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  1. #1
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    In before "Please be patient until version 2.0, thank you for your feedback!"

    God, I hope they come up with a better mechanic for Moogle.
    (3)

  2. #2
    Player
    PeaceWalker's Avatar
    Join Date
    Apr 2011
    Posts
    80
    Character
    Jester Lavorre
    World
    Balmung
    Main Class
    Bard Lv 80
    See you guys in 2.0
    (3)

  3. #3
    Player
    Arximiro's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Arximiro Dragonheart
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Just wanted to add to the pile, this is terrible and the fight needs to be adjusted until it is fixed. Give us a couple more seconds to run from plumes before they go off as well as eruptions.

    Please

    So many losses due to response time really kills the motivation of people to press on.
    (6)

  4. #4
    Player
    Solef's Avatar
    Join Date
    May 2011
    Posts
    6
    Character
    Solef Dico
    World
    Masamune
    Main Class
    Alchemist Lv 50
    Still no word from the Devs team i see
    (0)

  5. #5
    Player
    Ragz's Avatar
    Join Date
    Mar 2011
    Posts
    237
    Character
    Aqua Resonare
    World
    Siren
    Main Class
    Marauder Lv 90
    The animation lock sucks, but the battle difficulty is about right. While animation lock is a weird way of control fight difficulty, if you have trouble beating it you simply need get better.
    (3)
    Merlwyb is my wife~


    http://na.finalfantasyxiv.com/lodestone/character/139657

    http://www.youtube.com/user/ragzGT

  6. #6
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Learning curve is steep but once you get it down it's fairly easy. Positioning is key to avoid plumes...
    (0)

  7. #7
    Player
    PeaceWalker's Avatar
    Join Date
    Apr 2011
    Posts
    80
    Character
    Jester Lavorre
    World
    Balmung
    Main Class
    Bard Lv 80
    Quote Originally Posted by Madruk View Post
    Learning curve is steep but once you get it down it's fairly easy. Positioning is key to avoid plumes...
    Clairvoyance is key to avoid plumes...
    Fixed that for ya.
    (1)

  8. #8
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by PeaceWalker View Post
    Clairvoyance is key to avoid plumes...
    Fixed that for ya.
    No, positioning is key to plumes. They are always in the same spot if you tank ifrit correctly.

    There is a learning curve, once you get it down you can do it drunk and blindfolded.
    (0)

  9. #9
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by PeaceWalker View Post
    Clairvoyance is key to avoid plumes...
    Fixed that for ya.
    Plumes are relative to Ifrit's position. It's not guesswork.
    (0)

  10. #10
    Player
    ViciousValentine's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    76
    Character
    Vicious Valentine
    World
    Masamune
    Main Class
    Conjurer Lv 50
    All in all, no matter what your opinion on the Ifrit fight is..
    using animation lock as a mechanic to add difficulty is a fairly weak move by Square Enix. Considering animation lock and server lag make the fight about 10 times harder.
    I think learning new ways of playing is always a good idea for raids. But using faulty mechanics, server issues, poor loot systems to gauge difficulty is wrong.
    (2)

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