Page 14 of 18 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 180
  1. #131
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    In the youtube video they answer like this:
    "The hit boxes for the plumes are a little bigger than they look.

    You should've moved up a little."

    "it is because the explosion is wider than how it looks"

    so its not a lag or somethin like it.. only the lalafell in this vid got hit by ifrits attack.
    the other people, standing on the right place are safe (between the 3 circles of fire).


    i wouldnt say its a lag. its more that the radius of the attack is a little bigger (at some parts) than the animation is.
    (0)
    Last edited by Tonkra; 10-20-2011 at 01:29 AM.

  2. #132
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    In before "Please be patient until version 2.0, thank you for your feedback!"

    God, I hope they come up with a better mechanic for Moogle.
    (3)

  3. #133
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zarvlad View Post
    - Make it virtually impossible to PUG those weapons (Bad, imo, as i'm not sure if that fight is even PUG-able)
    JP on my server are already pugging it, seeing multiple jp from other shells teaming up and actually taking it down.
    (0)

  4. #134
    Player
    Zarvlad's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Treach View Post
    JP on my server are already pugging it, seeing multiple jp from other shells teaming up and actually taking it down.
    Oh nice! I stand corrected then.
    (0)

  5. #135
    Player
    PeaceWalker's Avatar
    Join Date
    Apr 2011
    Posts
    80
    Character
    Jester Lavorre
    World
    Balmung
    Main Class
    Bard Lv 80
    See you guys in 2.0
    (3)

  6. #136
    Player
    Arximiro's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Arximiro Dragonheart
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Just wanted to add to the pile, this is terrible and the fight needs to be adjusted until it is fixed. Give us a couple more seconds to run from plumes before they go off as well as eruptions.

    Please

    So many losses due to response time really kills the motivation of people to press on.
    (6)

  7. #137
    Player
    Solef's Avatar
    Join Date
    May 2011
    Posts
    6
    Character
    Solef Dico
    World
    Masamune
    Main Class
    Alchemist Lv 50
    Still no word from the Devs team i see
    (0)

  8. #138
    Player
    Ragz's Avatar
    Join Date
    Mar 2011
    Posts
    237
    Character
    Aqua Resonare
    World
    Siren
    Main Class
    Marauder Lv 90
    The animation lock sucks, but the battle difficulty is about right. While animation lock is a weird way of control fight difficulty, if you have trouble beating it you simply need get better.
    (3)
    Merlwyb is my wife~


    http://na.finalfantasyxiv.com/lodestone/character/139657

    http://www.youtube.com/user/ragzGT

  9. #139
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Learning curve is steep but once you get it down it's fairly easy. Positioning is key to avoid plumes...
    (0)

  10. #140
    Player
    PeaceWalker's Avatar
    Join Date
    Apr 2011
    Posts
    80
    Character
    Jester Lavorre
    World
    Balmung
    Main Class
    Bard Lv 80
    Quote Originally Posted by Madruk View Post
    Learning curve is steep but once you get it down it's fairly easy. Positioning is key to avoid plumes...
    Clairvoyance is key to avoid plumes...
    Fixed that for ya.
    (1)

Page 14 of 18 FirstFirst ... 4 12 13 14 15 16 ... LastLast