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  1. #241
    Player
    Dreggit's Avatar
    Join Date
    Nov 2016
    Location
    Ul'Dah
    Posts
    336
    Character
    Helfgrin Dreggit
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Is this arguement still going? You don't just go in a dungeon all willy nilly. You have time to check your gear well in advance and granted, the gear could still break in a dungeon but the only time that has ever happened was when a group could not handle a trial.

    Honestly if you go into a dungeon with low durable gear it's you're own fault. Why this is an arguement right now I'll never know.

    The counter arguement of the gil payment isn't even valid either because repairing full sets of gear from 0 costs basically nothing to begin with. It just sounds like a lazy excuse for not being ready for something you que for.
    (3)

  2. #242
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    I sure am glad I leveled all of my crafters to 60 so I'll never need a npc to repair for me until 5.0.
    (0)

  3. #243
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Texa View Post
    I sure am glad I leveled all of my crafters to 60 so I'll never need a npc to repair for me until 5.0.
    Agreeded, even though I didn't really do it for the repairs, it was a excellent perk to have after leveling them all. Plus, I really wouldn't mind repairing other people's gear right on the spot. Could just pay us a small cost or even GC seals so long as the repairer has Dark Matter in their inventory.
    (0)

  4. #244
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Just be thankful its not like my last game.. when equipment went to 0 duribility you lost maximum.. starts at max 100 when broke went to 90... 80.. etc only way to restore it to maximum was cash shop items lol
    (1)

  5. #245
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Dreggit View Post
    snip
    It's an argument because humans are humans, and humans can forget things. And because there is no harm at all in adding this simple safety feature to the game. Even making it cost 3x the price of repairing outside the dungeon would be fine to me, but that's opposed too. And because if one person forgets, everyone else suffers too, especially if the person is the tank. And because not everyone who likes the combat in the game wants to level crafters for something directly related to combat. I just hope that you and the people who oppose this idea never complain about someone else forgetting to repair and it affecting your run.

    If I log out one night, log in another day and my gear is at low durability, unless the first thing on my mind is a gear check, it's incredibly easy for me not to think about it before I try to get the grind of the day done.

    But I'll concede, the (forum) community has overwhelmingly voiced its opposition to the idea. So we'll be forever stuck with tanks who forget to repair and have to leave and the entire group being punished for one person's innocent mistake just for the sake and "reason" of "You shouldn't have forgotten", no if's and's or but's. If there's anything I've learned more than ever over the past year's events, it's that humans often don't like change or progress.

    So there's no point in continuing to debate it here folks.
    (3)
    Last edited by Adire; 01-30-2017 at 06:56 AM.

  6. #246
    Player
    stanrir's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    317
    Character
    I'septha Tayuun
    World
    Faerie
    Main Class
    Bard Lv 80
    i think instead of NPC's they should just give us the option to repair other player's gear like how you can meld other players gear
    (4)

  7. #247
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by stanrir View Post
    i think instead of NPC's they should just give us the option to repair other player's gear like how you can meld other players gear
    That would be better than what we have now for sure, but then there's the issue of no one having the crafts leveled to do so. I'd like a for sure, no relying on other players way to keep the run from being bad because of this. Even if it's expensive for the person to pay.
    (0)

  8. #248
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Bring back the "Let others repair for you" mechanic.
    (5)

  9. #249
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by tymora View Post
    Bring back the "Let others repair for you" mechanic.
    I think this would be way better then any proposed put a NPC in every dungeon method
    (2)

  10. #250
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    HOOO boy... wall of text time...

    Quote Originally Posted by Adire View Post
    It's an argument because humans are humans, and humans can forget things. And because there is no harm at all in adding this simple safety feature to the game. Even making it cost 3x the price of repairing outside the dungeon would be fine to me, but that's opposed too. And because if one person forgets, everyone else suffers too, especially if the person is the tank. And because not everyone who likes the combat in the game wants to level crafters for something directly related to combat. I just hope that you and the people who oppose this idea never complain about someone else forgetting to repair and it affecting your run.
    Just because it's an argument doesn't mean its a good or acceptable argument. And it's the only argument i've seen from the other side. "B-B-But I forgeeeet!!!" It is not my responsibility and it is not SE's responsibility to make up for your lapse in memory. You know what helps with memory? This thing called "Habit". You should try forming one. Before or after a dungeon? Go to a melder. It's cheap. You wont forget, and even if you do... you mighta done it outta reflex!

    I said it already- twice in fact. I guess you missed it. So for you, I'll repeat myself: If you can't repair your gear, it will always be damaged enough to be repaired again. You should do it. Especially if you have such a memory loss problem.

    The second part of this statement kinda shows you don't have crafting leveled... or never crafted anything in bulk before... because uh.. newsflash... Crafting gear has durability too. Crafters need to repair crafting gear. that's a thing.
    I Also hold the right to complain about what I choose, mom. Anyone in DF can be replaced- if it's the tank or healer, I'LL replace them if I have to.. it's a benefit that comes with being prepared

    If I log out one night, log in another day and my gear is at low durability, unless the first thing on my mind is a gear check, it's incredibly easy for me not to think about it before I try to get the grind of the day done.
    If you logged out with 20% or less durability, SE can't fix that... there just needs to be certain things you should do before you log off or before you jump into dungeons... (20% is actually enough to get through most dungeons without a wipe)

    But I'll concede, the (forum) community has overwhelmingly voiced its opposition to the idea. So we'll be forever stuck with tanks who forget to repair and have to leave and the entire group being punished for one person's innocent mistake just for the sake and "reason" of "You shouldn't have forgotten", no if's and's or but's. If there's anything I've learned more than ever over the past year's events, it's that humans often don't like change or progress.

    So there's no point in continuing to debate it here folks.
    This song and dance again? You're more than welcome to make posts here, but upon do so, you open your post up to... oh I don't know... Interactions with the public? Did you truly believe just by sharing your idea to the public that it would have unanimous praise? I don't know why there's such a pretentious tone here. Welcome to the public sphere, your idea was judged and found lacking. We're such HORRIBLE little gremlins, aren't we?
    But you're right! OH NO! we don't agree! WOE TO PROGRESS! We only ever REGRESS! THE HUMANITY! We should accept ALL things! WITHOUT QUESTION! it is the ONLY way forward!
    Did I do the thing right? I agreed with you there. I get a thing, right?


    ...Anyway, again. Gear durability doesn't just vanish. it takes a LONG time before it's in threat of breaking. if it's gotten to that point, yes. take your punishment when we have to vote kick and replace you with someone more prepared.

    I will not allow a player getting a reward or benefit from dragging down the other members of the party- yes it inconveniences us that you can't repair inside the dungeon. it also conveniences us you let your gear rot for days or weeks or months in the first place. take your punishment and hopefully it will be enough that you remember next time.

    I can agree for repairing to be easier to access outside of menders, but I need a far better reason than "I forgot". I can't believe laziness is a cause to champion... I'm more apt to side behind the lore argument...
    (6)

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