If person so forgetful they need to level their crafts they can then repair when ever they want even in the middle of a battle.
If person so forgetful they need to level their crafts they can then repair when ever they want even in the middle of a battle.
You seem to be trying to avoid the fact most of us keep trying to tell you though:
It's not "just an innocent mistake." When it comes to gear durability, it is SEVERAL innocent mistakes that then results in hampering the run. Not having an NPC in a dungeon doesn't hamper the run. YOUR lack of preparation hampers the run. Thus why we are calling your argument laziness. And thus why we find the idea lacking.
Yet while "addressing" this, you simply repeat "it's just a mistake. humans make mistakes." which... is the entire argument we dispute.
I, for one, am not purely against the idea in principle, but I cannot agree to it based on the premise of "I forgot". I need a much better excuse than laziness to agree to.
Gear isn't made of paper. Durability lasts for a while. Press C, look at some bars, pay some money to a creepy stranger in your house, THEN queue. done. QoL achieved. SE made it really easy to repair gear.
Or in my argument, which you seem to ignore, it's even easier. You don't even need to press C. JUST GO TO A MENDER AND REPAIR! No, seriously. If you don't have crafters leveled, then your gear should/will always be 99% or less. just repair your dang gear.
Besides... having an NPC in the dungeon doesn't actually help or address your argument anyway. an NPC in a dungeon wont do anything to help you remember to repair your gear. All it will do is enable your poor behavior- in fact, it encourages it, as some one earlier gave examples of. Encouraging poor behavior is the opposite of QoL. encouraging bad behavior is the opposite of "progress".
These are all things we have explained and nothing I have seen actually addressed. Can you address them? It would be nice to actually see if the other side has anything to actually discuss. All we have is "Because lore" and "I forget".





I don't see why we have to have a repair NPC or why we should just have these mistakes be a thing (wouldn't mind an NPC if lore fits, but has to be feature scrapped so people don't shop).
If people don't want to have another repair option, which is fine, could we at least make it so you can't queue for stuff if you're below like 50% durability? At the point of hitting 0 everyone would leave anyways lol, and you couldn't re-queue until you fixed your stuff. So if people don't want the extra net then just put up a simple blockade instead :P, in a round about way it also solves the issue. Compromise. (I do think its funny if you're frequently queuing with broken gear, that's really hard to do.. like I've never had broken gear in a dungeon before lol).
Although I really wanted the moogle buddy, and feel it could fit (just partial features inside dungeon, so people don't shop around - outside could be featured better). Pops up, hiding his pom cause he's scared, ask for repairs - charges you 10% extra cause he's in a dungeon other features blocked out cause you're in a dungeon, leaves. Outside you can send him to retrieve/deposit stuff from retainer, tell your squadron to stop lazing about, etc.


You do get a warning message when gear hits 10%. I've only just recently learned this, as I had never let it get down that low before.
Personally, my request would be to up that threshold, or add multiple warnings, or both.
Even better, why not maybe make it a player setting, and let us decide if/when we want a durability warning. 10% really is too low, seems like most dungeons will burn through more than that on any given run.
As for NPCs, I really don't like the idea of finally accessing this restricted, highly guarded location that no trifling group of soldiers could clear out, only to find a repair shop waiting for us.


I can agree with that, but at the same time, doesn't that feel a bit too lazy? Gear check should just be something players ought to be in the habit of doing regardless. We all know durability is a thing, and should all know to check it once in a while. Running several dungeons without noticing is just pure neglect.
Idk. I wouldn't really object to the feature. But on some level it does feel like it would be treating players as too dumb to pay attention to that on their own.

I've only ever run into this problem while raiding. Never as a dungeon run. That being said, you can get yourself a lvling leve kit for the crafting jobs and just get them to 50 asap with capped leves. They even increased the exp needed to lvl up. It's literally just walking up to an NPC and trading them items for massive amounts of exp. If you can't do that well then sorry, repairing is one of the perks for lvling the crafter jobs up.




Back in 1.0, gear near the breaking point, as well as broken gear both had a debuff associated with it.
Let party members remind you if you overlooked it.
http://king.canadane.com
Why should I have to pay the NPC to get my gear repaired? Not everyone has time to go out and earn gil, you know!
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote
. (I do think its funny if you're frequently queuing with broken gear, that's really hard to do.. like I've never had broken gear in a dungeon before lol).




