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  1. #1
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    I almost feel like they kinda picked on pali the more I play it , and its my defacto main but its reallly just horrible. Palis highest attack is 100 less potency than drk soul eater combo, 150 less potency than warrior fell cleave. They give it zero aoe basicly other than your 25 sec gcd one while drk and warrior each get three different aoes that attack and warrior gets overpower plus berserk, with added bonus of maim along with the option to use unmend in tank stance.

    Up until 50 as pali u basically spam riot blade and your argo combo , while the other two tanks actually have their stuns in their rotations (low blow, and brutal swing). Its really insane to me why they would cripple such an awesome job like this that has a great story and many people love the sword and shield. The least they could do if they arent gona do anything else is like I said earlier reduce cool down on the following abilities,

    Spirits Within to 10 seconds, Circle of Scorn reduce cd to 10 seconds are zero seconds, cut clemency cd to 500 mp, and cut down the cool down of sentinel and hallowed ground they should shave off at least two to three mins
    (0)
    Last edited by bswpayton; 02-11-2017 at 01:20 AM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by bswpayton View Post
    I almost feel like they kinda picked on pali the more I play it , and its my defacto main but its reallly just horrible. Palis highest attack is 100 less potency than drk soul eater combo, 150 less potency than warrior fell cleave.
    But Royal Authority can be used over and over for free. And keep in mind that PLD have the highest DoT potency of all the jobs with Goring Blade.
    Yes, its damage is lower but "horrible" is a bit strong.

    Spirits Within is a free 300 potency on a 30s timer, Carve & Spit is a MP costly 450 potency on a 60s timer. Even factoring the 15% damage boost thanks to Darkside, its average potency is lower, even before Fight or Flight.
    (3)

  3. #3
    Player
    Truck's Avatar
    Join Date
    Jan 2015
    Posts
    17
    Character
    Eygon Carim
    World
    Gilgamesh
    Main Class
    Marauder Lv 73
    I have All 3 Tanks at 60 and I do a lot of Lore grinding. When playing my high speed Dark Knight I feel like im racing through the dungeon behind the wheel of a Ferrari. Between toggling stances for DPS bursts on bosses to unloading Dark Arts+Dark passanger on a horde of trash mobs I am fully engaged. My fingers and thumbs are moving so fast my group can only wonder why anybody brings a paladin into expert roulette. Dark Knight was a beautifully designed class. Paladin on the other hand feels like im driving to work in a Ford Focus.
    (2)

  4. #4
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    PLD needs a shield skill that absorbs damage into TP.

    Also, more AoE weaponskills. Large pulls are never going away.

    Sword weapon potency needs to be a bit higher, maybe some kind of double/triple attack trait.
    (2)

  5. #5
    Player
    Drakkaelus's Avatar
    Join Date
    Feb 2015
    Posts
    129
    Character
    Drakkaelus Grimkaiser
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Please give PLD something to do when there's more than one enemy present (i.e. 99% of the fights you'll ever find yourself in). Flash spam is not only boring, but it doesn't even feel like you're contributing to the fight. I'm sure it's been suggested before (probably even in this thread), but why not have Circle of Scorn work like the Arcanist's Bane and spread your Goring Blade effects to nearby enemies? Maybe give PLD powerful, short-duration buffs to cast on our team so we can make use of our large MP pool and contribute to the team's damage without simply copy/pasting AoE moves from the other tanks (I'd prefer this personally)?

    I understand PLD is supposed to be the more traditional tank, but I don't see why that means it has to feel so dry compared to the other two. At best it can still feel clunky compared to the other tanks and at it's worst (large pulls, pre-50 content) it can feel completely limp. It just feels like what the PLD sacrifices is out of line with what it gains in return.
    (1)
    Last edited by Drakkaelus; 02-12-2017 at 09:38 AM.

  6. #6
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Drakkaelus View Post
    Please give PLD something to do when there's more than one enemy present (i.e. 99% of the fights you'll ever find yourself in). Flash spam is not only boring, but it doesn't even feel like you're contributing to the fight.
    Add a pld-only trait to add damage to flash. Fixes their whole issue of being terrible in dungeons all by itself.
    (0)

  7. #7
    Player
    Aletin's Avatar
    Join Date
    Nov 2015
    Posts
    29
    Character
    Aletin Ves'ser
    World
    Tonberry
    Main Class
    Dark Knight Lv 90
    I am honestly getting tired of all this "Paladin is broken" stuff. Paladin was Never broken and still isn't. The savage raid at the time was just poorly tuned towards Paladin and their dps was slightly underwhelming. A1S and A4S was designed specifically for Drk to shine because of the frequent magical tankbusters, HOWEVER was still possible for Pld to accomplish. The world first a2s clear used a Pld even with the lack of AoE damage they possessed because Cover and Hallowed were busted for that fight. a3s would have used Pld provided they got their 3.2 dps buff from the start. The only reason they chose Drk was because of the increased DPS capability. Come Midas and the DPS buffs, Pld dominated over Drk and many people exclaiming for a Drk buff.

    If you want a job that was truly broken, look at War from 2.0, the only mitigation it had was Foresight, which was largely underwhelming, and arguably Thrill of Battle, Vengeance only had the counter damage, Inner Beast healed for 300% damage rather than mitigating 20% for 6s, Holmgang did not prevent you from going below 1hp and the healing benefit from Defiance was tied to their stacks, meaning that if the Warrior used Inner Beast, they would heal themselves for a small amount and then lose all extra healing from healers. In 2.0 Warrior was so broken it could not even clear the harder duties, they would constantly die to tankbusters because they had no mitigation. This was promptly fixed in 2.1 to make them actually useful in some capacity. Paladin in 3.0 was never that broken.

    Come Sword Oath discussion: Yes, SwO is the most boring DPS stance, however it is the most powerful one. With all melee DPS and Tanks, Auto Attacks do approximately 20% of their DPS on all occasions. Sword Oath ticks, do 70% of the damage of an Auto Attack, and hence increases Auto Attack DPS from 20% to 34% (not even including the 15% increase from dropping Shield Oath)

    So please. Stop Saying Paladin is broken. It is the weakest for DPS yes, but not by much. What is not broken does not need to be fixed.
    (1)

  8. #8
    Player
    Zedan's Avatar
    Join Date
    Oct 2016
    Posts
    514
    Character
    Zedan Knights
    World
    Titan
    Main Class
    Warrior Lv 60
    There's no escaping the fact that "Paladin is broken" .
    (1)

  9. #9
    Player
    Truck's Avatar
    Join Date
    Jan 2015
    Posts
    17
    Character
    Eygon Carim
    World
    Gilgamesh
    Main Class
    Marauder Lv 73
    In content where the paladin isnt expected to do anything other than main tank there's not so much of an issue. It's the 4 man content where it feels so generic and cookie cutter and downright broken compared to WAR and Dark.
    Paladin would feel so much smoother if they would simply do the following:
    -Make SwO level 30 reward and ShO level 40
    -Make Shield Swipe an oGCD high potency aoe
    -access to Circle of Scorn at lower level. 50 is too late
    -Make Clemency a oGCD close proximity group heal or some sort of party wide attack buff.
    (0)

  10. #10
    Player
    ChloeGrace's Avatar
    Join Date
    Oct 2013
    Posts
    428
    Character
    Chloe Grace
    World
    Cactuar
    Main Class
    Bard Lv 80
    Quote Originally Posted by Truck View Post
    -Make SwO level 30 reward and ShO level 40
    Ehhh, that's how it is now. Did you mean Shield Oath at 30 and Sword Oath at 40?
    (0)

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