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  1. #1
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    If person so forgetful they need to level their crafts they can then repair when ever they want even in the middle of a battle.
    (1)

  2. #2
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    You seem to be trying to avoid the fact most of us keep trying to tell you though:
    It's not "just an innocent mistake." When it comes to gear durability, it is SEVERAL innocent mistakes that then results in hampering the run. Not having an NPC in a dungeon doesn't hamper the run. YOUR lack of preparation hampers the run. Thus why we are calling your argument laziness. And thus why we find the idea lacking.

    Yet while "addressing" this, you simply repeat "it's just a mistake. humans make mistakes." which... is the entire argument we dispute.

    I, for one, am not purely against the idea in principle, but I cannot agree to it based on the premise of "I forgot". I need a much better excuse than laziness to agree to.



    Gear isn't made of paper. Durability lasts for a while. Press C, look at some bars, pay some money to a creepy stranger in your house, THEN queue. done. QoL achieved. SE made it really easy to repair gear.
    Or in my argument, which you seem to ignore, it's even easier. You don't even need to press C. JUST GO TO A MENDER AND REPAIR! No, seriously. If you don't have crafters leveled, then your gear should/will always be 99% or less. just repair your dang gear.


    Besides... having an NPC in the dungeon doesn't actually help or address your argument anyway. an NPC in a dungeon wont do anything to help you remember to repair your gear. All it will do is enable your poor behavior- in fact, it encourages it, as some one earlier gave examples of. Encouraging poor behavior is the opposite of QoL. encouraging bad behavior is the opposite of "progress".

    These are all things we have explained and nothing I have seen actually addressed. Can you address them? It would be nice to actually see if the other side has anything to actually discuss. All we have is "Because lore" and "I forget".
    (7)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I don't see why we have to have a repair NPC or why we should just have these mistakes be a thing (wouldn't mind an NPC if lore fits, but has to be feature scrapped so people don't shop).

    If people don't want to have another repair option, which is fine, could we at least make it so you can't queue for stuff if you're below like 50% durability? At the point of hitting 0 everyone would leave anyways lol, and you couldn't re-queue until you fixed your stuff. So if people don't want the extra net then just put up a simple blockade instead :P, in a round about way it also solves the issue. Compromise . (I do think its funny if you're frequently queuing with broken gear, that's really hard to do.. like I've never had broken gear in a dungeon before lol).

    Although I really wanted the moogle buddy, and feel it could fit (just partial features inside dungeon, so people don't shop around - outside could be featured better). Pops up, hiding his pom cause he's scared, ask for repairs - charges you 10% extra cause he's in a dungeon other features blocked out cause you're in a dungeon, leaves. Outside you can send him to retrieve/deposit stuff from retainer, tell your squadron to stop lazing about, etc.
    (3)

  4. #4
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Shougun View Post
    could we at least make it so you can't queue for stuff if you're below like 50% durability?
    Liked this. Or at least show a warning message.
    (3)

  5. #5
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by vp_cmc View Post
    Liked this. Or at least show a warning message.
    You do get a warning message when gear hits 10%. I've only just recently learned this, as I had never let it get down that low before.
    Personally, my request would be to up that threshold, or add multiple warnings, or both.
    Even better, why not maybe make it a player setting, and let us decide if/when we want a durability warning. 10% really is too low, seems like most dungeons will burn through more than that on any given run.

    As for NPCs, I really don't like the idea of finally accessing this restricted, highly guarded location that no trifling group of soldiers could clear out, only to find a repair shop waiting for us.
    (2)

  6. #6
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Hasrat View Post
    You do get a warning message when gear hits 10%.
    No, I want to have a warning message when I try to enter dungeon, not that message, that usually happens in a middle of a fight, and I often don't even notice it.
    (1)

  7. #7
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by vp_cmc View Post
    No, I want to have a warning message when I try to enter dungeon, not that message, that usually happens in a middle of a fight, and I often don't even notice it.
    I can agree with that, but at the same time, doesn't that feel a bit too lazy? Gear check should just be something players ought to be in the habit of doing regardless. We all know durability is a thing, and should all know to check it once in a while. Running several dungeons without noticing is just pure neglect.

    Idk. I wouldn't really object to the feature. But on some level it does feel like it would be treating players as too dumb to pay attention to that on their own.
    (1)

  8. #8
    Player
    Kiyashi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    103
    Character
    Kiyashima Amano
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    I've only ever run into this problem while raiding. Never as a dungeon run. That being said, you can get yourself a lvling leve kit for the crafting jobs and just get them to 50 asap with capped leves. They even increased the exp needed to lvl up. It's literally just walking up to an NPC and trading them items for massive amounts of exp. If you can't do that well then sorry, repairing is one of the perks for lvling the crafter jobs up.
    (2)

  9. #9
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,603
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Back in 1.0, gear near the breaking point, as well as broken gear both had a debuff associated with it.
    Let party members remind you if you overlooked it.
    (2)

    http://king.canadane.com

  10. #10
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Why should I have to pay the NPC to get my gear repaired? Not everyone has time to go out and earn gil, you know!
    (0)

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