipped with x number of core mechanical traits (rather than merely ability enhancements, added output percentiles, or added stats) and y number of trait slots which only slightly exceed that x number, and all but a few of which can be filled instead by traits from other classes. Want a speedy Pugilist with a Lancer's use of Momentum, or a Lancer with a Rogue's natural mobility? So be it.
    (2)

  7. #7
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Rennies View Post
    Why do we -need- Protect, anyway? It doesn't really add any value to the game. It's a buff you apply at the start of the dungeon, and you ignore it unless someone dies. They could rework it so that it's a spell that offers more engaging play for WHMs.
    Protect is a buff that lowers the amount of dmg your party takes so yes it is a need unless you want to be healing more than you should.
    (9)

  8. #8
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    I don't care about how strong it is. It's invisible power that you completely forget about after the first cast, and that makes it boring. Therefore it should be reworked, and the damage values of bosses should be adjusted to be the same as they currently are with Protect.
    (7)

  9. #9
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Rennies View Post
    I don't care about how strong it is. It's invisible power that you completely forget about after the first cast, and that makes it boring. Therefore it should be reworked, and the damage values of bosses should be adjusted to be the same as they currently are with Protect.
    There are other things you can do with a healer job so it's not boring play a different job. Fact of the matter is that it is a needed skill, other jobs have their needed skills. It's all going to get re-worked so you don't have to level a job to get the cross skills that are required to do the job you want. Like for another example neededing to level pld to lv 34 to get awareness to use for war or drk.
    (1)

  10. #10
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by AmalonStar View Post
    There are other things you can do with a healer job so it's not boring play a different job. Fact of the matter is that it is a needed skill, other jobs have their needed skills. It's all going to get re-worked so you don't have to level a job to get the cross skills that are required to do the job you want. Like for another example neededing to level pld to lv 34 to get awareness to use for war or drk.
    I don't think you understand what I mean by need. Also, I love playing Healers. I can say without a doubt that the removal/reworking of Protect can only make healing more enjoyable.
    (4)

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