Would be nice if sometime down the line, MSQ will involve some time travel back to the past. I'd really like to see how the Allagan empire was at the height of their power.

Would be nice if sometime down the line, MSQ will involve some time travel back to the past. I'd really like to see how the Allagan empire was at the height of their power.
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Honestly it's not just there that got mostly forgotten, they gave us Ishgard, and it's mostly empty. Most people stay in the old cities, and Idyllshire. It's like they failed to keep attraction to certain zones. I hope they learn from that in Stormblood.
More population dispensed over a more broader area, giving each area a special meaning, adding a bit more immersion to the game, that is otherwise overall lacking massively and arguably not even present.
Each area is essentially a social hub, but the issue isn't the fact they're wasted, it's nothing is ever planted in them after we run through it, they could have just made the entire game instanced and avoided this entirely, loosely based off how Destiny handles it's maps. With the addition of PotD being the only thing added that has drawn a crowd in a older dead zone, having special vendors, quests, or even instances, has proven to be effective.
The game could have very easily distributed the crafter/gather aspect of this game out into the open world rather having it inside the main city, this would have given each zone a special reason to go into. Wanna be a carpenter? Go to Quarrymill. A Miner? Little Ala Mhigo.
If you can say you enjoying sitting in Idyll and doing everything from essentially one menu, by all means, enjoy it. But the fact still remains that the 98% of this gamesite zones really serve no purpose what so ever.
Last edited by Jetstream_Fox; 01-09-2017 at 06:29 PM.


With the beast strongholds ive always felt like they coulda really benefited from fate style things like highbridge, but meant to be tackled by at the very elast 8+ ppl. It woulda allowed them to keep their 1.0 spot as leveling hot zones, and resulted in a nice creative use of the FATE system by doing something as simple as chaining FATEs together like highbridge with alternate pathing based on conditions (more random based though since in this case ppl would flock to the optimal path, so maybe affected by time of day, weather, etc) Pretty much taking over N than area "function" but in a way it gave you a choice of "what stronghold do I wanna hit?"
I have to agree. It feel very hectic but at the same time feels dead.
There's no much to do over there than gathering or a couple of hunts... It feels irrelevant to the world.




ITT: "The game is on a decline because a random map that you go to for the MSQ at one point and some quests is empty. Also no dragons."
But I mean like "Where are these dragons?". Some in instances? Because that's how XIV works. Did you also forget the numerous FATEs that have nothing but dragons? There's plenty in Churning Mists and Dravanian Forelands.
Azys Lla isn't exactly wasted either... you're acting as if nobody goes there but I see tons of people there from time to time, doing:
- Hunts
- Gathering
- Relic Quest
- Sidequests
- Triple Triad NPCs
Just because you personally do not see anyone in the immediate vicinity, does not mean the area goes unused. That's just being ignorant.
Last edited by ErryK; 01-09-2017 at 10:10 PM.

Is "Tons of people" about 1-20 people in the map at a time? Cause in an area that big, I wouldn't dare call it "tons of people".ITT: "The game is on a decline because a random map that you go to for the MSQ at one point and some quests is empty. Also no dragons."
But I mean like "Where are these dragons?". Some in instances? Because that's how XIV works. Did you also forget the numerous FATEs that have nothing but dragons? There's plenty in Churning Mists and Dravanian Forelands.
Azys Lla isn't exactly wasted either... you're acting as if nobody goes there but I see tons of people there from time to time, doing:
- Hunts
- Gathering
- Relic Quest
- Sidequests
- Triple Triad NPCs
Just because you personally do not see anyone in the immediate vicinity, does not mean the area goes unused. That's just being ignorant.
I dare you to wander around every single map for at least one hour or two and tell me how many unique names of player-character you can find in each map.




That still doesn't mean the map is empty? Which was the original point of the OP? So that kinda invalidates your post.Is "Tons of people" about 1-20 people in the map at a time? Cause in an area that big, I wouldn't dare call it "tons of people".
I dare you to wander around every single map for at least one hour or two and tell me how many unique names of player-character you can find in each map.
♥ Baby, tell me, what's your motive? ♥
what's missing from Azya Lla that's in Coerthas West besides maps?

I can pretty much say the same about your post, the one I quoted in my previous post.
You said that you see tons of people from time to time.
1-20 people in a huge zone is not "Tons of people". Your post is invalidated just as well if you say mine is.
Also, I have never once mentioned that any zone was "empty". I was only replying to your saying there have been "Tons of people".
Last edited by Mithrahn; 01-10-2017 at 04:53 AM.
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