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  1. #1
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    A tick I have with 3.0 zones is the Wyverns and Amphiteres who are always flying while idle. Think they'd get tired and land, instead of flapping wings endless in a waypoint loop. Granted land-dwelling mobs are no more robust in idle animation, but when mobs are constantly flying when idle, breaks the immersion for me. Southwest region of Forelands, where all the Wyverns are, really obnoxious to me. Add some foraging animations or resting animations to open-world mobs when idle.

    They do so for some beast enemies like beastman strongholds. Wish they did the same elsewhere - especially for flying enemies like wyverns and amphiteres.
    (3)

  2. #2
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Xenosan View Post
    Add some foraging animations or resting animations to open-world mobs when idle.
    They could probably do that for the XIV original enemies, but since most of XIV's bestiary models are recycled from XI, XII and to a lesser extent XIII they're just doing their animations like they would do in the games they've come from.

    But I don't know a thing about game design so they might be able to do something like that regardless where they came from.
    In Mobius Final Fantasy for a Treant's (XIV version) break/rest animation they just put its dying animation on loop so its entirely possible.
    (0)
    Last edited by Yasuhiro; 01-09-2017 at 04:08 PM.
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.