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  1. #1
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Jpec07 View Post

    Right now, there is no difference in playstyle between PLD's two stances, and that doesn't feel great (it honestly makes it feel pretty bland).
    More like there is very little decision making in PLD's rotation. The only decision making for PLD to do is FoF activation. WAR has to decide if he needs to hold off stacks for optimal FC lining up, Berserk lining up with IR and the DPS rotation etc. Eye into BB/Eye/Path depending on situation. DRK for mana consumption, enough mana = Go DASE, not enough mana = Delirium. Holding mana generation skills instead of using on CDs, whether to use DA earlier for CnS then DA again for SE or he can afford DA right before anything, holding Plunge for certain phases or pull etc. There are just more priority/decision making that WAR and DRK have to do. PLD is just this GB>RA>RA repeat for the most part with a little bit of variances. 4.0 should introduce PLD more skills with priority lists rather than a static GB>RA>RA.
    (0)
    Last edited by Sarcatica; 01-13-2017 at 02:17 AM.

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Pretty sure Yoshi already said plds new / reworked skills in 4.0 will be built around defence not offence.

    Hoping this means the fights will be more defence orientated though otherwise plds will be right were they were at the start of 3.0. Because defence is a total joke right now. Has been for a long time.
    (0)

  3. #3
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Three changes I'd want to see:

    1. Give paladin a second AoE high threat attack on the GCD that uses MP since Pld largely has tons of MP to spare and another attack utilizing MP makes sense in my opinion.

    2. Some kind of TP restore ability. Not like Invigorate or or Equilibrium though. Maybe 50% reduced TP costs during Fight or Flight? Each Shield Swipe restores TP? Remove the TP cost on Shield Bash and have it give a chunk of TP? I don't know. I'd rather have it be a part of our current toolkit than get an ability later.

    3. Do something to make Sword Oath more interesting. This I'm not sure about and I'd rather not see the TP restore mechanic tacked on to Sword Oath personally. However, I do think the current iteration of sword oath is fairly uninteresting right now, I'd like to see it be "spiced up" some more. I'm not sure how, but I know that I don't like it at the moment.
    (2)

  4. #4
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    PLD & DRK synergy is what needs fixing. These two jobs are so conflicted when paired together, say nothing of WAR's productivity, the problem is how badly PLD/DRK step on each other's toes - regardless of which tanks and off tanks.

    Actually hope PLD gets some aggro utility to replace Provoke. Like a buff they can give to themselves or to another member that increases their threat gen temporarily. This would have help PLD personally, but also MT DRK who have to avoid PS like the plague (and DAPS even moreso btw). Something to challenge WAR OT pull opener.

    Rethink the HP modifier on Spirits Within. Either update it from it's 1.0 roots or simply remove it. If updated, it could provide 300 potency damage guaranteed, with bonus damage inflicted based on PLD's HP %. Give that bonus to other skills like DV barrier and you may have the start of a passive PLD OT mechanic.

    Either give PLD a magical attack, and DRK a magical damage up utility, or vice versa: PLD magic damage up utility, which DRK would benefit from due to the magical attacks in their kit, but WAR would not benefit (an alternate to Storm Eye).

    PLD's TP woes I akin to WHM MP woes. Mostly outdated meta, I'm confident they'll tune both.
    (1)
    Last edited by Xenosan; 01-09-2017 at 03:59 AM.

  5. #5
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    shao what he's saying is that in the current DPS Meta is that people don't give two shites about Tank Stance after they've attained enough aggro and usually swap over to the other stance. ShO literally is tacked onto PLD to increase its Enmity Gen(which should've been brought at 30...SE Tank Design at its finest). SwO is lacking on PLD and let alone PLD needs some things to even be complete since it feels like an amalgamation of a bunch of utilities and attacks stringed together.

    It's all in favor of DPS, so I really hope that Yoshi and the Devs make this up when it comes to Stormblood.
    (0)

  6. #6
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    It is exactly that they already have a working meta that IMO it is just easier to expand from it. People who want to stick to their tank stance still have the ability to do so, while they can work on their own iteration of roles and changes on skills to suit each job's playstyle.

    PLD has no issue with aggro sustain even in SwO, DRK on the other hand has way more issues without having to trade off dps for aggro. In design, DRK is utterly shit with so many conflicting kits. This is also why NIN is such a key piece to bypass DRK's weak aggro for pushing damage in a high skill team setting. What do you think about DRG NIN BRD MCH ruling the current top 4 DPS slot? AST over WHM?
    (1)

  7. #7
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Sarcatica View Post
    snip
    I think that DRG/NIN have more powerful abilities(Battle Litany, Disembowel for DRG; Trick Attack and Enmity Utilities for NIN) that contribute to the raid. For BRD/MCH they've only gotten buffed up in numbers, so that's why they're up there before MNK and SMN mainly outside of BRD's Song Utility and MCH's Hypercharge that stacks with TA. MNK is offset due to it not bringing any utility to the raid except for Mantra(which by itself is a Heal CD that healers can utilize, but won't really need if they're healing the right amounts and managing it properly).

    As for BLM...we all know that Savage screwed them over heavily in terms of Enochian. A11S is a ***** to pull off as BLM and keep Enochian due to the mechanics forcing movement all the time. SMN has it more lax, but they only bring Supervirus(SCH has this) and Raise Utility(which shouldn't happen if you're clearing without issue).

    With SCH monopolizing the healing industry and AST being heavily fluffed to the point they'd heal exactly like a WHM, it makes WHM way less desirable in favor of card buffs. WHM has more survivability, but having the minimum healing needed is usually what hardcores really want on top of maximum DPS across the entire raid. WHM is also the only healer with MP Issues, given the fact that they're punished for DPSing in Cleric and if they don't have SoS or Assize available, they may not be able to regenerate enough MP without help from the BRD/MCH.
    (4)
    Last edited by HyperiusUltima; 01-09-2017 at 01:58 PM.

  8. #8
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    PLD needs to be given parity when it comes to raid dps. If you design PLD to do less personal dps than the other two tanks, this ought to be offset by bringing a greater contribution to raid dps through buffs and debuffs. You can't make one tank contribute less personal dps, less raid dps, and also expend more dps to maintain enmity, while saying that this is balanced by bringing a more robust cooldown kit. This only is "balanced" if providing more dps renders you unable to tank certain fights, which isn't fun for anyone involved. DPS cannot be balanced against mitigation.

    It's not just a matter of potencies, though, or this could have been solved at any point during 3.x. If every tank job has on the order of 27-30 abilities outside of cross-class skills, having a simpler rotation and fewer offensive abilities gives you room for a broader utility and defensive kit. If you simply inflate PLD's numbers, then you push it into being the preferred tank, simply because there are less buttons to press, and it brings more powerful defensive abilities. Why work harder, manage triple the oGCDs and play at double the APM, when you can get the same results with significantly less effort? You have to balance both parts at once. I think if you expand PLD's offensive toolkit and tone back its defensive/utility toolkit, you'll also give it more of an identity in the process, by fleshing out its combat style.
    (3)

  9. #9
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    You can always actually buff the crap out of Paladin in terms of mitigation and turn it into the lul tank you take because it always survives. What I mean by that is...
    Shelltron -> Guaranteed proc of block on the next hit, regardless of whether magical or physical
    Block -> Base block % upped to 30, tower shield varients to 40.
    Bulwark -> 100% Block on all incoming physical damage for the next 20s. CD reduced to 120s.
    Rampart -> 30% reduced damage taken for 25s.
    Sentinel -> 60% reduced damage taken for 20s.

    So on, so forth. Issue is, the only reason why it would be better to take a PLD would be if the fight wasn't actually conceivable to beat without it, or somesuch. And if the fight was that over-tuned on the tank side, the other tanks would be pushed out of MTing (unless DRK got similarly broken buffs). But all the same I welcome turning PLD into a hilarious mitigation machine. The memes will be good.
    (1)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  10. #10
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    PLD 4.0
    Lv60 trait - "Triggered"
    Every auto-attack you have a 5% chance to turn into a WAR.
    (5)

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