Quote Originally Posted by Fluffernuff View Post
I know a few too many people that are already put off by the social implications of tanking and throwing a wall of numbers certainly wouldn't help, especially with the more... demanding the whole PUG environment is right now.
I was terrified when I started tanking. It was back in WoW and I was fortunate to have experienced tanks in my guild mentor me with their DPS alts, or I might never have gotten up the nerve to try. Up until then, I had only played DPS, where the redundancy of the role gives some extra room for error. I'm not sure if that's what you meant by social implications, but it was definitely the big barrier for me. Looking back it seems silly, but even now, I get a bit of anxiety going into new content, as the tank is expected to know their way around a dungeon!

As a new player, I can attest the UI is already an overwhelming pile of information. I'd say, any extra enmity information should be obscured by default to avoid screen clutter and throwing too much at new players. The enmity icons are enough until you start wanting to fine-tune enmity at the high end of things. Having the option to show more information would be great!