The core gameplay will probably not change much, that is for sure.
I'm however expecting more lightning presence in our rotation. With the addition of FireIV, the dps gain from thundercloud is less noticeable. Also, as I said in my previous post with QoL suggestion, thunder1,2,3 plays exactly the same. Introducing new gameplay in those spell would be welcomed, such as making thunder2 an aoe DoT.
Regarding the elemental issue in your last line, this is unfortunately something every mmoRPG has to overlook unless they build a gameplay around these. In a soloFF, making a monster immune to one element isn't a problem as usually different element deal the same amount of damage. If you were to make a Fire resistant/immune monster, the BLM couldn't play. If u were to compensate by making it weak to Ice, then you would drastically change the rotation of the BLM as he would simply spam IceIV and it would require SE to take extra time balancing the weakness as it would either make the BLM too strong or weak on a single fight. Now if they were to do that, they couldn't simply stop on the BLM and they would need to do that on every element. This could result in making caster a non reliable source of damage as they would be too dependant on the boss nature. Just imagine how aweful it would be to have a boss "resistant to slash". What? Everytime you see a Dragoon or Ninja in your partyfinder you kick him because he has the wrong "dmg type"?
Don't get me wrong, it is silly, but in a community game you can't make things like that. WoW tried and the net result was that guild would simply not bring X class to Y boss because they had the wrong elemental type.
I personally find HW BLM absolutely not easy. It is a very unforgivable rotation that you can easily screw up. (Unless you do FireIV, Fire1, FireIV, Fire). Loosing Astral Fire has a much more dire consequence than not keeping a DoT up for 2sec. I'm not even talking about loosing Enochian prematurely. ARR BLM however was peaceasy since there was absolutely no timer. It was impossible to screw your rotation... it would be like screwing your paladin theat rotation at this point.
I find placing that Fire1 every 9sec very annoying, it breaks the flow. Like big boom, big boom, big boom... spark... And I agree, the loss of the FireIII is a bit sad. It was fun to have this big burst every now and then.
Both ward should simply be merged into a shield, there's no point in having so many defensive skills.
Surecast should be reworked to allow a cast while moving. The BLM being even more than before turret caster(as we proc less). Being able to do one cast while moving every 30sec would help greatly.
I'm not even sure I have surecast on my actionbar



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