I thought the same with buffs in WoW and they removed them in their latest expansion. I now miss them, it feels odd zoning into a dungeon and not using Mark of the Wild on the party. I'd like more buffs introduced in FF14.
From what I've understood, they're reallocating the cross class skills more based on role than class... So I'm guessing things like Stoneskin on PLD, Eye for an Eye on BLM, Virus on WHM and Physick on DPS will be gone...
All in all, the only good thing I can see coming out of it all that I can think of is tanks finally getting access to Keen Flurry, but even then... Parry...
Didn't they say parry is either getting a total rework by 4.0 or potentially getting removed? It would be interesting to see what a lot of the moves that rely on it become.From what I've understood, they're reallocating the cross class skills more based on role than class... So I'm guessing things like Stoneskin on PLD, Eye for an Eye on BLM, Virus on WHM and Physick on DPS will be gone...
All in all, the only good thing I can see coming out of it all that I can think of is tanks finally getting access to Keen Flurry, but even then... Parry...



Cross class system doesn't even help Dragoon out. Everyone can take skills from Lancer but Dragoon can't even get Raging Strikes! WTF is that anyway? Also Astrologian can't even cross class Arcanist abilities to get Eye for an Eye or Virus >.>.
I wish they would move the rework to arrive before Stormblood. My hype for Stormblood has petered out with the clown fiesta of the Garo event.


We have our own Virus (Disable) which is just as good imo. Also Eye for an Eye not really needed imo, especially when you can just bole the tank if he really needs damage reduction. It seems like they were already thinking ahead when making AST. They gave them some role specific abilities that are similar to other healers but different in a way. I'm excited to see what they are gonna do for SB
I'd rather see the cross-class system fleshed out rather than closed down, but that's only because I actually want some fair semblance of progressive player identity, realistic inter-connectivity, and customization.
For instance, each class may come equipped with x number of core mechanical traits (rather than merely ability enhancements, added output percentiles, or added stats) and y number of trait slots which only slightly exceed that x number, and all but a few of which can be filled instead by traits from other classes. Want a speedy Pugilist with a Lancer's use of Momentum, or a Lancer with a Rogue's natural mobility? So be it.

Protect is a buff that lowers the amount of dmg your party takes so yes it is a need unless you want to be healing more than you should.
I don't care about how strong it is. It's invisible power that you completely forget about after the first cast, and that makes it boring. Therefore it should be reworked, and the damage values of bosses should be adjusted to be the same as they currently are with Protect.

There are other things you can do with a healer job so it's not boring play a different job. Fact of the matter is that it is a needed skill, other jobs have their needed skills. It's all going to get re-worked so you don't have to level a job to get the cross skills that are required to do the job you want. Like for another example neededing to level pld to lv 34 to get awareness to use for war or drk.I don't care about how strong it is. It's invisible power that you completely forget about after the first cast, and that makes it boring. Therefore it should be reworked, and the damage values of bosses should be adjusted to be the same as they currently are with Protect.
I don't think you understand what I mean by need. Also, I love playing Healers. I can say without a doubt that the removal/reworking of Protect can only make healing more enjoyable.There are other things you can do with a healer job so it's not boring play a different job. Fact of the matter is that it is a needed skill, other jobs have their needed skills. It's all going to get re-worked so you don't have to level a job to get the cross skills that are required to do the job you want. Like for another example neededing to level pld to lv 34 to get awareness to use for war or drk.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


