In before "Please be patient until version 2.0, thank you for your feedback!"
God, I hope they come up with a better mechanic for Moogle.


In before "Please be patient until version 2.0, thank you for your feedback!"
God, I hope they come up with a better mechanic for Moogle.
See you guys in 2.0![]()

Just wanted to add to the pile, this is terrible and the fight needs to be adjusted until it is fixed. Give us a couple more seconds to run from plumes before they go off as well as eruptions.
Please
So many losses due to response time really kills the motivation of people to press on.
Still no word from the Devs team i see
The animation lock sucks, but the battle difficulty is about right. While animation lock is a weird way of control fight difficulty, if you have trouble beating it you simply need get better.
Merlwyb is my wife~
http://na.finalfantasyxiv.com/lodestone/character/139657
http://www.youtube.com/user/ragzGT

Learning curve is steep but once you get it down it's fairly easy. Positioning is key to avoid plumes...

All in all, no matter what your opinion on the Ifrit fight is..
using animation lock as a mechanic to add difficulty is a fairly weak move by Square Enix. Considering animation lock and server lag make the fight about 10 times harder.
I think learning new ways of playing is always a good idea for raids. But using faulty mechanics, server issues, poor loot systems to gauge difficulty is wrong.
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