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  1. #1
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Wegente View Post
    This thread is amusing, are people really saying that casting Protect is more important than healer DPSing in a dungeon, even when people aren't dying?

    Even more so if it's a low-level dungeon, isn't healer DPS more important to speed up the dungeon since monsters do so little damage that Protect isn't needed in the first place and healers can DPS full time without casting a single heal?
    Casting Protect ONCE will lower total DPS output and slow down the dungeon run by how much? Answer: Very, very little.
    How many extra heals will be needed due to lack of Protect? Unknown, but even a single one will reduce the healers DPS output as much as casting Protect did.

    So no, maximizing healer DPS is not that important.
    (7)

  2. #2
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by MistakeNot View Post
    How many extra heals will be needed due to lack of Protect?
    0
    Regen is enough.
    (0)

  3. #3
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by xxczx View Post
    Regen is enough.
    Casting regen on every player every 21 seconds to compensate for not casting protect once every 30 minutes? Doesn't exactly seem very efficient.
    (6)

  4. #4
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by worldofneil View Post
    Casting regen on every player every 21 seconds to compensate for not casting protect once every 30 minutes? Doesn't exactly seem very efficient.
    Yo, do you often expect everyone else in your party to be incompetent and constantly taking unnecessary damage for the entire dungeon run? The only person that should ever need it is a tank.
    (1)
    My life while tanking is an existential hell from which there is no escape.

  5. #5
    Player
    Zyphione's Avatar
    Join Date
    Aug 2014
    Posts
    119
    Character
    Sy'rin Atarei
    World
    Midgardsormr
    Main Class
    Archer Lv 1
    Quote Originally Posted by Instrumentality View Post
    do you often expect everyone else in your party to be incompetent and constantly taking unnecessary damage
    It's likely the same people who leave Blood for Blood active during Culling Time as they're being trained by the enemy team.
    (0)

  6. #6
    Player
    KusoWat's Avatar
    Join Date
    Jan 2017
    Posts
    282
    Character
    K'uso Watashi
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by worldofneil View Post
    Casting regen on every player every 21 seconds to compensate for not casting protect once every 30 minutes? Doesn't exactly seem very efficient.
    How does not using Protect require you to have to regen every member of your party every 21 seconds??? Using regen like that is the inefficient part.
    (1)

  7. #7
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KusoWat View Post
    How does not using Protect require you to have to regen every member of your party every 21 seconds??? Using regen like that is the inefficient part.
    I agree completely (I even said it's not efficient in the post you quoted!), but I was replying to the person who said "Regen is enough" as an excuse for not putting on Protect to cover all players in one quick motion.
    (0)

  8. #8
    Player
    KusoWat's Avatar
    Join Date
    Jan 2017
    Posts
    282
    Character
    K'uso Watashi
    World
    Balmung
    Main Class
    White Mage Lv 60
    But, regen on the tank is more than enough with or without protect, any damage the party may take an aoe heal/regen covers it. You also don't have to refresh regen constantly, especially in dungeon level difficulty.
    (0)

  9. #9
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KusoWat View Post
    You also don't have to refresh regen constantly, especially in dungeon level difficulty.
    Yes... and it wasn't me who said that you should. The person I originally quoted was the one who thought regen was an acceptable replacement for casting a single spell. I've been talking about how crazy it is to constantly cast regen on all players just to maintain a similar effect to casting protect once. Yes most players shouldn't be getting hit and yes you shouldn't need to be constantly recasting regen even if they were, but the point I've been trying to make (and failing epicly?) is that if you're not going to cast protect for whatever reason it will likely then require casting more healing spells in the process to make up for that.
    (0)

  10. 01-24-2017 01:34 AM