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  1. #1
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ViciousValentine View Post
    using animation lock as a mechanic to add difficulty is a fairly weak move by Square Enix.
    It's not like they did it intentionally. Would you rather have no new content until v2 comes out and the server issues are fixed? It's just something we'll have to live with until then, or stop playing until it's fixed. The key is knowing when to use an action or a spell so that you can move the second you see a crack appear under you. Maybe they could adjust the time given to get off the crack to compensate for the server issues but many linkshells are farming this raid now so it's not broke.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Xenor View Post
    It's not like they did it intentionally. Would you rather have no new content until v2 comes out and the server issues are fixed? It's just something we'll have to live with until then, or stop playing until it's fixed. The key is knowing when to use an action or a spell so that you can move the second you see a crack appear under you. Maybe they could adjust the time given to get off the crack to compensate for the server issues but many linkshells are farming this raid now so it's not broke.
    No I would rather they provide content suitable for the limitations of the server.

    Quote Originally Posted by Velhart View Post
    Recently, my LS has defeated Ifrit. I must say, as cool as the fight is, it is heavily flawed and 100% needs to be fixed. This is not a fight against Ifrit, this is a fight against the game itself. When you create a system that requires you moving around a lot and timing yourself, then you need to make it where animation lag does not become an issue. You can sugar coat it all you want, but this is a system we should not have to work with. This really needs some tweaking around.
    Agree, when they reduce the animation lag and remove animation lock (assuming they do) this game could have some really interesting and dynamic fights, but until those two go its just going to add a layer of fake difficulty.
    (5)
    Last edited by Jinko; 10-25-2011 at 10:17 PM.

  3. #3
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Hold on a little longer and the lag will be fixed in about 12 months when 2.0 is done =_=
    (0)

  4. #4
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Recently, my LS has defeated Ifrit. I must say, as cool as the fight is, it is heavily flawed and 100% needs to be fixed. This is not a fight against Ifrit, this is a fight against the game itself. When you create a system that requires you moving around a lot and timing yourself, then you need to make it where animation lag does not become an issue. You can sugar coat it all you want, but this is a system we should not have to work with. This really needs some tweaking around.
    (2)

  5. #5
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Keftenk View Post
    That infamous "animation lag" Yoshi-P likes to reference, here it is working against the player in the most important moments I'm sure everyone that has attempted the fight knows exactly what this feels like.

    We'll get you soon enough Ifrit, lawls!

    Ifrits Ultimate: Animation Lag
    That's why they are changing the servers. It will all go away once they updated the new servers.
    (0)

  6. #6
    Player
    Baxta's Avatar
    Join Date
    May 2011
    Posts
    101
    Character
    Baxta Chumblewit
    World
    Ragnarok
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Onidemon View Post
    That's why they are changing the servers. It will all go away once they updated the new servers.
    Meanwhile folks, just try to put up with stuff like this!

    I don't mind too much, we get by and my LS have beaten ifrit once (cudgel went to someone who could even use it! Fancy that!) but to be honest, it's hard to be motivated when the fight can, at times, be a game of russian roulette...

    If I monkey it up and get caught due to animation lock then I accept it's my fault for not paying attention. It's times like this where you just look at the screen though and think "wha...?"
    (0)

  7. #7
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Baxta View Post
    Meanwhile folks, just try to put up with stuff like this!
    this is what I'm experiencing every single battle.
    I know the right pace, and the right time, but i just can not dodge due to lag. Please fix this, this game is not JP only. If you cant make the content fair international to all nations in an international server, then change or dont make this content at all.
    (0)

  8. #8
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Greetings,

    We have created a sticky thread in the Technical Support forum to gather data from users who are experiencing possible issues with lag/network latency, etc. Please visit the thread and follow the steps listed so we can gather the appropriate feedback and compile it for the dev. team to investigate.

    Technical Support: Feedback Request on Network Delay
    (28)
    Matt "Bayohne" Hilton - Community Team

  9. #9
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,050
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Thanks, guys! I know when the Darkhold first came out, if more than one party was already in the dungeon in another instance, the vids would be choppy and we'd randomly lose people to D/C (sometimes 2/3 at the same moment) and after that it was just chaos with the lag. A mob would start casting, we'd make it clean out of range, and still get massacred.

    Glad to see we have a place to report such things now.
    (0)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    My latency goes from 4 R to 100+ R as soon as I step into Ifrit. Reboot servers please.
    (2)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

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