This is simply a symptom of the larger already addressed umbrella issue of "server problems"
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
http://www.livestream.com/viciouslin...2-a72a471490b6
IF YOU DC IN A SAFE SPOT YOU ARE IMMUNE TO DAMAGE LOL.
This is not animation Lagg , when Ifrit cast's that spell if it appears under u you take damage if not then your are lucky an don't people don't understand that concept.
This is incorrect, you can still get out of it if the effect appears under you and take zero damage.
Nothing's been done yet.
I would love to get a dev response on this one.
And after you get the timing down, accounting for server/client lag and managed to best the God of flames; you're hit with the illogical loot system that has been introduced in patch 1.19. In other words, there is no loot system. The rewards just randomly drop directly to the lucky player's inventory. Thus, leaving some players to receive duplicate weapons(destroying it automatically due to re/ex), while others receive grade 5 dark matter for all their hard-fought effort.
Thank you SE for making a fun and exciting fight!... for masochists who enjoy terrible server lag and 0 rewards!
The worse part about the loot system that my shell is encountering is that the people that have been there 85%+ of the time have nothing while some have 2 or more items. Also, we seem to get zero drops (everyone gets DM5) rather frequently, already happened 5 times.
1/24 and counting! And the 1 drop was an Ifrit Blade that went to a r36 GLA.
~ Paradise Oblivion
~ http://po.clancentral.us
^ This.
I understand they wanted to make people not clear this content in a few weeks but they've made it so random it can get extremely frustrating for some people (not even counting the wipes in the process, that adds another layer).
The one thing they should have made is something similar to WoW, where a kill nets you a token, always. Trade x number of tokens for the weapon of your choice.
Yes, I know that they could make it so you'd need like 50 tokens or (most likely) even more, but at least that would lead to the following:
- Not leaving empty handed after each kill. (Good, imo)
- Give some sort of goal to reach. (Good, imo)
- Focus the reward on people who attends and are skillfull to win this fight. (Good, imo)
- Make it possibly much longer to get a drop and split LS ressources because of party restriction and amount of token to get (Bad, imo)
- Make it virtually impossible to PUG those weapons (Bad, imo, as i'm not sure if that fight is even PUG-able)
But then, it might be just me being extremely bitter about being among that 85%+ statistic quoted above...
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