Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 54
  1. #11
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Should remove them entirely. They are terrible even at low level, because people CAN cross class them, it leads them to believe they are helping out by throwing out the odd physick when they're not at all. No content requires it. If ever there is a time when it might seem like an idea to start helping to heal as dps, it means sh*ts already hit the fan, healers already dropped, and I can't think of any scenario where you're not better to just try and kill whatever mob's left before it kills you

    imo it does nothing but promote poor play, in the dps that are using those heals, and possibly even on healers that start to rely on being helped by dps healing
    (1)

  2. #12
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by randysquirrel View Post
    Should remove them entirely. They are terrible even at low level, because people CAN cross class them, it leads them to believe they are helping out by throwing out the odd physick when they're not at all. No content requires it. If ever there is a time when it might seem like an idea to start helping to heal as dps, it means sh*ts already hit the fan, healers already dropped, and I can't think of any scenario where you're not better to just try and kill whatever mob's left before it kills you

    imo it does nothing but promote poor play, in the dps that are using those heals, and possibly even on healers that start to rely on being helped by dps healing
    Another vote for removal. And I agree it promotes playing less efficiently or being a crutch for a bad healer, where that is at complete odds with the top side of the game and hardest content. Its the exception not the norm for DPS to overuse their healing skills, and like the fabled Ice Mages, coach to correct, or kick if troll.

    I disagree they're terrible at low level. They're weak, but functional IMO. I always found it useful to stay alive in fates, prior to and sometimes in addition to chocobo companion. I have healed early 50/sub-50 dungeons for short periods when a healer dc'd or got pissed at the tank and left. I toss out heals in low level potd when there isn't a healer in the party. Small pulls, sleep(if not immune), some mnd gear, and it can work when your healer is MIA. I wound up running most of WP with some fc friends as a blm healer, while we kept waiting for a join in progress... I think it was in the i100/110 era, so pretty faceroll.

    So the point being, I agree they suck, and they are now worthless. They used to be somewhat functional in easy content, and at least decent to take some control of my survival if I had a bad healer. I don't think they should be used with frequency, thus breaking rotations and lowering DPS. On the other hand, a life saved is 2 minutes of weakness avoided, the possibility of clutch last second wins instead of wipes... at least for easy content, in 50/sub 50 levels.

    I would be fine with alternate skills similar to Second Wind, and removal of non-scaling spells from the list. I think a small degree of emergency medicine has a place, and these spells got left behind (except we still have old and low level content). That or just fix them so they stay at a base level of effectiveness, because in current and future content, they're just dead weight and need to be removed, fixed, or replaced.

    Unfortunately the way SCH/SMN are now, there's no removing Physick from SMN. I suppose they could start modifying spells to have one effect while SCH and a different effect while SMN, but that seems complicated and like the pop-up skill descriptions would become very long/large. Or just do a full split/rebuild of the jobs. But that would be for 5.0 if they can successfully remove classes. And even then, it could just be too much change and might make many players of both jobs upset.

    So... overhauling/fixing/removing junk skills, reorganizing cross class, can't take Physick away from SMN because of SCH. So will they fix it to make it decent? Leave it as dead weight for SMN? Will they take it away from BLM and any other caster by cross role changes?
    (0)
    Last edited by Madrone; 01-06-2017 at 01:56 PM.

  3. #13
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Madrone View Post
    Healers should still take responsibility for healing and dps when they can, not having dps healing themselves enabling healers to dps(!?).
    Unfortunately, those lines have already been blurred by the fact that healers, which have absolutely no reason to deal damage at all in group content, are already being expected to output upwards of 70% of a full dps' potential. To get on topic, I personally find healing in this game to be far too strong and overtuned in general. I'd like to see overall potencies for healing reduced by about 20% with an increase in how much damage both the tank and/or party takes. Make random elements more of a thing, rather than leaving everything about the game extremely predictable.
    (2)

  4. #14
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Unfortunately, those lines have already been blurred by the fact that healers, which have absolutely no reason to deal damage at all in group content, are already being expected to output upwards of 70% of a full dps' potential. To get on topic, I personally find healing in this game to be far too strong and overtuned in general. I'd like to see overall potencies for healing reduced by about 20% with an increase in how much damage both the tank and/or party takes. Make random elements more of a thing, rather than leaving everything about the game extremely predictable.
    Please stop spreading misinformation. You know full well healers have plenty reason to DPS. Furthermore, unless your DPS are complete trash or under-geared, you aren't going to come anywhere close to 70% over the duration of any noteworthy fight. Now I do agree healing potency is far too high and/or mobs hit for far too low. Adjusting both and including more random aspects like mob patrols or their ability to break the aggro table would help make dungeons more interesting.
    (6)

  5. 01-06-2017 11:37 AM

  6. #15
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Madrone View Post
    I would be fine with alternate skills similar to Second Wind, and removal of non-scaling spells from the list.
    This may work. Second Wind absolutely has its uses and perhaps is the sort of ability that should replace CC cure and physick. oGCD, and with a fairly long CD means it couldn't just be spammed. Not entirely sure why MCH has no access to it. Perhaps casters could be given a version that can only be cast on someone else. I generally quite like that caster can offer a little support in things like E4E, and I could see something like this joining that suite
    (0)

  7. #16
    Player
    Natashio's Avatar
    Join Date
    Aug 2013
    Location
    Satellite
    Posts
    601
    Character
    Natashi Tamaruo
    World
    Mateus
    Main Class
    Archer Lv 63
    Yeah..no. I like to keep my healing spell as a caster. Even at 60 content, I still get shit healers and I like to keep myself topped off. If they implement a way to improve the skill, then good.
    (4)
    Is it reset Tuesday yet.

    I question whether I'm playing a PvE game with PvP mixed in, or I am I playing a PfG.

  8. #17
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    I use these skills on a entertainment level. Let's say you have bad healers I'll heal the tank with my 20 hp op heal. I healed a scholar during a couple of trials that kept dying and I got tired of raising him/her, as smn. I use it when everything is on cd and we're still not done or half done with the dungeon. But to no time have I ever thought that people are actually using healing spells as a none healer and being serious about that. Learned something new today, but if we stick with the topic, I personally think that we don't need to remove them. Just don't add them to your cross class skills and we're good to go.
    (1)

  9. #18
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Natashio View Post
    Yeah..no. I like to keep my healing spell as a caster. Even at 60 content, I still get shit healers and I like to keep myself topped off. If they implement a way to improve the skill, then good.
    If you got trash healers, your pitiful self healing won't keep you alive for long. A potion would heal you more so you can get back to doing your job.
    (5)

  10. #19
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    I'm gonna throw my vote for remove too. Also agree with the idea of nerfing healer damage down to the ground and increasing enemy damage dealt through the roof. Right now it is literally possible for any Joe Bloggs to deal DPS. I mean heck in expert dungeons I spend entire boss fights in DPS stance (admittedly I'm i251, but still). I think tighter ilvl syncs (say sync from ilvl 220 on the current Expert dungeons), and more healing required due to damage increases and healing potency decreases, and we're on to a winner. The absolute cream of the crop will still be able to DPS, but your average Joe won't be able to pull it off. That's how I feel it should be.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  11. #20
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    just keep it as it is. It works fine when you're low level, and it isn't needed past that.
    (2)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast