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  1. #51
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Saccharin View Post
    As I understood it 4.0 is removing cross skills altogether. Instead of DRK and WAR using provoke from GLD they'll have their own taunt, for example.
    That's incorrect from what I've heard. They aren't exactly removing cross class skills, they're just moving them to a new 'Additional skill' pool. War/DRK won't be getting their own taunt.
    (0)

  2. #52
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Saccharin View Post
    As I understood it 4.0 is removing cross skills altogether. Instead of DRK and WAR using provoke from GLD they'll have their own taunt, for example.

    I see this as the first step of removing the class system completely. If it wasn't for ACN I think they'd have done it for 4.0....
    There may be some of that... removals and additions of innate skills. But they've also talked about grouping the extra skills by roles and shared roles, specifically mentioning provoke being available to all tanks because its a vital tank skill. They've also said that they'd like there to be more than one always best set of skills, where in certain situations you'd change your extra skills to meet your needs. So like more stuff that actually works than what you can select at a time, unlike now where you have a few good skills and a few ok skills, and junk, and you just pick the good ones and the ones that are the least bad.

    A lot is leftover from 1.0, like the whole class system. But PLDs have pretty much always had some white magic spells in Final Fantasy games. SE didn't exactly fix the problem of PLDs using Cure with Clemency, they circumvented it by adding a native spell that works. That doesn't mean Cure should still linger in their extra skill list and be terrible, or that their only Cure is terrible until they get Clemency at level 58.

    Nothing is wrong with Cleric's Stance. It works as intended. Its just another example of things that aren't scaling. MND and INT are getting further apart for a healer, because all their gear only adds MND and VIT. Cleric's Stance's effect is far more noticeable when its used for the wrong spells than it used to be.

    All jobs pretty much do have a heal. MCN is the exception, and its because of the 2 class cross class system. One of the things meant to be fixed in the role group re-org is MCN not having Second Wind, but every other melee and ranged dps (and WAR) does. You can hand over your survival to the healers, pretty much 98% of the time. Its still nice to give players the option to bail themselves out of an emergency, and serves the same QOL purpose as Cleric's Stance when it comes to any solo content. If you've ever daily clan hunted a target (normal enemy) above your level or been solo while fating as a dps you'd recognize the value of riding the line of Bloodbath/Second Wind/Cure/Physick/Mug/Life Surge/Potion and your companion's Chococure while you try to kill something faster (with all your offense and defense cooldowns in the mix too) than they can overwhelm you with their dps.
    (0)
    Last edited by Madrone; 01-07-2017 at 08:22 AM.

  3. #53
    Player
    BorisDaBlade's Avatar
    Join Date
    Sep 2015
    Posts
    462
    Character
    Boris Taglia
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RaijinSupreme View Post
    With that logic, we all should have been failing our solo instances in the msq from the beginning. If dps classes needed healing abilities in order to make it through those solo instances, then how did anyone playing the game come out successful?
    It's not just for solo instances. Soloing fates, or not being a scrub and actually doing your hunting log at level as a dps sucks having to wait 30 seconds for my hp to regen before you can go after another mob. The heal isn't that gimped at low level, but I agree they have no place in dungeon play.
    (0)

  4. #54
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Some of the comments in this thread have got to be trolling.

    as blm I have two ogcd shields that soak 6k+ and 4k+ respectively on fairly short CD, yet somehow I still need to be able to have a 3k cure as well lol

    plot twist, even if we had this cure, still wouldn't use it, im not gimping my dps cos people cant dodge

    people talking about that one time they rescued a 60 dungeon cos the healer died and they stepped in healing the tank for 500hp/GCD...
    (4)

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