Quote Originally Posted by Cynfael View Post
This would effectively be a nerf unless the cooldown on the combined skill were exceptionally short.
This is true but as a BLM, the only one that currently truly matters in the spell one in a raid environnement. Unless there's been several case of physical unavoidable aoe, every aoe from bosses are spells. I don't think that the physical absorbing shield will help me survive a boss smashing me.
But yes they could also reduce the cooldown to compensate.

I personally find cooldown to be too long in FF14.
Imo it makes the player less incline to use the cooldown as they can only be used one or twice in a fight.
Also, making the shield a 30sec cooldown would greatly help the BLM problem of being a turret as he could tank the aoe instead of moving to avoid it more often. (I'm obviously not refering to OS mechanic or weakening one)


Quote Originally Posted by Cynfael View Post
I wouldn't be too surprised if they busted out ra-ga-ja for the bigger spells in the future, though. You do see it in-game already, but only for boss-level spells like Ancient Quaga.
Please... the whole I II III IV is so lame and boring
Even other job have the system, like combust I II being コンバス コンバラ konbasu, konbara