Page 24 of 29 FirstFirst ... 14 22 23 24 25 26 ... LastLast
Results 231 to 240 of 346

Hybrid View

  1. #1
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    'People who live in glass houses shouldn't throw stones.'
    Seems to be an awful lot of that going on in this thread; forgetting to do things occasionally is normal and everybody does it.

    That said, I'm not sure I'd like to see repair npc introduced into every dungeon. Not because it will make people completely lazy, dependent and irresponsible (thereby leading to the collapse of Western civilisation as we know it, I assume) but simply because it seems like overkill and would be taking development time away from something else.

    How about a Repair Kit? An item that can both be purchased from an npc or crafted (keep it simple: works on any level or type of equipment so inventories are not swamped)
    and,
    give crafters back the ability to repair other people's gear (the necessary phrases are still in the 'auto-translate' dictionary).

    It inconveniences everybody when someone's equipment breaks. It seems silly to me to insist that is exactly how things ought to be and that the other members of the group should just take their punishment along with the person who forgot; I really can't see who that benefits.
    (0)

  2. #2
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Solarra View Post
    How about a Repair Kit? An item that can both be purchased from an npc or crafted (keep it simple: works on any level or type of equipment so inventories are not swamped)
    I like this suggestion...the base for this is already ingame with the repair kit for the airships, perhaps the same recipe for a personal repair kit. Maybe not sold by an NPC but an basic level 50 or 60 recipe without any need of a masterbook.
    (0)

  3. #3
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Legion88 View Post
    I like this suggestion...the base for this is already ingame with the repair kit for the airships, perhaps the same recipe for a personal repair kit. Maybe not sold by an NPC but an basic level 50 or 60 recipe without any need of a masterbook.
    There is already a repair 'kit', it's called learning the relevant craft and carrying the relevant materials.
    (6)

  4. #4
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Legion88 View Post
    I like this suggestion...the base for this is already ingame with the repair kit for the airships, perhaps the same recipe for a personal repair kit. Maybe not sold by an NPC but an basic level 50 or 60 recipe without any need of a masterbook.
    Have it only repair 20% of all equipped items upon use and I'm game.
    (2)

  5. #5
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    Get crafters to 60, it so easy nowdays
    (3)

  6. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    What if durability damage was added at the end of dungeon? Then your gear will not break during dungeon, and you can't queue for a dungeon with broken gear (perhaps like 25% durability minimum to enter).

    It is a bit silly to have it so one of your team members goes from ilvl 9,000 to ilvl 20 out of no where. Might as well let them queue with ilvl whatever they want, which we don't so I don't see why it's that great to allow the event to happen in the first place.

    Although I have to say I've only experienced this issue (on someone else) once in my gaming time. :3
    (1)

  7. #7
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    It takes countless deaths to actually break gear from 100% condition, and the only type of person who would actually benefit from this is someone who is constantly doing roulettes without even taking a break to manage their gear and has back-to-back queue times. Even then it would take hours, and the solution is still solved by parking your rear derriere next to a mender before you queue. If you're that hurting for on-the-go repairs, then you should actually invest in the system that already exists instead of making crafters even more irrelevant than they already are.
    (6)

  8. #8
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    It is practically impossible to go into a dungeon with 100% durability, and leave with 0%.

    It is pure laziness.

    Adding an NPC in a dungeon will be a huge inconvenience to a lot of people because it creates a new standard. People will enter with 10% durability with the intention to repair inside. They will then hold other people up while they run over to the NPC to repair. Even better, some will likely wait until their gear breaks halfway through the dungeon, forcing others to stand around and wait for them to run back to the start of the dungeon to repair.

    I have also played MMOs with repair NPCs inside the dungeon. This happens, and much more frequently than I run into people with broken gear in a dungeon in this game..

    Convenience for 1 person is often an inconvenience for others.

    Just repair your damn gear outside or quick-synth your way to level 60 on BSM / LTW / WVR / ARM. Hell, even if you just focus on BSM, at least your weapon won't break and you will be able to do stuff.

    As for the inventory space, that is the most stupid excuse I have ever heard. You have 100 slots. You can spare 1 slot so you can repair your damn gear....
    (8)

  9. #9
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Altena View Post
    It is practically impossible to go into a dungeon with 100% durability, and leave with 0%.

    It is pure laziness.

    Adding an NPC in a dungeon will be a huge inconvenience to a lot of people because it creates a new standard. People will enter with 10% durability with the intention to repair inside. They will then hold other people up while they run over to the NPC to repair. Even better, some will likely wait until their gear breaks halfway through the dungeon, forcing others to stand around and wait for them to run back to the start of the dungeon to repair.

    I have also played MMOs with repair NPCs inside the dungeon. This happens, and much more frequently than I run into people with broken gear in a dungeon in this game..

    Convenience for 1 person is often an inconvenience for others.

    Just repair your damn gear outside or quick-synth your way to level 60 on BSM / LTW / WVR / ARM. Hell, even if you just focus on BSM, at least your weapon won't break and you will be able to do stuff.

    As for the inventory space, that is the most stupid excuse I have ever heard. You have 100 slots. You can spare 1 slot so you can repair your damn gear....
    nice point, /thread

    with that said, SE this is a bad idea for this very reason, please stop catering to the ultra lazy
    (3)

  10. #10
    Player
    Sainya's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah!! and Gridania
    Posts
    229
    Character
    Mjara Kigaomoi
    World
    Excalibur
    Main Class
    Machinist Lv 90
    I actually think a repair npc right inside the dungeon would be fabulous. What reason is there not to be one.
    (3)
    <- The real reason Yoshi-P stressed watching all the cutscenes.

    Matoya: And that should give you a notion of how sick and tired I was of those spineless wretches of the Forum. All talk and no trousers, that lot.

Page 24 of 29 FirstFirst ... 14 22 23 24 25 26 ... LastLast