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  1. #1
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    I feel like SE should identify the meta a little bit more. PLD and DRK has already solidify themselves as the MT group, WAR can do both. WAR having access to BB combo as part of the dps rotation is bonkers. This is why WAR is pulling for the most part because they can sustain aggro way easier than PLD and DRK especially. If SE is willing to clear up the meta, adjusting PLD and DRK skills to fit their MT role like adding more aggro generation for DRK especially. In tandem, have WAR and the next OT-to-be suit the OT role better, lowering the potency for BB is a step forward because currently the extra potency gives a reason for WARs to keep using. Halone is craptastic and buffing the potency should be in line, somewhere along the line of 300pot 280pot. PLD's aggro is in good shape so the damage part should mostly be shifted to their SwO or probably FoF. DRK's problem is the aggro generation and IMO SE can buff the Power Slash slightly to lets say 330pot, and the rest of the adjustments on aggro should be added to some of their kits. All these change will make WAR pulling way less desired and solve PLD/DRK pulling a huge DPS loss. This is also in regards to the DPS meta that FFXIV is already cementing for so long. PLD has no issue with aggro sustain in SwO so adjustment to Halone is mostly for the initial aggro, DRK has huge issue to sustain aggro without Grit so there needs to be more aggro into some of the already existing kit.

    TP for PLD/DRK is an issue but IMO with good level design by SE should solve that issue. So far PLD is way more punished in a9s for bad dps, DRK gets 0 tp after a certain timing too.

    For AoE, PLD does need help on that. Some drastic change needs to happen because I don't see Flash doing damage. Just maybe if there is a change to traited Flash, Flash can be useful if the trait goes along the line of +5% dmg vulne because you know, you get blinded thus exposing vitals, especially good for aoeing situation. Edit: there needs to be a treatment like Virus to avoid permanent +5% dmg, say 1min or even 90sec immunity to the affected target.

    Obviously these are my version after so long raiding at higher level including speedrun attempts. There might even be a meta shift for all we know.
    (3)
    Last edited by Sarcatica; 01-08-2017 at 05:58 PM.

  2. #2
    Player
    Ilan's Avatar
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    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Sarcatica View Post
    ....

    TP for PLD/DRK is an issue but IMO with good level design by SE should solve that issue. So far PLD is way more punished in a9s for bad dps, DRK gets 0 tp after a certain timing too.

    ...
    I agree that PLD has some serious TP issues in fights without downtimes, but DRK is totaly fine in that point. With my group i need goad on my PLD in A9S but as a DRK i don't have any TP issues during the fight if i don't die.
    (1)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  3. #3
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ilan View Post
    I agree that PLD has some serious TP issues in fights without downtimes, but DRK is totaly fine in that point. With my group i need goad on my PLD in A9S but as a DRK i don't have any TP issues during the fight if i don't die.
    Say that to groups with very low dps. I once bottomed my TP in a9s.
    (0)

  4. #4
    Player
    hakurou46's Avatar
    Join Date
    Jan 2017
    Posts
    40
    Character
    Lia Numa
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sarcatica View Post
    DRK has huge issue to sustain aggro without Grit
    Dark Arts Power Slash solves that, and without Grit you've got Blood Weapon up 37% of the time so you can afford it.
    (2)

  5. #5
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by hakurou46 View Post
    Dark Arts Power Slash solves that, and without Grit you've got Blood Weapon up 37% of the time so you can afford it.
    The thing about DAPS is no one actually feels good at using it, nor you should tbh. It's only a difference of 1x multiplier and you waste your DA that can actually do more DPS via DASE, it's still better to use normal PS combo though not optimal. All you want is to sustain aggro without ever touching PS anymore after that initial 1 slash, since you want to keep cycling mana and do all the cool stuff. DRK's mana translates to more damage in the best scenario, not to top up aggro.
    (3)

  6. #6
    Player
    hakurou46's Avatar
    Join Date
    Jan 2017
    Posts
    40
    Character
    Lia Numa
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sarcatica View Post
    It's only a difference of 1x multiplier
    Is it only 6x over 5x? I had been told it was 7x
    (0)

  7. #7
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by hakurou46 View Post
    Is it only 6x over 5x? I had been told it was 7x
    You can check the number in reddit for one, if you would like.
    (0)

  8. #8
    Player
    Zampp's Avatar
    Join Date
    Apr 2015
    Posts
    31
    Character
    Astral Taka
    World
    Balmung
    Main Class
    Warrior Lv 60
    Quote Originally Posted by hakurou46 View Post
    Dark Arts Power Slash
    Whats dark arts power slash? I dont think you know what a dark arts is usefull for.
    (1)

  9. #9
    Player
    shao32's Avatar
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    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Sarcatica View Post
    DRK has huge issue to sustain aggro without Grit so there needs to be more aggro into some of the already existing kit.
    u
    you only need to see how PLD and DRK stance work, they need to inprove our tank stance not make it more useless, i dont see how adjust the potency to work better out tank stance go to work except you want to remove it.

    about tp, recovering tp from bards in 2.x was part of any raid team strategy in some fights i think DRK is fine in that field, meaby some tics on PLD, and a ajust on WAR
    (0)

  10. #10
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by shao32 View Post
    u
    you only need to see how PLD and DRK stance work, they need to inprove our tank stance not make it more useless, i dont see how adjust the potency to work better out tank stance go to work except you want to remove it.

    about tp, recovering tp from bards in 2.x was part of any raid team strategy in some fights i think DRK is fine in that field, meaby some tics on PLD, and a ajust on WAR
    Maybe I didn't make it clear enough, the changes I proposed are more into Savage raiding. In case if you aren't interested, you should ignore and continue to be in Grit because it's still there for you anyway, it feels good to see the rest's aggro bar at <10%, amirite?

    It's like saying Grit/ShO/Defiance are any good, they are only used when they need to be. Stop dramatizing because they are obviously borderline useless in so many ways. Perhaps removing those stance entirely is something good as well.
    (2)
    Last edited by Sarcatica; 01-08-2017 at 10:25 PM.

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