Page 11 of 18 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 180
  1. #101
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Isaaru View Post
    Jennestia have you fought Ifrit?
    Yep. The problem doesn't come from the fact the servers are in Japan like it's being stated, the problem exists because using a serverside interface with poorly optimized servers = the problem. I however haven't experienced "horrible" animation lock that it would hinder my ability to perform in this fight -- The interface delay is what hindered me most.
    (0)

  2. #102
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    How far into the Ifrit fight have you been?
    (0)
    http://mercsxiv.enjin.com/home

  3. #103
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Btw its not shown in this video but sometimes when Ifrit does that Void zone WS you can see him "ready" it for 3-4 seconds before the zones appear on the ground. I have a feeling SE thought we'd have more time to avoid them honestly than what the game is giving us.

    Oh, if Ifrit doesn't do his charge move the void zones will appear in the same spots (their position seems dependant on Ifrits X/Y/Z instead of player positions).
    (3)
    Last edited by Zdenka; 10-14-2011 at 07:47 AM.

  4. #104
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Isaaru View Post
    How far into the Ifrit fight have you been?
    The attempt I've done was around ~47% ish before the interface no longer kept up with what was actually happening.
    (0)

  5. #105
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    oh, thats probably why you haven't noticed the animation lock.
    (1)
    http://mercsxiv.enjin.com/home

  6. #106
    Player
    ViciousValentine's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    76
    Character
    Vicious Valentine
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zdenka View Post
    Btw its not shown in this video but sometimes when Ifrit does that Void zone WS you can see him "ready" it for 3-4 seconds before the zones appear on the ground. I have a feeling SE thought we'd have more time to avoid them honestly than what the game is giving us.
    I get that feeling aswell.
    (1)

  7. #107
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Jennestia View Post
    Actually, if you read my other posts you'd know I stated I played their MMOs in both Japan and America and I haven't seen a difference in response times. However currently, I play XI from Japan.
    Again, that is XI. Which has totally different interfaces and battlefields that needs to be worked on and optimized.

    Quote Originally Posted by Jennestia View Post
    You've kind of twisted facts here -- This was implemented specifically to try combat automated claims, i.e bots.
    Not at all twisted. Two birds with one stone here. You were stunned if you claimed too quickly. This part was to prevent botting, but also due to the distance between servers. You must have lived under a rock during your early FFXI experience when it came to NM claiming against JP. Bots or not, they'd still show up seconds before NA. So, if the JP were claim botting as well they'd most likely get a 100% claim.

    Even if you take botting out of this equation the same problems apply. It's a claim issue due to a slower response to the client when in a further region from the server. There are regional servers for a reason in every other MMO. While I do not exactly like to perpetuate the need for regional servers, in fact I believe the issues currently could be helped before that will happen, that is a still a factor they may have to look into if there isn't a viable enough solution to fix the problem.



    Quote Originally Posted by Jennestia View Post
    Actually, this wasn't a problem even in 2003. The only server related issues they had in 2002 was stability, not latency related. This is why we were given a free period as well as refunds due to how unstable the servers were. Also, FMO was released 3 yearsish after FFXI it also didn't have the latency issue FFXIV does, why? Neither game used a serverside interface with poorly optimized servers.
    This doesn't have anything to do with server side interfacing, don't you know? Unless you mean that the information from all collective PCs in the area are affecting latency due to all of the checks needed and being sent to and fro. Then yes, that would be a safe assumption, but as far as movement goes... this is something every MMO has implemented. Client => Server => Client. What you're reffering to is a separate issue entirely. One that also need to be changed. However, the movement needs to use these checks in order to display properly.

    The problem here is Ifrit readying a terrain attack or dash and the response between the client and server not syncing up properly. The interface COULD indirectly fix this, that is true, but if they want to hold onto that interface they are going to have to make some expensive upgrades.
    (0)

  8. #108
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Jinko View Post
    /facepalm, did you even watch the video ?
    hahaha dont worry, everyone else on the planet did and knows server location and your PC has nothing to do with these types of problems.
    these lag problems were even worse when the game was first launched. right after launch SE promised to ease some of the server lag issues as much as they could as soon as they could but that it would not be resolved over night.
    this is SEs problem and its a massive one. a lot of PS3 only people are not used to action delay lag and position lag... imagine how the response might be to these people. this is something that should definitely be fixed by then

    Not at all twisted. Two birds with one stone here. You were stunned if you claimed too quickly. This part was to prevent botting, but also due to the distance between servers. You must have lived under a rock during your early FFXI experience when it came to NM claiming against JP. Bots or not, they'd still show up seconds before NA. So, if the JP were claim botting as well they'd most likely get a 100% claim.
    i played FFXI from the start of ToAU until abbysea was released and i could never agree with people who claimed that
    #1 JP players are just naturally the superior nazi race of video games and that my white ass will never be as good as any JP player.
    #2 JP players had any server advantage or botted more often or had any claim advantages.

    id always just stay quiet when my LSs got all pissed because they lost claim, but there were times when our uber elite claimers didnt notice the mob for a second or two. it was their fault not our rival LSs.
    (1)
    Last edited by Dreadnought; 10-14-2011 at 09:08 AM.
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  9. #109
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Dreadnought View Post
    i played FFXI from the start of ToAU until abbysea was released and i could never agree with people who claimed that
    #1 JP players are just naturally the superior nazi race of video games and that my white ass will never be as good as any JP player.
    #2 JP players had any server advantage or botted more often or had any claim advantages.

    id always just stay quiet when my LSs got all pissed because they lost claim, but there were times when our uber elite claimers didnt notice the mob for a second or two. it was their fault not our rival LSs.
    This problem and change happened before you started playing. Irrelevant.
    (2)

  10. #110
    Player
    Lumidus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    256
    Character
    Lumina Saita
    World
    Sargatanas
    Main Class
    Goldsmith Lv 70
    Yup! I'm sure everyone has experienced animation lag. It wouldn't be as bad it the actions didn't lock up also. During battle where there's a lot going on I would press a crucial action to save my butt but it doesn't go off. Instead I would get "... can not be used" x6-8. Also when i would try to raise someone, I would either need to put away my weapon or take it out. There seems to be a bug with actions atm and its killing me. Literally
    (1)
    ( ' ')/\(' ' )

Page 11 of 18 FirstFirst ... 9 10 11 12 13 ... LastLast