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  1. #11
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SupaCancerion View Post
    This is a ridiculous post. Expecting everyone to perform against every mechanic perfectly and expecting everyone to do the same you have, which is pour 16 hours into the fight practicing the mechanics on the first fucking day, is quite simply ludicrous and dare I say it, stupid. I honestly think it's elitists like you that ruin the game, not the other way around. It boggles my mind that people expect the duty finder to magically pair them with A+ players who know the fight in and out (on the first day lol) and expect the fight to go perfectly, and if it doesn't they call everyone bad players. You are probably the guy who ruins it for everyone by vote abandoning every time the party wipes and just making the process longer and more excrutiating for everyone. It is the maximum difficulty version of the fight after all. And you are seriously getting angry that it might take a few tries for people to get the mechanics down? ON THE FIRST DAY???

    I thought extreme difficulty fights in this game were meant to take a few times. And gee, I dunno, I thought this game was designed towards people, ya know, working together to overcome obstacles like this when it's fresh and new and no one knows mechanics yet. If it pisses you off that bad and everyone sucks so much, just go be god player by yourself in a single player game! Then you don't have to deal with people at all! You sound like the type of person that shouldn't interact with people honestly.

    Go outside.
    The OP's post is not so black and white. He's referring to the failure to grasp simple mechanics. He isn't demanding top tier perfection.

    Quote Originally Posted by DinahDemiurge View Post
    BRAINDEAD SIMPLE mechanics, and other bare bones player ability required is simply non existent with the players of this game. Zurvan as a fight is incredibly boring and easy, and I initially thought that SE tuned it too low. How wrong I was. This is the perfect difficulty for the mass of players. Have to move 3 feet? Die. Have to run to center and stack? Die. Have to AOE a few mobs? Die.
    Take Southern Cross, for instance; it's literally "stack and move away after it's done casting." (Or "don't walk into where people were after it finishes casting", if you have decent spatial memory)
    It's not a cognitively challenging mechanic, and it's quite similar to other mechanics seen in previous fights. (e.g. Meteorain in Thordan, Yesod in Sephirot, Weights in Titan)
    (5)
    Last edited by CGMidlander; 01-19-2017 at 08:43 AM.