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  1. #1
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by randysquirrel View Post
    Should remove them entirely. They are terrible even at low level, because people CAN cross class them, it leads them to believe they are helping out by throwing out the odd physick when they're not at all. No content requires it. If ever there is a time when it might seem like an idea to start helping to heal as dps, it means sh*ts already hit the fan, healers already dropped, and I can't think of any scenario where you're not better to just try and kill whatever mob's left before it kills you

    imo it does nothing but promote poor play, in the dps that are using those heals, and possibly even on healers that start to rely on being helped by dps healing
    Another vote for removal. And I agree it promotes playing less efficiently or being a crutch for a bad healer, where that is at complete odds with the top side of the game and hardest content. Its the exception not the norm for DPS to overuse their healing skills, and like the fabled Ice Mages, coach to correct, or kick if troll.

    I disagree they're terrible at low level. They're weak, but functional IMO. I always found it useful to stay alive in fates, prior to and sometimes in addition to chocobo companion. I have healed early 50/sub-50 dungeons for short periods when a healer dc'd or got pissed at the tank and left. I toss out heals in low level potd when there isn't a healer in the party. Small pulls, sleep(if not immune), some mnd gear, and it can work when your healer is MIA. I wound up running most of WP with some fc friends as a blm healer, while we kept waiting for a join in progress... I think it was in the i100/110 era, so pretty faceroll.

    So the point being, I agree they suck, and they are now worthless. They used to be somewhat functional in easy content, and at least decent to take some control of my survival if I had a bad healer. I don't think they should be used with frequency, thus breaking rotations and lowering DPS. On the other hand, a life saved is 2 minutes of weakness avoided, the possibility of clutch last second wins instead of wipes... at least for easy content, in 50/sub 50 levels.

    I would be fine with alternate skills similar to Second Wind, and removal of non-scaling spells from the list. I think a small degree of emergency medicine has a place, and these spells got left behind (except we still have old and low level content). That or just fix them so they stay at a base level of effectiveness, because in current and future content, they're just dead weight and need to be removed, fixed, or replaced.

    Unfortunately the way SCH/SMN are now, there's no removing Physick from SMN. I suppose they could start modifying spells to have one effect while SCH and a different effect while SMN, but that seems complicated and like the pop-up skill descriptions would become very long/large. Or just do a full split/rebuild of the jobs. But that would be for 5.0 if they can successfully remove classes. And even then, it could just be too much change and might make many players of both jobs upset.

    So... overhauling/fixing/removing junk skills, reorganizing cross class, can't take Physick away from SMN because of SCH. So will they fix it to make it decent? Leave it as dead weight for SMN? Will they take it away from BLM and any other caster by cross role changes?
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    Last edited by Madrone; 01-06-2017 at 01:56 PM.

  2. #2
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Madrone View Post
    I would be fine with alternate skills similar to Second Wind, and removal of non-scaling spells from the list.
    This may work. Second Wind absolutely has its uses and perhaps is the sort of ability that should replace CC cure and physick. oGCD, and with a fairly long CD means it couldn't just be spammed. Not entirely sure why MCH has no access to it. Perhaps casters could be given a version that can only be cast on someone else. I generally quite like that caster can offer a little support in things like E4E, and I could see something like this joining that suite
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